Football/Soccer Session (U11): Turning and running with the ball Lesson 4 (Start Time: 2016-03-08 11:30:00)

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Pro-Club: Manchester United FC Foundation

Lee Caldwell, Adult Member

Profile Summary

Lee Caldwell
Name: Lee Caldwell
City: Manchester
Country: United Kingdom
Rank: Elite – 0 points
Membership: Adult Member
Sport: Football/Soccer

Description

The BIG Picture

At the conclusion of this unit, the pupils will be able to perform ways of turning and running with the ball in opposed situations.

WALT

Today we are learning to use appropriate turns and make decisions quickly when opposed.

TIB

Elite players are able to assess the space available, and be creative to beat an opponent when under pressure i.e. Anthony Martial.

WILF

ALL - will be able to use different surfaces of the foot top receive and turn.

MOST - will be able to select appropriate turning technique to keep possession.

SOME - will be able to prepare before receiving the ball; 'scanning' and looking over their shoulder.


Football/Soccer Session Plan Drill (Colour): Turning - Receiving and turning (unopposed)

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Football/Soccer Session Plan Drill (Colour): Turning - Receiving and turning (unopposed)
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Turning - Receiving and turning (unopposed) (10 mins)

Organisation

Area: 20x20 yards (dependent on numbers).

Split the class into 3 groups and give each team a coloured bib.

One team starts on the outside with the other team on the inside.

Each team is designated a role (Support Player, Attacker and Defender).

Support players on the outside start with the ball.

How to play

The attackers aim is to receive the ball and turn away from the defender.

Attackers once turning away from the defender should find a support player on the outside and pass the ball.

The defenders role is to be a passive defender. They are not allowed to tackle but should allow the attacker to replicate turning by being behind them.

After 1-2 minutes change the roles of the players.

Questions

What should you try to create between you and the defender? SPACE

What have been said you should do to check where the defender is? SCANNING

Once you have turned the defender how should you travel? AT SPEED

How do you travel at speed with the ball? BIGGER TOUCHES


Football/Soccer Session Plan Drill (Colour): Turning - Receiving and turning (opposed)

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Football/Soccer Session Plan Drill (Colour): Turning - Receiving and turning (opposed)
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Turning - Receiving and turning (opposed) (15 mins)

Organisation

Area: 20x20 yards (dependent on numbers).

Split the class into 3 groups and give each team a coloured bib.

Two teams start on the outside with the other team on the inside.

Each team is designated a role (Support Player, Attacker and Defender).

Support players on the outside start with the ball.

How to play

Start position: Players spread out in the middle area to make it hard for the defenders. Players on the outside spread themselves out evenly around the area, defenders position themselves appropriately.

The attackers aim is to receive the ball and turn away from the defender, and pass the ball out to a support player on the outside to score a point.

Defenders score a point each time they win the ball.

After 1-2 minutes change the roles of the players.

Too add to the competition, each player tallies their points total to see which of the three players scores the most points.

Progressions

Larger area to increase the space to move into.

Defenders can win the ball, travel and pass to a support player on the outside.

Questions

What should you try to create between you and the defender? SPACE

What have been said you should do to check where the defender is? SCANNING

Once you have turned the defender how should you travel? AT SPEED

How do you travel at speed with the ball? BIGGER TOUCHES


Football/Soccer Session Plan Drill (Colour): Turning - Four goal game

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Football/Soccer Session Plan Drill (Colour): Turning - Four goal game
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Turning - Four goal game (15 mins)

Organisation

Area: 30x30 yards with 4 goals placed near the corners of the area.

4 players per team with no goalkeepers (dependent on space available).

Teams can score in either of the four goals.

How to play

The aim of the game is to run the ball through either of the goals with the ball under control.

Coaching points

Scanning to check the space.

Recognising early opportunities to score.

Disguising turns to outwit the opposition.


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