Football/Soccer Session (Beginner): Academy 5/1

Profile Summary

Caitlin Young
Name: Caitlin Young
City: Provo
Country: United States of America
Rank: Elite – 3 points
Membership: Young Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Warm up

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Football/Soccer Session Plan Drill (Colour): Warm up
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Warm up (10 mins)

Passing around the cones, players work on shifting the ball across their body working a passing pattern

Eventual progression would be to introduce straight / diagonal passing


Football/Soccer Session Plan Drill (Colour): Introduction

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Football/Soccer Session Plan Drill (Colour): Introduction
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Introduction (30 mins)

Passing and Moving Introduction

Two groups - based on colours, to begin with players start with ball in their hands and blue passes to any blue in their own square, yellow to yellow:

Progressions:

- two colours mix in together

- yellow plays to blue, blue to yellow

- numbers game (1 passes to 2, 2 to 3 etc.)

Ultimate Progression:

Players play regular passes


Football/Soccer Session Plan Drill (Colour): Superhero 1v1

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Football/Soccer Session Plan Drill (Colour): Superhero 1v1
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Superhero 1v1 (20 mins)

Objective: To improve dribbling, turning, and running with the ball with light pressure

Space: 20x20

Activity: Players are divided into 2 teams. Coach must give the players superhero names instead of numbers. Make sure they match. Examples above. Coach driven with coach serving balls. Players can score in either goal.

Coaching Points: Encourage players to use pull back, rake, platini, dummy step. Make it competitive. Progress to calling 2v2 and even 3v3 if appropriate.


Football/Soccer Session Plan Drill (Colour): King/Queen of the Castle

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Football/Soccer Session Plan Drill (Colour): King/Queen of the Castle
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King/Queen of the Castle (20 mins)

Teams are divided into two squads, each with their own "castle"

Ultimate objective is to steal all balls from the other teams castle to win the game, however once a player enters the other side they can be tagged. If tagged, they go to the "jail" where a teammate has to help get them out by a highfive, answering a question, performing a skill etc.

Promotes teamwork, basic strategies and risk-taking


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Movement
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Pass
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Dribble
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