Football/Soccer Session (U10): First Touch Master Class

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Pro-Club: Red Bulls New York Academy

Brad Wolchansky , Adult Member

Profile Summary

Brad Wolchansky
Name: Brad Wolchansky
City: Brooklyn
Country: United States of America
Rank: Elite – 1 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Warmup Rondo

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Football/Soccer Session Plan Drill (Colour): Warmup Rondo
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Warmup Rondo (10 mins)

Organization:

7 v. 2 rondo

Instructions:

Everyone starts with 3 points. If you lose the ball you go in the middle and lose a point. (Initial defenders don't lose a point.) You can win the point back if you split the two defenders.

Coaching Points:

Know what you'll DO when the ball comes to YOU.

- Know your next objective

- Quick decisions

- Split defenders

- Use body to deceive defenders

Progressions:

- One-touch


Football/Soccer Session Plan Drill (Colour): Technical Development - Opposed

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Football/Soccer Session Plan Drill (Colour): Technical Development - Opposed
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Technical Development - Opposed (20 mins)

Organization:

1.Two 20 x 30 yard areas as shown

2.Two teams of 6 players

3.Lots of soccer balls with coach

Description:

1.The Coach passes a ball into each area, teams send two players into opposing half to play 4 v 2

2.Defending players attempt to steal ball and return it to their own area

3.If successful, play 6 v 2 with 2 soccer balls for as long as possible

4.Attacking team scores points for every pass completed when both soccer balls are in their own area

Coaching Points:

1.Speed of play

2.Importance of using 1st touch to move away from pressure

3.Keep the ball moving

4.Awareness of space

5.Combination play to keep defenders moving and unbalanced

Progression:

1.P - Add 3rd defender if attacking team keep both balls for a set period of time

2.R – Send only one player over to defend to play 5v1

3.R - Use only one ball. Possessing team gets a point if they complete 5 consecutive passes during the 6v2.


Football/Soccer Session Plan Drill (Colour): 1v1 Fully Opposed

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Football/Soccer Session Plan Drill (Colour): 1v1 Fully Opposed
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1v1 Fully Opposed (15 mins)

Organization:

2 teams, 2 goals as shown. Cones to mark the shooting zone. 1 team starts with all the balls.

Instructions:

Defender plays to attacker, who can score on either goal. Defender can't move until attacker takes first touch. Attacker must cross the blue cones before shooting. Goals = 1 point. If defender wins ball he can score on opposite goal. Switch lines after every turn. Keep team score.

Coaching Points:

1st touch out of feet.

Head up

Recognition of space and pressure.

If needed, use quick change of direction to fake defender and move to other goal.

Progressions:


Football/Soccer Session Plan Drill (Colour): Conditioned Game

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Football/Soccer Session Plan Drill (Colour): Conditioned Game
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Conditioned Game (15 mins)

Organization:

1. 30 x 20 yard area set up as shown

2. 7 players (2 Attackers, 2 Defenders, 1 Neutral, 2 Targets) set up as shown

3. 1 ball (Additional on the outside)

Instructions:

1. Teams score by getting the ball from one target player to the other without being dispossessed

2. The target players then play back to the same team

3. Neutral player supports whichever team has the ball, so it's always 3v2 to the targets

4. If the ball leaves the field of play then the targets start the game again with kick in to the other team

5. Play for 2 minutes then switch target players

Coaching Points:

1. Getting into line with the ball

2. Assess the situation as ball travels (i.e. awareness of defender)

3. Select appropriate surface (Inside, Outside)

4. Angle of support

5. Pass and move

Progressions:

1. P – Add two targets (see A), make targets specific to each team so the game becomes mult-directional.

2. P – Players are allowed only 2 touches.


Football/Soccer Session Plan Drill (Colour): Free Play

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Football/Soccer Session Plan Drill (Colour): Free Play
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Free Play (30 mins)

Organization:

1. 30x20 fields.

2. Teams of 3 or 4 (depending on numbers).

Instructions:

1. Three touch maximum.

2. Restarts: kick-in or dribble in from side.

3. No corners. Start from own goal if ball goes out for corner.

Coaching Points:

1. Head up to observe space.

2. Know your next objective.

3. Positive first touch

4. Ability to take touch away from pressure, into space.

5. Application of techniques taught in training.

Progressions:

- Two-touch maximum

- After 10 minutes open game to free play (i.e. unlimited touches).


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Movement
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Pass
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Dribble
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