Football/Soccer Session (Moderate): ISP 12 Back to goal moves FK&T, Heel Raise

Profile Summary

JOHN HUBBARD
Name: JOHN HUBBARD
City: LOSSIEMOUTH
Country: United Kingdom
Rank: Elite – 2 points
Membership: Adult Member
Sport: Football/Soccer

Description


Football/Soccer Session Plan Drill (Colour): BTG Warm up

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Football/Soccer Session Plan Drill (Colour): BTG Warm up
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BTG Warm up (5 mins)

30x20 area with 12x6 box in middle.

Players dribble to find free player on the inner box and pass to him. Blue receives and turns usiing FK&T or heel raise, and dribbles out of inner box to perform another turn and find a free player on inner box to pass to. Passing player replaces receiver.


Football/Soccer Session Plan Drill (Colour): Bed in moves FK&T

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Football/Soccer Session Plan Drill (Colour): Bed in moves FK&T
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Bed in moves FK&T (5 mins)

10x20 area. 4-6 players.

A rolls first, to initiate B movement, then passes to B.

B controls forward and performs fake kick & turn (L is shown) taking ball with outside of R boot.

B then passes in to C.

Rotation: A runs to take position on R of mannekin to take next pass from C, B joins A queue.

*on toes , arms up as A rolls

*when pass is make quickly move into line of ball

*take touch as if to pass to L, maintaining arm protection from behind

*hook ball behind with L and quickly spin to take it away with outside of R boot

*now protecting with L arm, make pass with r foot

Heel raise:

As previous but fake to pass with L foot by raising heel and swiftly turning R, taking ball away with inside of R foot.


Football/Soccer Session Plan Drill (Colour): 1v1

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Football/Soccer Session Plan Drill (Colour): 1v1
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1v1 (10 mins)

20x20 area. 2 teams of 4-5.

B1 must receive between the yellow disc markers. R1 provides pressure only up to that point i.e. not beyond half way. B1 maintains length.

B1 receives and turns as previous, scoring in either target goal.

*Encourage use of both turns pointing out dis/advantages of each

If red wins ball he can attack blues goals - DONT ALLOW THIS TO GO ON AT LENGTH

*protect ball during move

*don't run towards ball, maintain length

*R1 hold your line, only allow a turn if B1 controls forward. DONT GET SPUN.

Rotation : play for 1 min then reds attack


Football/Soccer Session Plan Drill (Colour): 1v1 prog 1.

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Football/Soccer Session Plan Drill (Colour): 1v1 prog 1.
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1v1 prog 1. (10 mins)

As previous but red starts on base line and moves only when B2 has rolled ball.

This ensures B1 scans for R1 proximity as he controls - he must touch R1 before making the turn.

As before R1 cannot advance beyond half way.

Play for 1 min each.

Progress by removing the half way restrictions ie receiver can control anywhere but encourage the maintaining of length.

Blues will naturally start to pass early before reds are ready - encourage B1 to scan and do the turn anyway since he has time.

Discourage R1 intercepting pass initially , but as it starts to happen encourage better protection of space by B1.


Football/Soccer Session Plan Drill (Colour): 2v1

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Football/Soccer Session Plan Drill (Colour): 2v1
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2v1 (10 mins)

As previous but B2 is live once he has initially pased the ball.

2pt for B1 scoring alone, 1pt if he combines with B2 and either score.

Again 1 min each team.

Progress by suggesting receiver adjusts his position across the pitch, giving more space for supporting player - whether or not he does a turn or chooses to pass.

Rotation : B1 joins queue and B2 becomes receiver with next player passing in.


Football/Soccer Session Plan Drill (Colour): 2v1 flowing

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Football/Soccer Session Plan Drill (Colour): 2v1 flowing
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2v1 flowing (10 mins)

As previous with blues allowed 3 lives to score - but if R1 wins ball he can play out to any team mate who controls ball dead. B1 then goes off and B2 becomes 1st defender. R2 then plays in to R1 and reds attack.

If reds fail to score in 3 attacks feed reverts back to blue and vv.


Football/Soccer Session Plan Drill (Colour): SSG target man 4 goal

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Football/Soccer Session Plan Drill (Colour): SSG target man 4 goal
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SSG target man 4 goal (10 mins)

4v4 or 5v5 Target man game.

Only 1v1 in scoring zone unless target man lays off to another player to make 2v1 - only 1 defender allowed in scoring zone. Players may roam free at other times.


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Movement
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Custom Movement
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Pass
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Dribble
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