Football/Soccer Session (Academy Sessions): Cature the Flag - Camps Dribbling

Club Logo

Reseller-Club: Premier Users' Club

Carl Spence

Profile Summary

Carl Spence
Name: Carl Spence
City: New Milford
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Unopposed

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Unopposed
Save Image: Football/Soccer Session Plan Drill (Colour): Unopposed Create Video:

Unopposed

Organization:

Area is about a 30X30 yard area depending on numbers

Players in display = 8V8

Orange cone area is Jail = 4X4yd square

Red cone area is Home Base = 8X8

Balls in Home base should be as much as number of players on each team

Instructions:

1. Each team starts with a team name

2. Teams are then given a half and a home base with a Jail in their half

3. Players from each team has to leave their half and try to get into opposition's home base to steel a ball

4. Once on enemy turf oppposition is allowed to tag player

5. If player gets tagged he/she must go to jail on enemy turf

6. Once a player gets inside enemy base he/she is safe until he leaves enemy base for home

7. Players are only allowed to take one soccer ball each time the enter enemy base

8. Players can decide to go rescue a teammate from jail or take a ball back home once they enter enemy turf. THEY CANNOT DO BOTH

9. If a player comes to rescue teammate from jail everyone that is in jail is allowed a free walk back home

10. GAME IS WON WHEN ALL THE BALLS ARE MOVED TO ONE HOME BASE OR ALL THE MEMBERS OF ONE TEAM ARE IN JAIL

Coaching Points:

1. Awareness - players should look for open spaces to make their runs without getting tagged

2. Decision Making - players should constantly be making decisions whether to attack opposition's base or defend their's, whether to save a teammate in jail or take a ball from oppostion's base

3. Acceleration -players should pick the right moments to make their sprints so they don't get caught by opponents

Progressions:

1. Players have to dribble ball back to home base after capture


Football/Soccer Session Plan Drill (Colour): Opposed

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Opposed
Save Image: Football/Soccer Session Plan Drill (Colour): Opposed Create Video:

Opposed

Organization:

Area is about a 30X30 yard area depending on numbers

Field space is then divided into thirds

Middle 3rd between green line represents neutral area

Players in display = 8V8

Orange cone area is Jail = 4X4yd square

Red cone area is Home Base = 8X8

Balls in Home base should be as much as number of players on each team

Instructions:

1. Each team starts with a team name

2. Teams are then given a third with a home base and a Jail

3. Players from each team has to leave their third and try to get into opposition's home base to steel a ball

4. Once on enemy turf oppposition is allowed to tag player

5. If player gets tagged he/she must go to jail on enemy turf

6. Once a player gets inside enemy base he/she is safe until he leaves enemy base for home

7. Players are only allowed to take one soccer ball each time the enter enemy base

8. Players can decide to go rescue a teammate from jail or take a ball back home once they enter enemy turf. THEY CANNOT DO BOTH

9. If a player comes to rescue teammate from jail everyone that is in jail is allowed a free walk back home

10. If player successfully dribbles into neutral area without getting tagged the oppostion can still get their ball if the challenge for it and knocks the ball out of bounds before player can get the ball into his/her home turf

11. Player does not go to jail if he/she loses the ball inside the neutral zone. However, the ball goes back to opposition's base

12. Inorder to get a ball from opposition, a player has to successfully avoid getting tagged while on enemy turf, then protect ball from challenges while in neutral zone. Ball is safe once you cross over into you home turf with it in your position

13. GAME IS WON WHEN ALL THE BALLS ARE MOVED TO ONE HOME BASE OR ALL THE MEMBERS OF ONE TEAM ARE IN JAIL

Coaching Points:

1. Awareness - players should look for open spaces to make their runs without getting tagged

2. Decision Making - players should constantly be making decisions whether to attack opposition's base or defend their's, whether to save a teammate in jail or take a ball from oppostion's base

3. Acceleration -players should pick the right moments to make their sprints so they don't get caught by opponents

4. Proper dribbling techniques

5. Use of body/sheilding technique to protect ball from challenges when in neutral area

Progressions:

1. Game is timed to ensure players think faster under pressure


Animation Controls (PCs, Macs, Laptops):

Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop

Back/Forward: Drag timeline button