Football/Soccer Session (U6): Clark Clinic (Start Time: 2014-05-03 09:05:00)

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Perry Richards, Adult Member

Profile Summary

Perry Richards
Name: Perry Richards
City: elmwood park
Country: United States of America
Rank: Elite – 2 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Tiger Tales

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Football/Soccer Session Plan Drill (Colour): Tiger Tales
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Tiger Tales (15 mins)

Organization:

15 x 20 yd area

Pinnies

Disc cones

Instructions:

"Tiger Tales"

Each player needs a pinnie tucked behind their shorts to show their "Tiger Tail" and run freely in the jungle. The Tiger can't pass the cones or else they may fall into the rapid river, therefore stay in the jungle to play. The Hunter's job is to pull the "Tiger Tail's" off the players and then those players become hunters trying to catch the other lose Tigers in the jungle. Will there be a last "Queen of The Jungle"... After all Tigers are caught the coach elects a new Hunter for the next game - if the Tigers are too fast maybe elect 2 Hunters instead...

Coaching Points:

- Listening Skills

- Spatial Awareness

- Social Skills

- Hand/Eye Coordination

- Balance Coordination

- Ball Control

- Ball Awareness

Progressions:

Add in the ball.

The Ball to the hunter is his/her vehicle which he/she needs in order to catch the Tigers.

The Tigers need to protect the ball because its their food trying to take back to their home.


Football/Soccer Session Plan Drill (Colour): Ghostbusters

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Football/Soccer Session Plan Drill (Colour): Ghostbusters
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Ghostbusters (15 mins)

Organization:

20x yard circular area as shown

5x yard circular area as shown

1 ball per player

1 pinnie per player

Instructions:

The Ghosts (players) have taken over NYC (larger circular area)

The Ghostbuster (coach) must try to make the city safe again by ridding the streets of ghosts by shooting them with his ghostblaster (striking his ball at the players hitting their knee or anywhere below).

If a Ghost leaves the city or is hit by ghostblaster they are turned into a Ghostbuster and collect their ghostblaster (ball)

Game ends when there is one ghost left

Coaching Points:

- Try to get as close as possible to a Ghost before shooting your blaster.

- Make sure you know where in the city to look for the Ghosts are by looking up.

- Try to make sure you aim for a Ghost and not just shoot your blaster when you can as it may end up in the other side of the city and take a long time for you to get it back.

Progressions:

The ghostblaster will only work if use it properly (using designated part of foot – inside or laces, if players use their toes then their blaster miss-fires and won't capture the ghost)


Football/Soccer Session Plan Drill (Colour): Bank Robbers

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Football/Soccer Session Plan Drill (Colour): Bank Robbers
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Bank Robbers (15 mins)

Organization:

30x40 area with 4 5x5 squares in each corner.

Plenty of balls

Instructions:

At coach command players must run to the middle to retrieve a ball and dribble back to their corner. Upon return, next teammate runs to do the same.

Once all balls are all gone, team with the most in their corner wins.

Coaching points:

Outside (pinky-toe) for close control.

Laces for fast, longer distance dribbling.

Head up to locate your corner and avoid other players

Progression: Allow dribbling with single foot adding a move (feint, roll, etc.)


Football/Soccer Session Plan Drill (Colour): Main Theme -Red Bull Shootout

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Football/Soccer Session Plan Drill (Colour): Main Theme -Red Bull Shootout
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Main Theme -Red Bull Shootout (20 mins)

Organization:

1.20 x 20 yard area set up as shown

2.12 players set up as shown

3.Supply of balls by the coach

4.Pinnies tied to each goal to mark them

Story/Description:

1.The coach splits the group into two teams and asks them to come up with their team name for the MLS Cup Shoot Out

2.Each team makes a line ready for their turn

3.The coach then calls out the number of players that go out and play from each team (1=first player in line 2=first and second player in line)

4.The game is over when a goal is scored or the ball leaves the area

5.Players then return to their team and the coach calls out a new number

Coaching Points:

1.Be quick to the ball

2.If you don’t get there first, defend the goal by getting your body between the player and the goal

3.When your player has the ball move away from them into space

Developments:

1.P – Players now run around a corner marker before they are allowed to enter the game

2.R – Call numbers in order so that players understand when to enter the game, feed a new ball inside the area for players to continue playing if the ball goes out a lot in the early stages


Football/Soccer Session Plan Drill (Colour): Free Play

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Football/Soccer Session Plan Drill (Colour): Free Play
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Free Play (15 mins)

Organization:4v4

Instructions:

Free Play

Coaching Points:

Team shape (width/depth)

Angle of Support

Progressions:


Arrow Large Line Straight 2px Arrow Medium Right
Movement
Arrow Large Line Straight 2px Arrow Medium Right
Pass
Arrow Large Line Straight 2px Arrow Medium Right
Dribble
Arrow Large Line Straight 2px Arrow Medium Right
Pitch Line 1
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