Football/Soccer Session (Beginner): St. Thomas SC: Fundamentals (U6-U8): Session #6

Profile Summary

Ian McClurg
Name: Ian McClurg
City: Ancaster
Country: Canada
Rank: Elite – 2 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Square Dance

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Football/Soccer Session Plan Drill (Colour): Square Dance
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Square Dance (20 mins)

Organization:

Mark a square approximately 15 yards by 15 yards, depending on numbers.

Each player should have a ball.

If not, use the "Change Soccer" principle: half the players inside the square, each with a ball, the remaining half outside the square, without a ball. Trade places when coach shouts "Change!"

Players can dribble around anywhere within the square, but should not walk.

Three instructions are given to the players inside the square:

"STOP" - Put foot on top of ball quickly and freeze like a statue.

"GO" - Move right or left with the ball, fast, for three or four yards.

"TURN" - Quickly turn 180 degrees with the ball, moving three or four yards

Teaching:

Encourage players to keep the ball close to their feet.

Occasionally insist on using left foot only or right foot only.

See how many different ways they can turn with the ball.

To avoid giving players too much information at once, introduce instructions one at a time and incorporate practice time between.

Later, incorporate your own ideas.

Target:

Stay in the area with the ball and make no contact with other players or other balls


Football/Soccer Session Plan Drill (Colour): Numbers Game

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Football/Soccer Session Plan Drill (Colour): Numbers Game
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Numbers Game (15 mins)

Organization:

Use the 3-a-side Micro Soccer® field.

Widen the goals.

All players start on goal line.

Each player on each team is given a number.

Coach calls out number (e.g., "Three!") and rolls the ball into play.

The two opposing number "Three" players leave the goal line immediately and compete for possession for a maximum of 20 seconds.

Coach keeps some balls by him and so can roll another ball into play if one is kicked out.

Call two numbers - "One!" and "Three!" - to create 2 vs 2.

Remaining players defend goal without using hands and they must stay within one yard of goal line. Goals only count below knee height.

If one player fails to respond to the number, a penalty - a free shot at open goal from half-way line - is called to keep players on their toes and make it fun.

Teaching:

If organization is working, let them play, enjoy the game and learn by trial and error.

Encourage attackers to take on opponents and Go for the Goal!

Defenders should stay on their feet as long as possible, rather than slide-tackling.

Defenders must try to run back and recover even when beaten.

Target:

To outscore opposing team.


Football/Soccer Session Plan Drill (Colour): Mack 2

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Football/Soccer Session Plan Drill (Colour): Mack 2
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Mack 2 (15 mins)

Objective:

To develop the skills of ball control while practicing the throw-in technique.

To encourage kicking with both feet.

Organization:

Identical practice to Mack I, except every player must first control the ball before shooting. Shot must be left-footed from left, right-footed from right. Coach can vary service to encourage different types of controlling touches:

Initial practices - roll ball for ground control.

Later, bounce or roll ball quickly at the incoming player to force quick decisions regarding the controlling surface.

Serve ball in the air for control with thigh, chest or foot.

Teaching:

The controlling touches can be affected with the foot or any part of the body except hands.

The shot must be with the right from the right, and with the left from the left. Therefore, control ball to the appropriate side to provide the correct angle for shot. Cushion ball with part of body controlling the ball. Encourage "two-touch" play - the first to control, the second to shoot - whenever possible, but don't make it compulsory. This is a much more difficult exercise than Mack I, so initially allow players as many touches as they need before shooting with the right or left foot, whichever is required.

Target:

To control the ball and to score; keeping results is optional.


Football/Soccer Session Plan Drill (Colour): 3v3 Game

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Football/Soccer Session Plan Drill (Colour): 3v3 Game
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3v3 Game (20 mins)

Objective:

To create a Jamboree atmosphere.

Children just play without any coaching

Organization:

Any number of players above 11 can create a Jamboree atmosphere. Consider joining up with another team who practice at the same time. If less than 12 players, make up three teams (of 3 or 4 players). Have a second activity area (such as the Circle Game) as one team waits their turn to play.

With 12 or more put in two fields or more, depending on numbers. With more than one field synchronize the play. The time-keeper starts the game for everyone with a long whistle, and signals the end of the quarters and the end of the games. One long blast signals the start of play.

A short blast signals the end of each quarter.

After the end of each quarter the substitutions/rotations take place and the game is recommenced as quickly as possible without a signal from the time-keeper.

Restart with an indirect free kick from the part of the field where the period ended with the kick taken by the team that was in possession.

A short blast, followed by a long blast signifies the end of the game at the conclusion of the fourth quarter.

Play 4-periods of two minutes. Try not to have more than 4 players on a team.

With 4, at the end of each period, the sub becomes the goalkeeper, the goalkeeper moves out onto the field. One field player comes off. After 4-periods each player will have played 3 quarters - once in goal and twice on the field. Use the same principle with 3 players or 5 players (equal time in goal and on the field). Teams work on a Round-Robin format.

Teaching:

Coaches have to work hard to say … nothing!

Target:

To enjoy the sheer fun of unadulterated soccer with plenty of opportunities to get touches of the ball and score goals.


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Pitch Line 1
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