Football/Soccer Session (U10): Hillsborough SC - U12G Cheetahs - S2 Stop Start

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Pro-Club: Red Bulls New York Academy

Ashley Thomas, Adult Member

Profile Summary

Ashley Thomas
Name: Ashley Thomas
City: Lawrenceville
Country: United States of America
Rank: Elite – 6 points
Membership: Adult Member
Sport: Football/Soccer

Description

Focus on:

1. Execution of Move

2. Reading the defender

3. Purpose of Move

4. In the game - Can we do the move, and then cross over with an inside cut

5. In the game - (There are two defenders) Can we use the move to negate a defender, and then isolate another? If we create a 1v1 and the pressure is in front of us, can we use a Shoulder Feint / Ronaldo Chop.

6. In the game - (There are two defenders) If both defenders are in front of us, what should we do? Phone a friend..?


Football/Soccer Session Plan Drill (Colour): Technical

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Football/Soccer Session Plan Drill (Colour): Technical
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Technical (15 mins)

On Arrivial: (Prior to start of practice)

Juggling - Pop Challenge

Organization:

As shown in diagram

Instructions:

Dynamic warm up followed by reaction races

Bouncing on toes facing different directions/ on knees / legs crossed / on belly / jump and high ten

First one to touch coaches hand wins

Coaching Points:

1. Be on toes

2. Listen for coaches signal

3. Reaction time

4. Speed of movement


Football/Soccer Session Plan Drill (Colour): Ball Control and Agility Warm-up

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Football/Soccer Session Plan Drill (Colour): Ball Control and Agility Warm-up
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Ball Control and Agility Warm-up

(SKIP depending on time - allow more time for 4v4)

- - - - - - - - - - - - - - - - - - - -

Ball Control and Agility

1 minute - Jog while dribbling the ball with quick touches, changing direction and speed. Do this in a confined space where many changes and touches are necessary.

1 minute - Footwork: Inside / Outside

1 minute - Throw the ball up, settle the ball to your feet, establish Inside / Outside footwork and then move (max 5 touches) off quickly by demonstrating a double touch - repeat.

1 minute - Foot Juggling with no spin on ball; Pop challenge if players need practice.

1 minute - Footwork: Box touches with an outside touch

1 minute - Throw the ball up, settle the ball to your feet, establish Box footwork with an outside touch and then move (max 4 touches) off quickly by demonstrating a double touch - repeat.

1 minute - Foot Juggling with no spin on ball; Pop challenge if players need practice.

1 minute - Footwork: Sole-Inside/Outside

1 minute - Throw the ball up, settle the ball to your feet, establish Sole-Inside/Outside footwork  and then move (after performing two Sole-Inside/Outside moves) off quickly by demonstrating a double touch - repeat.


Football/Soccer Session Plan Drill (Colour): Developmental Repititions

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Football/Soccer Session Plan Drill (Colour): Developmental Repititions
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Developmental Repititions (20 mins)

Organization:

10 x 15

Instructions:

A - Players dribble out to center line and the perform a 'Dragback'. After turning they return to start line and partner goes. Process repeats. Progress to U Turns.

B - Players dribble out and perform a 'Stop Start at the center line and then accelerate to the endline at which point the next player does the same. Process repeats. Progress to a 'Dragpush'.

Coaching Points:

1. Pinky toe to dribble

2. Keep ball close, touch on every step

3. Correct execution of turn and stop start

4. Ball out of feet

5. Head up after turn/stop start

6. Accelerate out of turn/stop start

Progressions:

(P1) - Use weaker foot on every other go


Football/Soccer Session Plan Drill (Colour): Semi to Fully Opposed

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Football/Soccer Session Plan Drill (Colour): Semi to Fully Opposed
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Semi to Fully Opposed (25 mins)

Organization:

10 x15

6 players per grid

Each with a ball

Instructions:

(Without and then with a ball going to goal)

1. The first Blue players tries to race and fake the Yellow defender out in order to get into one of the two zones. Marked in orange.

2. If the Blue player is successful at faking the Yellow defender and enters the zone, alone, he/she gets a point.

3. But if the Yellow defender catches up to the Blue player and enters the zone at the same time of the Blue player, he/she gets the point.

4. Roles switch

Progression:

1. Blue team start by passing over to the player in blue.

2.The two go 1v1 with blue able to score in either goal.

3. Keep playing until a goal is scored or the ball goes out and then repeat with the next two players.

4. Players can only shoot once they are between the goal and the orange cones (Shooting zone). Swap over attackers and defenders after two minutes.

5. Defender is live on blue's first touch.

Coaching Points:

1. Quality of first touch (Direction - towards goal, Weight)

2. Awareness of defender's position

3. Be positive, attack goal if possible

4. Decision, Turn or Stop start to lose the defender (Scenarios from warm up)

5. Protect the ball with your body at all times

6. Finish!

Progression/Regressions:

(P1) - Flip Goals to face outwards

(R1) - Defender is only allowed to tackle once in the middle area

Timing:

1. Without the ball - 5 min

2. With ball going to zones - 5 min

3. With ball going to side goals - 10 min

4. With ball going to goal in front - 10 min

(Total = 30 minutes)


Football/Soccer Session Plan Drill (Colour): Small Sided Game (4v4 Transition)

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Football/Soccer Session Plan Drill (Colour): Small Sided Game (4v4 Transition)
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Small Sided Game (4v4 Transition) (30 mins)

Organization:

30 x 30

5 yard channels on either side

Total area - 40 x 30

4v4 Transition with 3 extra players off to the side for each team

When Transitioning players cannot stay on for more than 2 rounds

Rules to the Game:

1. Winner stays on. (Shots in the goal or over the endline count)

2. Once the defending team is scored on they are sent off, and replaced by a new team of the same color, who starts with the ball. 

3. If there is an odd number, one player from the team that was scored on stays on, for one additional game. Players cannot stay on over 2 rounds. Player that stays on cannot be the person who was closest to the ball when it was shot.

4. The team that stays on, must score in 1 minute in order to stay on, for a third round. The ball must be in the goal. Any balls that go over the endline will send both teams off. (Attackers for not having proper accuracy. Defenders for not doing their job to protect the goal/endline). But the color of the team who shot will start with the ball.

5. Players may enter the side channels. If this happens, only one player from the attacking team may enter. (Defender restriction: Can only tackle once)

6. Session move: Drag-back / Drag-push. If players execute this move X amount of times a half point will be added to their score. (Works best with 4 teams of 4 in tournament play)

Coaching Points:

1. When to use a turn and when to use a stop-start in a game situation.

Situations:

1. In the game - Can we do the move, and then cross over with an inside cut

2. In the game - (There are two defenders) Can we use the move to negate a defender, and then isolate another? If we create a 1v1 and the pressure is in front of us, can we use a Shoulder Feint / Ronaldo Chop.

3. In the game - (There are two defenders) If both defenders are in front of us, what should we do? Phone a friend..?

Progressions:

(P1) - Free play; 3v3 / 4v4


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Movement
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Pass
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Dribble
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Pitch Line 1
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Pitch Line 2
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