Football/Soccer Session (U10): Cycle 5 - Crossing - Session 2

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Pro-Club: Peterborough United Academy FC

Michael Fox, Adult Member

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Michael Fox
Name: Michael Fox
City: Peterborough
Country: United Kingdom
Rank: Elite – 17 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): SAQ

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Football/Soccer Session Plan Drill (Colour): SAQ
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SAQ (15 mins)

Organization: Group split into two teams. Area of 15 x 20

1. Group A are attackers and Group B are defenders.

2. Attacker cue the start by taking a step forward and run to either left or the right cone - to win must be 2 yards ahead of defender reaching that cone.

3. The Defender must try and mirror the attacker and stay within a yard when crossing the cone to win the point.

Coaching Points:

1. Attack at speed.

2. Observe position of defender.

3. Defender behind = Run forward and accelerate.

4. Defender along the side = Fake to turn.

5. Defender in front = Turn.

Progressions:

1. Each player has a ball. - Players waiting for their go are performing different ball mastery touches (e.g. toe taps).


Football/Soccer Session Plan Drill (Colour): Technical Unopposed

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Football/Soccer Session Plan Drill (Colour): Technical Unopposed
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Technical Unopposed (10 mins)

Organization: 3/4 Groups of 4 depending on numbers.

1. Players dribble to middle cone and perform a skill eg. Maradonna and then head to the end cone.

2. At the end cones, the player turns and then to the opposite middle cone to perform the move again but on the opposite feet.

Coaching Points:

1. Dribble the ball like Messi

2. Head up as dribbling.

3. Timing of move.

4. Change of speed out of move.(Bigger final touch).


Football/Soccer Session Plan Drill (Colour): Technical Unopposed

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Football/Soccer Session Plan Drill (Colour): Technical Unopposed
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Technical Unopposed (10 mins)

Organization:

1. 10 x 15 Area size (2/3 groups running at the same time depending on numbers).

2. 5 Players in each group.

Instructions:

1. Player A passes and moves to Player B.

2. Player B receives on the back foot and dribble down the line and executes a Stop Start (Pull Push), dribble to the end line and then crosses the ball into the path of player C who dribbles down to Player A to start over.

Coaching Points:

1. 1st touch out of feet into space.

2. Pull Push Technique - 1st touch with the sole of the foot (small pull of the ball)/ 2nd touch with the inside of the same foot (push ball slightly bigger).

3. Final touch of Stop Start out of feet to accelerate away.

4. Head up immediately after Stop Start.


Football/Soccer Session Plan Drill (Colour): 3 Team - Crossing Game

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Football/Soccer Session Plan Drill (Colour): 3 Team - Crossing Game
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3 Team - Crossing Game (30 mins)

Organisation - 3 Teams competing against each other. Rotate positions after 10 attacks.

Teams will be awarded the following points.

GK - 0 Points can be awarded but you can stop other teams scoring by saving.

Crossers - 3 Points awarded from an assist

Attackers - 3 Points for a goal, 10 Points for a volley, 5 Points for a header


Football/Soccer Session Plan Drill (Colour): SSG - Conditions

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Football/Soccer Session Plan Drill (Colour): SSG - Conditions
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SSG - Conditions (25 mins)

Organisation - Must have a player in you attacking crossing areas at all time.

Teams can pick a rule for the opposing team. Each team plays with different rules.

Rule 1 - Crossing player can dribble using unlimited touches prior to crosses the ball in.

Rule 2 - Crossing player is limited to 2 touches prior to crosses the ball in. Crossing player is limited to 1 touch prior to crosses the ball in. This requires good measured passing on the set-up.

Rule 3 – An opposing player (i.e. defender) is allowed to enter the channels area and press or tackle the winger.

Rule 4 – Crossing players are now allowed (on receiving a pass in the channel) to dribble into the central playing area and cross or shoot.

Rule 5 – Goals can only be scored from a specific type of cross nominated by the coach (i.e. Near Post, Far Post, Cut Back).

Finally, the rules can be removed and have free play, with players allowed in any areas of the field. A goal counts double if it is initiated from one of the channels.


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Movement
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Custom Movement
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Pass
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Dribble
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Pitch Line 2
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