Football/Soccer Session (U10): NHP camp 8/5 L turn and/or cruyff turn

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Robeson Hilton, Adult Member

Profile Summary

Robeson  Hilton
Name: Robeson Hilton
City: Baldwin
Country: United States of America
Rank: Elite – 0 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Main Theme

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Football/Soccer Session Plan Drill (Colour): Main Theme
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Main Theme

Organization:

1.20 x 20 yard area set up as shown

2.12 players (9 attackers, 3 defenders) set up as shown

3.12 balls

Story/Description:

1.Marble Kings (defenders) start with their marble (ball) in their hands

2.Marble Kings then have to run around and hit another players marble with theirs

3.The two players then change roles

4.The game lasts for 30 seconds

Coaching Points:

1.Protect your marble by getting your body between it and the Marble King

2.Keep looking around for the Marble Kings so you can run the other way

Developments:

1.P – Add more Marble Kings


Football/Soccer Session Plan Drill (Colour): Unopposed and Semi Opposed main theme

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Football/Soccer Session Plan Drill (Colour): Unopposed and Semi Opposed main theme
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Unopposed and Semi Opposed main theme

Organization: 30x20 yard area. All players with ball. Players split into two even groups.

Instructions: Players dribble around and on coaches command find a player in an opposite color then perform a turn infront of them and quickly dribble to the nearest sideline turn there and then continue dribbling.

Coaching Points: Head up to see opposite player. Technique of each turn. Look over shoulder to see space and nearest side line. Look to explode after turn with Ronaldo dribbling. Exaggerate each turn to create space.

Progressions: Make one color passive defenders and the other collor attackers, now the defender can try to poke ball away from attacking player.


Football/Soccer Session Plan Drill (Colour): Main Theme

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Football/Soccer Session Plan Drill (Colour): Main Theme
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Main Theme

Organization:

1.25 x 10 yard area with a 5 x 10 yard central zone (action area), set up as shown

2.Players work in pairs

3.1 ball per player

Instructions:

1.Player are paired and assigned the role of attacker or defender

2.The attacker must dribble the ball out to the central zone (action area) and make the decision to beat the defend over the end line or turn and beat them back to the starting line

3.The defender must attempt to beat over the line they choose

4.The attacker can make multiple turns in the central zone to fool the defender but once they leave the central zone must commit to an end line

Coaching Points:

1.Positive first touch to get to the marker quickly

2.Contact on the ball

3.Get low to create a platform to accelerate from

4.Take the ball away with nearest part of the foot to get away quickly

5.Head up for next action

Progressions:

P – Remove the ball from the defender and allow them to win the ball in the central zone


Football/Soccer Session Plan Drill (Colour): Main Theme (1v1 Creativty II)

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Football/Soccer Session Plan Drill (Colour): Main Theme (1v1 Creativty II)
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Main Theme (1v1 Creativty II)

Organization:

1. Distance from attacking player to defending player 15yds

2. Gates: 3yds wide

3. Field : 12 yds wide

4. Two teams of 4 players

Instructions:

1. Defender runs and pressures attacking player

2. Attacking player must use his moves to attempt to dribble through either gate

3. When play is over go back to same line

4. Once each player has attacked twice, Teams switch roles

Coaching Points:

1. Dribble towards defender at speed

2. Accelarate into open space with control of the ball

3. Be Quick

4. Be Creative


Football/Soccer Session Plan Drill (Colour): Conditioned Game

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Football/Soccer Session Plan Drill (Colour): Conditioned Game
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Conditioned Game

Organization:

1. 50 x 35 yard area w ith tw o 5 x 35 yard

area end zones set up as show n

2. 12 players (6 A ttackers, 6 D efenders) set

up as show n

3. 1 ball (A dditional around the outside)

Instructions:

1. Team s look to run the ball into the end zone in order to score

2. O nce they score in one zone they sw itch directions and look to score in the opposite end zone

3. The gam e is started by the coach passing the ball into the area

4. If a team w ins possession of the ball they have the option to score in either zone

5. If the ball leaves the area the gam e is re-started w ith a kick-in

6. Play for a set tim e lim it

Coaching Points:

1. C ontrolled approach

2. A ppropriate turn to protect or change direction

3. Bend the knees to create a platform to accelerate

4. Turn into space

5. Take aw ay w ith the nearest foot and surface

6. H ead up after turning for next action

Progressions:

1. P – Reduce the size of the playing area

2. R – Reduce num ber of players to 3 vs. 3 or 4 vs. 4


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Movement
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Custom Movement
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Pass
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Dribble
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Pitch Line 2
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