Football/Soccer Session (Difficult): 7 1v1 Games (Start Time: 2013-11-18 12:15:00)

Profile Summary

Mike Rogers
Name: Mike Rogers
City: High Point
Country: United States of America
Rank: Elite – 2 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1

Play starts with one player dribbling into the grid to take on a player from the other team. They play until either a goal is scored or the ball goes over a line.

Unlike normal player, it is irrelevent who a ball goes out on. When a ball goes over the line of the team`s color (whether a goal or out of bounds), the first player in that line begins to dribble into the box (their teammate leaves the grid to get the ball and get in line) while the "old" player from the other team stays in to defend. Players must always dribble into the area-never enter with a ball.

There should be no waiting when it is time to enter the grid. Response to the previous play should be immediate and the tempo should be high.


Football/Soccer Session Plan Drill (Colour): Screen 2

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Football/Soccer Session Plan Drill (Colour): Screen 2
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Screen 2

Play is in a large area with 2 large (3-5 yards) gates. Play begins when the ball is distributed into the area (distribution can vary by height, distance, straightness, etc). Once a ball is played, the first player in each line goes to that ball and begin to play 1v1 against each other. Both players can score by dribbling through either gate (do not let them pass through the gates!). The coach can play any number of balls out and that will provide some good chaos for the players so that, while in their own 1v1 situation, they are aware of all of their surroundings and must deal with various closed spaces or angles.


Football/Soccer Session Plan Drill (Colour): Screen 3

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Football/Soccer Session Plan Drill (Colour): Screen 3
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Screen 3

Each 1v1 pair has a small area with a line between them. The line has 2 small gates (about the size of 2 balls) on each end and about 5 yards between them. Neither player can cross the line between them in any way.

Players attempt to dribble thru (do not let them pass through!) either of the gates to score. The defender can`t cross the line, but can stop them with a timely tackle inside one of the gates.

If the ball goes wide of the gates or rolls over the line between the gates, its a turnover. If the defensive player successfully tackles in the gate, they get the ball and continue playing. As in a game, the player scored upon gets the ball after goals.

Play should be as continuous as possible and very creative and competitive. I usually set the grids up so that winners move up and losers stay in place, outside of the loser at the "top" field, who has to make the "walk of shame" back to the lowest grid.

Play for varied time. To tie break, I usually go with rock/paper/scissors for speed purposes, but obviously skill-related comps could be done instead.


Football/Soccer Session Plan Drill (Colour): Screen 4

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Football/Soccer Session Plan Drill (Colour): Screen 4
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Screen 4

This is 2 games over 1v1 played simultaneously crossways. Rounds should be 60-90 seconds and then immediately switched for a quick start of the next group. Be sure to change who plays who after a couple of rounds.

Plays attack 1 goal and defend the other as in normal play, but they must deal with the lost space and angles created by the other group`s presence. The players behind the goal should help with ball retrieval while they are resting.


Football/Soccer Session Plan Drill (Colour): Screen 5

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Football/Soccer Session Plan Drill (Colour): Screen 5
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Screen 5

On GO, the attacking players must (all at the same time), attempt to dribble through the zones (defenders must stay in their own zones) past the far line for a point. If the defenders win the ball, they simply play the ball outside of the grid (do not allow your players to launch the balls away!). After each point or clearance, the dribbler must go back to the starter line to start over and do it again. Rounds should be between 60-120 seconds. Switch roles for the teams and compare their scores. If you have an odd number of players, use 1 as an "all time dribbler" who doesn`t switch to defend after any rounds.

Obviously, #s spacing in zones is dependent on the number of players. Coaches should vary the numbers (and where they are) to dictate how easy or difficult it is for the attackers. I would recommend atleast 1 defender in all grids.


Football/Soccer Session Plan Drill (Colour): Screen 6

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Football/Soccer Session Plan Drill (Colour): Screen 6
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Screen 6

Play is crossways. If you don`t have full goals/GKs, use mini goals.

The first player of the 1st attacking team dribbles towards the goal across from them. They try to beat the defender and score. After they shoot or the ball is one, the 1st attacker in the next grid immediately dribbles in to attack the old attacker 1v1 and so on. The old defender gets the old ball and gets in their line.

Play should be immediate after each round and there should be constant transition.


Football/Soccer Session Plan Drill (Colour): Screen 7

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Football/Soccer Session Plan Drill (Colour): Screen 7
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Screen 7

Basic 1v1 play, but to 2 offset goals facing opposite directions. The 1st player passes the ball firmly across to the 2nd and immediately sprints out to pressure them. Play is live and either player can score in either goal. They must constantly transition and deal with the odd shape. Players switch side after each play.

When I play this, I add in this rule: If the previous pair is not done playing after 20 seconds, the next pair must start up to join them and play simultaneously in the grid (but all 1v1-they do not join any players).


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Custom Movement
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Pass
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Dribble
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Pitch Line 1
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Pitch Line 2
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Pitch Line 4
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