Football/Soccer Session (Difficult): Hebron Soccer Club PDP Week 3

Profile Summary

Matt Moore
Name: Matt Moore
City: Hebron
Country: United States of America
Rank: Elite – 2 points
Membership: Adult Member
Sport: Football/Soccer

Description

Players will progress with their ball mastery and dribbling skills from the previous week. Harder footwork skills will be implemented to test them.

Each player should have a large amount of touches within this hour session which will hopefully translate to them being more acclomplished and feel more comfortable in possession on the soccer field


Football/Soccer Session Plan Drill (Colour): SAQ's

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Football/Soccer Session Plan Drill (Colour): SAQ's
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SAQ's (15 mins)

Set-up:

-Two equal teams, 2 ladders and 4 cones all in a symetrical position

-First person in each team performs designated movement (by coach) through the ladder, then they explode right and run around the cone and down to a serving player

-The serving playing passes the ball to the oncoming player who then passes it back with one touch (instep)

-The server then stops and leaves the ball to the next player (the one who completed the pass) and runs to the furthest ladder

-Players repeat drill until they have been once on both the left and right ladders; the coach then changes the movement i.e. lateral movement, hopping, juming etc

Coaching points:

-Use of correct running mechanics

-Drive foot through the ground for maximum force

-Explode off end ladder and cone to gain speed

-Eye on ball when approaching and passing to server

Progressions:

-Server has ball in hands for oncoming player to volley/half volley

-Perform multiple volleys/half volleys on both feet

-Player waits at cones and demands the ball from server (longer pass) and then passes back


Football/Soccer Session Plan Drill (Colour): Ball Mastery

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Football/Soccer Session Plan Drill (Colour): Ball Mastery
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Ball Mastery (15 mins)

Box 1: Coerver Lines

x1= Short gap between cones requires cuts, close control and feet adjustment

x2= Bigger space between cones allowing for bigger cuts and touches

x3= Cones at different angles requires speed and change of direction

Box 2:

-Players pass and receive in a pair at different distances

-1 touch passing for short distances

Box 3:

-Dribble in and out of cones without touching any

-Close ball control, feet adjustment and ball mastery techniques are required

Box 4:

-50 side to sides

-50 toe taps

1st cycle: 60 secs per box

2nd cycle: 45 secs per box 1 min rest between cycles

3rd cycle: 30 secs per box


Football/Soccer Session Plan Drill (Colour): Tekkers Lane

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Football/Soccer Session Plan Drill (Colour): Tekkers Lane
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Tekkers Lane (15 mins)

Set-up:

-Depending on number of players set up 2 mini squares; one after the other

-Start by perfroming desginated skill/footwork on baseline. When coach blows whistle the players stop the ball and move on to the next line up to perform the next designated skill

-Players only move side to side

Coaching points:

-Use both feet the same amount of time

-Can we keep our heads up?

-Try to stay along the line; not moving forwards or backwards

Progressions:

-Coach uses hand signal instead of whistle to encourage players to keep looking up


Football/Soccer Session Plan Drill (Colour): 1v1

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Football/Soccer Session Plan Drill (Colour): 1v1
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1v1 (15 mins)

Set-up:

-1v1 games

-20x10 rectangle area x3

-Defender passes the ball to the attacker, as soon as the attacker touches the ball the defender can move towards them

-Attacker plays 1v1 vs the defender and tries to score

-If defender intercepts they can now be the attacker and score at the opposite end

-1 point per goal scored

Coaching points:

-Encourage skills/moves used in previous ball work in the session

-Transition from d-a and a-d

-Reinforce that players should trust themselves in a 1v1 scenario

-Promote use of both feet for complete ball mastery

Progressions:

-Attacking player must perfrom a skill before they can score

-After 90 seconds the player with most points moves up the field

(Progressions depend on how quickly the players pick up the concept)


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Movement
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Pass
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