Jason Carpenter
Name: | Jason Carpenter |
---|---|
City: | Jersey, UK |
Country: | Jersey |
Membership: | Adult Member |
Sport: | Football/Soccer |
Session to progress 1 v 1's and diving at feet
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
|
Technical Develop 1 vs. 1 blocking technique & smothering/diving technique |
|
Tactical |
|
Physical Challenging anaerobically - be aware of reduction in quality as GK fatigues |
|
Psychological Resiliance under physical duress, ability to remain next tasks focused |
|
Social |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
During this drill the coach shouts a number and starts running towards the responding ball. The coach (attacker) should put pressure on the ball/GK but to start with not actively try to attack the GK.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1 v 1 (Blocked) Progession (to take place after the basic skill has been mastered or grooved)
Markers placed to create a channel (Can be increased in size dependant on age/quality of goalkeepers)
GK and server starts at opposite ends of the channel. (More channels can be created if there is a large group)
Server has more freedom than the last session ans they can move down the channel at different speeds and move around more.
On 'go' command from coach, both players are free to move with the object of the session is for the striker to (simple) dribble the ball to the goal line. The GK attempts to save the ball at the strikers feet or hit it away from the striker.
Repeat / swap strikers
Progression
Striker allowed to introduce skills/tricks/nutmeg
Coaching Points
Quick approach to striker, change from ready position to low set
GK fluid position (Feet/balance/hands/head - more crouched, with hands low to ground)
GK keeps eyes on ball.
Commit when sure the ball can be won. (Increased decision making skills)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
The coach passes the ball infront of him to start the drill.
The coach then runs towards the goal to start a 1v1.
To start with the coach should only be try to dribble the ball into the goal.
To progress the session the coach can start to shoot once past the cones.
To further progress the session the coach can shoot once inside the box.
If the GK wins the ball they can be encouraged to release the ball through 1 of the coned gates as a defensive release.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1v1's and decision making
Target - To improve decision making, positioning and 1v1 angles.
Description - Keeper moves over the cones to take up a position in respect of the striker, the server can throw the ball where he likes to promote a decision from the keeper. Repeat from position 2 and 3.
Learning Objectives - Decision making, when to close the player down, being disciplined with your feet if the player is going accross from the goal.
Time - 20 minutes
Number of Players - 2 keepers + coach
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
1 vs. 1 Warm UP (10 mins)
1. The objective is to provide a dynamic warm up using the two techniques (block save & smother/dive) within a controlled activity. Only a low level of decision making is required, allowing the focus to be on technique
a) The three players are positioned on each cone and effectively play a passing drill to each other. the ball does not have to passed in sequence, meaning the direction of the pass is less predictable for the GK.
b) The GK starts in the centre of the triangle, but once the first pass has been made the GK moves to make the most effective 1 vs. 1 save depending on which player has the ball
c) The number of touches taken by the players can be varied (no more than two touch) to encourage different saving techniques from the GK (block or smother/dive)