Football/Soccer Session (U6): TECHNICAL - DRIBBLING - MINI KICKS (NHP) (Start Time: 2014-04-12 09:00:00)

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Pro-Club: Red Bulls New York Academy

CP De Vera, Adult Member

Profile Summary

CP De Vera
Name: CP De Vera
City: New York
Country: United States of America
Rank: Elite – 7 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Main Theme

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Football/Soccer Session Plan Drill (Colour): Main Theme
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Main Theme (10 mins)

DRIBBLING - MINI KICKS - Cars

Organization:

30x40 yard area.

6x6 yard squares in each corner; each corner is a different city.

Cones/pennies laid out in the center as barriers.

Instructions:

Players all start out in their cars in the same city.

On Coach's command, each player must drive (dribble) their car to the new city.

They must try to avoid hitting any other cars and objects en route to the new city.

Progression:

How fast can you get to the new city?

Try not to get caught by the chase car.

Regression:

Take away barriers.

Competitive:

Can you be the first to the new city?

Can you beat the chase car to the new city?

Coaching Points:

Outside (pinky-toe) for close control.

Laces for fast, longer distance dribbling.

Head up to locate new city.


Football/Soccer Session Plan Drill (Colour): Main Theme II

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Football/Soccer Session Plan Drill (Colour): Main Theme II
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Main Theme II (10 mins)

Dribbling - MINI KICKS - Bank Robbers

Organisation:

30x40 area with 4 5x5 squares in each corner.

Instruction:

At coach command players must run to the middle to retrieve a ball and dribble back to their corner. Upon return, next teammate runs to do the same.

Once all balls are all gone, team with the most in their corner wins.

Progression: Allow dribbling with single foot adding a move (feint, roll, etc.)

Regression: Allow dribbling with either foot.

Competitive: How many can your team retrieve?

Coaching points:

Outside (pinky-toe) for close control.

Laces for fast, longer distance dribbling.

Head up to locate your corner.


Football/Soccer Session Plan Drill (Colour): Main Theme III

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Football/Soccer Session Plan Drill (Colour): Main Theme III
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Main Theme III (10 mins)

Dribbling - MINI KICKS - Bank Robbers

Organisation:

30x40 area with 4 5x5 squares in each corner.

Instruction:

Once all the balls have been retrieved from the middle and brought back to the corners, on coach command, teams have 1 minute to go "rob" the other corners to try to get more balls into their corner. Players can opt to go steal balls, or they can choose to defend their bank.

Progression: Prohibit players from staying inside their own corner.

Regression: Allow players to stay inside their own corner.

Competitive: How many can your team steal (defend)?

Coaching points:

Outside (pinky-toe) for close control.

Laces for fast, longer distance dribbling.

Heads up to locate players coming to steal.

Head up to locate players trying to defend while stealing.


Football/Soccer Session Plan Drill (Colour): Main Theme IV

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Main Theme IV (10 mins)

Dribbling - MINI KICKS - Grab the Gold

Organisation:

30x40 yard area.

One end area (15x10) set with cones/pennies as gold.

Players in home-base (15x10) on their own half of the field.

Instruction: 

On coach's command, players all dribble to retrieve the gold to bring back to their home. 

Progression: Allow players to cross over and steal gold from opponent's end-area once all their own gold is swooped up.

Regression: Add gold to areas in between to decrease the distance.

Competitive: How many can your team pick up?

Coaching points:

Outside (pinky-toe) for close control.

Laces for fast, longer distance dribbling.

Head up to locate gold in end area.


Football/Soccer Session Plan Drill (Colour): Main Theme V

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Football/Soccer Session Plan Drill (Colour): Main Theme V
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Main Theme V (15 mins)

Dribbling - MINI KICKS - Golden Goal

Organisation:

30x40 yard area.

Players, Coach, goal and balls on one end; cone/marker placed 25--30 yards away.

Instruction:

Players divided into two teams.

On Coach's command, first two players race to run around cone/marker.

As players run to the other end, Coach feeds a ball into the space.

As players round the cone, first to the ball is the attacker, other player becomes the defender and they play 1v1 to goal or the ball goes out of the area.

Progression: Add 2v1 or 2v2.

Regression: Make space bigger.

Competitive:

How many goals can your team score?

How many goals in a row can your team score?

Coaching points:

Outside (pinky-toe) for close control.

Laces to cover more space and get to goal quickly.

Head up to locate ball as rounding cone/marker.

Head up to locate goal.


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Movement
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Custom Movement
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Custom Pass
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Dribble
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Pitch Line 1
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Pitch Line 4
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