Football/Soccer Session (Beginner): Dealing with crosses/arial balls

Profile Summary

Matt Brewer
Name: Matt Brewer
City: Seattle
Country: United States of America
Rank: Elite – 0 points
Membership: Adult Member
Sport: Football/Soccer

Description

Tech: Catching/punching/

Tact: attacking high balls/crosses

phys: ABCS, jumping, explosive power

social: fun/interactive


Football/Soccer Session Plan Drill (Colour): Warm Up:

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Football/Soccer Session Plan Drill (Colour): Warm Up:
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Warm Up: (15 mins)

Technical Warm Up:

set up area suitable to players and age. divide group in half with servers on outside and receivers in middle.

GK in middle perform SAQ activity in middle and move to a server to perform a save, return the ball and go back to the middle. make it competitive environment.

1. fast feet and W catch

2.basket catch

3. 3 reaction saves

4. high catch

5. punch

AT:1 R:1 I:5

Coaching Points:

balls of feet

set position

body behind ball

choice of save


Football/Soccer Session Plan Drill (Colour): Technical:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Technical:
Save Image: Football/Soccer Session Plan Drill (Colour): Technical:

Technical: (15 mins)

Technical Phase:

Set up like shown suitable to players and ability.

on command, A serve the ball for the keeper to catch within their box. change sides after serve. B serve long ball forward for GK to attack.

Start with hands and progress to feet service.

change position and type of serve.

AT:1 R:1 I:8

Coaching Points:

balls of feet

attacking ball early

early leap with knee for protection

use of W save/punch

catch ball at highest point

smother/basket to protect or react for shot


Football/Soccer Session Plan Drill (Colour): Skill:

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Football/Soccer Session Plan Drill (Colour): Skill:
Save Image: Football/Soccer Session Plan Drill (Colour): Skill:

Skill: (15 mins)

Skill:

set up area as shown relevent to players and age.

1 becomes crosser and crosses ball into box. opposite crosser starts in the middle and becomes forward.

aim is for forward to score, if GK catches ball they distribute to number 2 who can set and shoot at goal. if GK punches ball, 2 reacts and can play all 3 attackers vs GK, must score from cross.

Can edit to have one player become defender.

players rotate positions clockwise.

AT:1 R:1 I:8

Coaching Points:

previous points

angle of position in relation to post/crosser

decision to punch vs catch

deciding early in relation to cross

keeper to collect or set for shot


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