Football/Soccer Session (Difficult): B00 10.23.14 (Start Time: 2014-10-23 19:00:00)

Profile Summary

Frank Greenawalt
Name: Frank Greenawalt
City: Riverside
Country: United States of America
Rank: Elite – 20 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Stage 1

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Football/Soccer Session Plan Drill (Colour): Stage 1
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Stage 1 (15 mins)

Beep Test Warm Up

Juggling (5 min)

RWB (5 min)

Dynamic Warm Up (5 min)


Football/Soccer Session Plan Drill (Colour): Stage 2 - Beep Test

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Football/Soccer Session Plan Drill (Colour): Stage 2 - Beep Test
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Stage 2 - Beep Test (20 mins)

Standard Beep Test

Set Up: A 20 meter lane is defined for each player. The lane is set up on flat ground or turf, with two cones on the ground at each end of the lane to define a shoulder width gate at each end of the lane.

There should be one lane for every two players to be tested.

The runner, stands with at least one foot on the line between the two cones that define a gate at the end of the lane. The runner faces the far end of the lane.

A single beep is used to indicate the start and completion of each interval. The first beep starts the runner, the next one signals the end of the first interval and the start of the next.

Runner Instructions:

The runner is to start at one end of the lane, facing the other end.

At the start, the player must have one foot between the two cones that define the gate.

At each beep from the audio tape, the player must run to the gate at the opposite end, and get a foot between the cones at that opposite end gate before the next beep sounds.

If the runner does not arrive early enough to place a foot in the cone gate, that is, on the imaginary line connecting the two cones, a miss will be recorded.

Two misses in a row retire the runner from the test.

CP:

The coach must ensure that the runners who arrive early at the end gate wait until the beep to return to the other end.

Note that, at the lower speeds, players might be laughing or complaining about the ease of the test. However, things get quiet at about Speed 9, and by Speed 11 to 13, people are dropping out.


Football/Soccer Session Plan Drill (Colour): Stage 1

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Football/Soccer Session Plan Drill (Colour): Stage 1
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Learning Objectives

Technical
Technical
Turning
Technical
Tactical
Technical
Physical
Technical
Psychological
Recognition of cues to turn
Technical
Social

Stage 1 (15 mins)

Warm Up (30 min)

Juggling (5 min)

Stretch

Organization:

10x20 yard area (grid)

Groups of 6 players

Cones / Flags / Markers / Poles (4 different objects matched on each corner)

Instructions:

- First Player in the groups move around the three cones; on coaches command, it's a race to one of the four corners (which ever coach calls out).

- Point to the team of the quicker player.

Coaching Points:

- Head Up

- Quick feet

- Low center of gravity

- Explosive movement to flag or cone that is called

- Quick thinking/decision making

Progressions:

- Opposite of what coach calls (if flag, go to cone and vice versa)

- Vary the movement around the three cones

- Add a pass from the next person in line waiting, and person whose turn it is has to dribble while executing sequence


Football/Soccer Session Plan Drill (Colour): Stage 3

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Football/Soccer Session Plan Drill (Colour): Stage 3
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Stage 3 (15 mins)

1v1 Finishing (15 min)

Each line alternates 1v1 finishing with the GK. Teams keep score. Switch sides each 3 minutes.

Restrictions: 6 seconds to finish. Chase your ball & return to original line

CP: Get ball on shooting foot inside 18, encourage improvization, be composed, finishing over shooting


Football/Soccer Session Plan Drill (Colour): Sm Sided Game

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Football/Soccer Session Plan Drill (Colour): Sm Sided Game
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Sm Sided Game (25 mins)

8v8 Sm Sided Game (15 minutes):

SET UP: Depending upon numbers, space will change. Ideally, finish with the number you normally play with in games. Play a regular game with goalkeepers. Be sure to finish with 4 backs for either number to ensure continuation of understanding of roles for the central backs.

Coaching Points:

• Reinforce coaching points from activity #1, #2 and #3

•Reinforce positive decision making opportunities (recognizing when to step defensive line up, how to maintain possession if they win it, when to get players (outside backs/selves/midfielders) to pressure ball, etc.)

Cool-down (10 minutes):

Juggling; finish cool-down with static stretching of major muscle groups.


Arrow Large Line Straight 2px Arrow Medium Right
Custom Movement
Arrow Large Line Straight 2px Arrow Medium Right
Dribble
Arrow Large Line Straight 2px Arrow Medium Right
Pitch Line 3
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