Football/Soccer Session (U8): NHP camp dribbling (inside to outside move)

Club Logo

Reseller-Club: Premier Users' Club

Robeson Hilton, Adult Member

Profile Summary

Robeson  Hilton
Name: Robeson Hilton
City: Baldwin
Country: United States of America
Rank: Elite – 0 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Warm Up II

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Warm Up II
Save Image: Football/Soccer Session Plan Drill (Colour): Warm Up II

Warm Up II

Organization:

1.20 x 20 yard area set up as shown

2.12 players (10 Attackers, 2 Defenders) set up as shown

3.1 ball per attacker (Additional around the outside)

Instructions:

1.Attackers have to dribble their ball and stay away from the defenders who have pinnies in their hands

2.Defenders have to tag the attackers with the pinnie

3.If an attacker gets tagged, they then take the pinnie

4.If attackers dribble outside the square they are automatically given the pinnie

5.Players are not allowed tag the player that just tagged them play for a set time limit

Coaching Points:

1.Appropriate turn to protect or change direction

2.Bend the knees to create a platform to accelerate

3.Use the upper body to add disguise

4.Turn into space

Progressions:

P – Add more players with pinnies to start

P – ll players now have a ball

R – Reduce the number of players with pinnies

R – Increase the size of the area


Football/Soccer Session Plan Drill (Colour): Tom&Jerry - 1

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Tom&Jerry - 1
Save Image: Football/Soccer Session Plan Drill (Colour): Tom&Jerry - 1

Tom&Jerry - 1

Organization:

1.30 x 30 yard area set up as shown

2.3x3x3 yard triangles (Mouse Holes) set up throughout area

3.Half of players start in triangle l

4.Half of the players in area

5. All Players (Jerry's) have a pinny hanging out their shorts to represent a tail

Description:

1.Players have to avoid losing their tail. You can lose your tail if Tom comes to eat (take out of shorts) it before you get into a mouse hole

2.Once inside a mouse hole you are safe from Tom's paws.

3. Only one Jerry can be in a Mouse Hole at anyone one time.

4. If you are accupying a mouse hole and another Jerry runs into your Hole you MUST leave that hole IMMEDIATELY or risk losing your tail.

P.S. When leaving the Hole you cannot leave the through the same side that another mouse enters from

5. Game ends when Tom collects all the Tails or if the kids get too tired.

Coaching Points:

1.Head up to observe open mouse in mouse hole

2.Communication between players

3.Acceleration into and out of the mouse hole

4.Change of direction when being chased by Tom to avoid losing tail

5.Head up to observe next action

Progression:

1.R - Ball cannot leave the same side of the square it entered from

2.R - Add a roaming defender that must prevent passes into the squares


Football/Soccer Session Plan Drill (Colour): Main Theme

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Main Theme
Save Image: Football/Soccer Session Plan Drill (Colour): Main Theme

Main Theme

Organization:

40x30 yard area

Divide area into 4 x 10 yard channels

Cone or pugg goal in middle of each channel - representing defender

Each player has a ball

Instructions:

- One player from each group dribbles out to perform a move (Fake) past the cone or pugg

- Player sets the next player who repeats process in opposite direction

- Repeat for set period

Coaching Points:

- Messi touches on approach

- Head up between touches to judge distance from 'defender'

- Timing of move

- Acceleration after passing 'defender'

- What kind of touches to create bigger separation?

- Who do we dribble like after passing the defender?

Progressions:

- Players perform inside-outside

- Players perform inside-scissor


Football/Soccer Session Plan Drill (Colour): Main Theme

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Main Theme
Save Image: Football/Soccer Session Plan Drill (Colour): Main Theme

Main Theme

Organization:

1.20 x 10 yard area set up as shown

2.2 players (1Attacker, 1Defender) set up as shown

3.1 ball

Instructions:

1.Defending player starts with the ball

2.Defending player passes to the attacking player

3.The attacking player moves out to receive the ball and attempts to beat the defender over their end line

4.Defending player becomes active on the attacker’s first touch and attempts to win the ball

5.Players rotate roles after each attempt

6.Award points for successful attempts and keep score

Coaching Points:

1.Commit defender

2.Play at speed

3.Attack the front foot of the defender

4.Execution of fake and feints

5.Cut in the space behind the defender – close the door

Progressions:

P – If the defender wins the ball they now can score by dribbling over the attacker’s end line

P – Defending players now become active on their pass

R – Allow attackers a second touch before defender is active

R – Have attackers start with the ball


Football/Soccer Session Plan Drill (Colour): 5v5/6v6 to end zones

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): 5v5/6v6 to end zones
Save Image: Football/Soccer Session Plan Drill (Colour): 5v5/6v6 to end zones

5v5/6v6 to end zones

Organization:

- 30/40 x 20 yard area with two 4 yard wide end zones is organized as shown in the diagram above.

Instructions:

Play regular scrimmage. Instead of having goals have two end zones set up. Players score by dribbling into end zones. (Adjust size of area to number of players). Play is continuous for the designated period of time.

Coaching Points:

- Head up.

- Close Control.

- Encourage moves.

- Decide when to dribble at speed or when to slow down.

Progressions:

Add a neutral player to create numbers up and more success.


Arrow Large Line Straight 2px Arrow Medium Right
Movement
Arrow Large Line Straight 2px Arrow Medium Right
Custom Movement
Arrow Large Line Straight 2px Arrow Medium Right
Pass
Arrow Large Line Straight 2px Arrow Medium Right
Dribble
Arrow Large Line Straight 2px Arrow Medium Right
Pitch Line 1
Arrow Large Line Straight 2px Arrow Medium Right
Pitch Line 2
To link this page so that even non-Members can see it, copy paste this URL