Football/Soccer Session (U6): Levittown SC: Coches Cllinics U-6, U-7 Fall 2013

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Pro-Club: Red Bulls New York Academy

Cesar Cambisaca, Adult Member

Profile Summary

Cesar Cambisaca
Name: Cesar Cambisaca
City: Jackson Heights NY
Country: United States of America
Rank: Elite – 3 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Sponge Bob

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Football/Soccer Session Plan Drill (Colour): Sponge Bob
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Sponge Bob

Size of area dependant on number of players

If possible 1 ball/pinnie to every player

Story/Description:

1.SpongeBob wants to take his pet Gary the snail (ball) to visit his best friend Patrick for a play date by running from his pineapple (start line made with yellow cones) through bikini bottom (side lines made from blue cones) to Patricks’ house (end line made with different colored cones).

2.Unfortunately Mr. Krabs (coach) is mad with SpongeBob and wants to stop him having any fun by taking Gary and turning him into a Krabby patty at the Krusty Krab (designated coned area outside of area shown above).

3.When the coach shouts ‘WHO LIVES IN A PINEAPPLE UNDER THE SEA’, the players reply ‘SPONGE BOB SQUARE PANTS’, and try to get Gary to Patricks’ house without the Mr. Krabs catching him.

4.If Gary is caught then that player is turned into another Mr. Krabs with coach. If a player (Mr. Krabs) catches a Gary from a Sponge Bob, he must take that Gary into the Krusty Krab restaurant and cook him until he’s well done (perform ‘x’ amount of sole-rolls/top-taps etc.) before coming back into Bikini bottom to catch another Gary (steal another ball).

5.If a Sponge Bob is able to get their Gary to Patricks’ house successfully, they are safe in Patrick’ house from Mr. Krabs until the coach shouts again ‘WHO LIVES IN A PINEAPPLE UNDER THE SEA’, and once the Sponge Bob’s reply with ‘SPONGE BOB SQUARE PANTS’, they must attempt to get back home and the Mr. Krabs are able to catch more Gary’s once the players take their Gary’s back through Bikini Bottom.

6.Simply repeat the above steps until all Gary’s are cooked in the Krusty Krab restaurant ready to eat.

Coaching Points:

1.Keep head/looking up when trying to take Gary to Patricks’ house to see were all the Mr. Krabs are so can avoid getting Gary caught (losing possession of ball).

2.Keep Gary close to you (taking small touches on ball) to not let him get away from you and so you can move Gary away from Mr. Krabs quickly when he’s coming to catch him.

3.If you can see a part of Bikini Bottom/a route to Patricks’ house were no Mr. Krabs are, quickly take Gary to/through it (dribble ball quickly into available space) before they have a chance to see you.

4.Try to incorporate simple ball mastery skills when players have to ‘cook’ Gary at the Krusty Krab.

Developments:

1.R-Players start game without a ball each as Sandy (not Sponge Bob) with yellow/blue pinnies down the back of their shorts as tails, coach is Sponge Bob/Squidward wearing a yellow/blue pinnie, if coach takes a Sandy’s tail they must put the pinnie on and become a Sponge Bob/Squidward with coach.

2.R-Start game without players (Sponge Bobs) using a ball, coach is Squidward/Plankton who tags players to ‘catch’ them, when Sponge Bobs tagged, they turn into Seaweed instead of another Squidward/Plankton and must plant themselves in bikini bottom (can’t move feet) and so can only tag players who run past them by extending their wiggly seaweed arms.

3.R-Same as above (R-2) but Sponge Bobs now start game with a Gary each, if player is tagged it means Gary is caught in Seaweed and the Sponge Bobs become seaweed with Gary held in between their legs.

4.P-Make Bikini Bottom smaller, add harder ball mastery/techniques when ‘cooking’ Gary (turns, moves etc.)


Football/Soccer Session Plan Drill (Colour): Pirates of the Caribbean

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Football/Soccer Session Plan Drill (Colour): Pirates of the Caribbean
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Pirates of the Caribbean

Area dependant on number of players

As many balls and cones as possible to be used

Story /Description:

1. Pirates (players) are all battling the meanest pirate in the 7 seas “Captain Barbossa”

2. They must try to get from their pirate ship, accross the sea, to treasure island without getting hit by a cannon ball (soccer ball)

3. The cannon balls are being fired by the coach

4. Coach yells “PIRATES, ARE YOU READY?” to which the players respond “ARRGGHHHH”, then all the pirates try to run to the other end of the ship without getting hit by a cannon (soccer) ball.

5. If they make it to treasure island without getting hit they are safe for the moment and collect 1 piece of treasure (cone/pinnie) to try and take back to their pirate ship on the next run.

6. Any pirate that gets hit with a cannon ball drops any treasure they had where they got hit which becomes sunken treasure, then comes to the side to be a bad pirate with coach and helps fire cannon balls.

7. Bring out the double cannons if pirates keep taking treasure without getting hit (strike ball from both sides).

8. The last pirate left wins all the treasure on the ship!

Coaching Points:

1. Keep your eye on the cannon balls and use different movements to not get hit

2. Move quickly across the sea

3. Keep your eye on the cannon ball when you hit it

4. Try to time the firing of the cannon ball so that the pirates run into it

Developments:

1. R - Make the sea narrower

2. P – Make the sea wider


Football/Soccer Session Plan Drill (Colour): Burger Bar

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Football/Soccer Session Plan Drill (Colour): Burger Bar
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Burger Bar

Story /Description:

1. All burgers (balls), lettuce (pinnies) and buns (cones) are centrally located in area 'the grill'.

2. Players take turns to go to the grill, get an item and run back to their burger bar.

3. Each team must build as many burgers as they can

4. The team with the most complete burgers wins

Coaching Points:

1. Get to the grill quickly

2. Make sure you build a good burger with everything on it!

Developments:

1. P – Players have to cook the burger (sole-rolls, push-pulls etc.) before taking it to the burger bar


Football/Soccer Session Plan Drill (Colour): Transformers

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Football/Soccer Session Plan Drill (Colour): Transformers
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Transformers

Area dependant on number of players but 'Earth' is a bigger circular area then 'Cybertron'

1 ball/pinnie per player

Story/Description:

1. The Decepticons (players) have taken control of planet Earth (larger circular area)

2. Optimus Prime (coach) must attempt to make Earth safe again by ridding the planet of the Decepticons by shooting them with his blaster (striking his ball at the players hitting their knee or anywhere below).

3. The Decepticons can transform into any type of vehicle to avoid getting hit by an Autobot blaster; a car to run really fast, or a jet to jump over the ball.

4. If a Decepticon leaves Earth or is hit by Optimus Primes blaster they must transform into a flying machine and fly back through space to Cybertron (smaller circular area) where they are transformed into Autobots and collect a blaster for themselves before returning to Earth to help Optimus Prime.

5. Players start the game with pinnies on to designate themselves as Decepticons, but when they fly to Cybertron they remove them to transform into Autobots.

6. Before Autobots fly back to Earth they must first charge up their blaster (perform ‘x’ amount of balls mastery techniques)

7. Play until the Earth is safe from all Decepticons!

Coaching Points:

1. Try to get as close as possible to a Decepticon before shooting your blaster.

2. Make sure you know where on Earth the Decepticons are by looking up.

3. Try to make sure you aim for a Decepticon and not just shoot your blaster when you can as it may end up in outer space and take a long time for you to get it back.

Developments:

1. R- All Decepticons can only transform into ground vehicles (cars, trucks etc.) which mean they can’t leave the ground (jump, dive) to avoid getting hit by an Autobot blaster.

2. P- An Autobots blaster will only work if you shoot it properly (using designated part of foot – inside or laces, if players use their toes then their blaster miss-fires and can’t hurt a Decepticon).


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Movement
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Pass
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Dribble
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Pitch Line 4
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