Football/Soccer Session (U14): Creative Finishing

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Darren Arnott, Adult Member

Profile Summary

Darren  Arnott
Name: Darren Arnott
City: Scarborough
Country: United Kingdom
Rank: Elite – 5 points
Membership: Adult Member
Sport: Football/Soccer

Description


Football/Soccer Session Plan Drill (Colour): Arrival activity

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Football/Soccer Session Plan Drill (Colour): Arrival activity
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Arrival activity

Team Learning Objectives

- Shooting from distance

- Creating shooting opportunities

Session Organisation

- As shown, 2 goals back to back

- Area marked around goals with flat discs

How to Play

- 2 teams compete to score

- Nobody allowed in the circled area around the goal except keepers

- Cannot score directly from GK service

- If you score your team keeps possession

Progressions

- Allow players to enter for rebounds

Incorporate FIFA 11+


Football/Soccer Session Plan Drill (Colour): Shooting circuit 1

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Football/Soccer Session Plan Drill (Colour): Shooting circuit 1
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Shooting circuit 1

Practice organisation

- 2 practice areas measuring 30x8yds & 30x15yds with one goal at alternate ends of each, set-out as illustrated.

- 14 players (incl. 2 GK's), with outfield players arranged in pairs.

- Each pair has a ball, with exception of 2 pairs who operate as D's inside grids, before rotation of roles.

- Practice starts with: A's work around circuit, combining 2v1 against D's who are restricted to designated defensive grids.

- Objective: score as many goals in a pre-determined time, before rotating roles

Detail

- 1st. touch to attack D or protect ball.

- Attack D at speed & with control.

- Dribbling to eliminate D in 1v1 or combination play with team mate

- Assessing position & movement of GK.

- Decision of how to score: power or placement.

- Feints to shoot & moving ball to a better striking position.

- Supplying team mates with appropriate pass to feet or space.

- Always hitting the target with shot.

Progressions

- Increase/decrease size of defensive areas (grids) to affect demands on A's.

- Allow 2nd D to advance into front/middle grid (making 2v2).

- A's attempt to score before engaging 2nd D (looking for swerve & early shots).

- A's can only score in the grid nearest to the GK.

Key coaching points

- When to dribble, when to pass, when to shoot.

- Quick passing & wall-passes.

- Taking shooting opportunities early.

- Overlapping & movement to distract D's.

- Shot selection.

- Assessing position of 2nd D & GK.

U12 – The players should be able to complete the Learning outcomes in 4v4 functional practices.

U13 – The players should be able to complete the Learning outcomes during under loaded functional practices

U14 – The players should be able to complete the Learning outcomes during under loaded functional practices and SSG

U15/16 – The players should be able to complete the Learning outcomes during under loaded functional practices and 11 v 11 game


Football/Soccer Session Plan Drill (Colour): Shooting circuit 2

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Football/Soccer Session Plan Drill (Colour): Shooting circuit 2
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Shooting circuit 2

Practice organisation

• 2 areas measuring 40x30yds, divided into 3 zones of 20x30; 10x30; 10x30yds with goals of appropriate size at alternate ends of each area, as illustrated.

• 16 players (incl. 2GK’s), arranged 2 Attackers versus 2 Defenders in middle zones & 1v1 in each end zone, as shown in the diagram.

• Supply of balls with each Server.

• Off-side rules apply in the 20x30yd end zone.

• Practice starts with: ball played into 2A’s by S, who then supports play from behind (making 3v2).

• 2A’s look to combine & play into advanced A in end zone.

• One A is able to move into end zone to support (creating 2v1) & combine in build-up to shoot at goal.

• When attack is concluded: one A rotates to next group & initial set-up arrangements are re-established.

Detail

• Losing markers with changes of pace & direction.

• Turning quickly & using disguise.

• Observing GK position & evaluating possibility of early strike on goal.

• Execution of excellent technique in finishing situations.

• Following-up/rebounding initial shots at goal.

Progressions

- Dribble/drive with the ball into end zone to link with advanced A.

- Play wall pass in middle zone to free A & wall pass with advanced A to shoot or cut back, depending on reaction/position of D & GK.

Key coaching points

• Supporting distances & angles.

• Combination play & looking to turn against D’s in middle zone areas & make forward passes.

• Opening-up passing opportunities with quality movement to dislocate defensive stability in middle zone.

• Precision & quality of ball played in to advanced A.

• Timing of forward run to support advanced A.

• Combination-play to produce strikes on goal.

• Recognising early opportunities to strike on goal.

• Striking at goal with accuracy & placement

U12 – The players should be able to complete the Learning outcomes in 4v4 functional practices.

U13 – The players should be able to complete the Learning outcomes during under loaded functional practices

U14 – The players should be able to complete the Learning outcomes during under loaded functional practice and SSG

U15/16 – The players should be able to complete the Learning outcomes during under loaded functional practices and 11 v 11 games.


Football/Soccer Session Plan Drill (Colour): Duel! Competition

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Football/Soccer Session Plan Drill (Colour): Duel! Competition
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Duel! Competition

Team Learning Objectives

- Quick finishing in and around the box

Session Organisation

- As shown. Players divided into teams of 2 who rotate amongst roles

- 3 balls with each 'server' on the outside of the box

How to Play

- The game is a competition - all scores are recorded. Rewards for the winning team and top goal scorer

- Game can be played 2v0/2v1/2v2/1v2 based on desired outcomes

- Shown here, a 2v2 is played inside the 18 yard box. The attacking team (red) can receive from any server and look to score.

- Blue look to defend and, if possible, play back to a server

- Reds get a point for scoring a goal, blues get a point for successfully playing out to a server

- Attacking team can only have 12 attempts (number of balls) in total before their attack is over and roles rotate

- Offside line marked by poles

Progressions

- Increase/decrease the numbers in the box

- Allow the attackers to use the servers to retain possession

- Increase points awarded based on the type of goal scored


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG

SSG

- Adapt area and conditions based on the desired outcomes


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Movement
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Custom Movement
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Pass
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Custom Pass
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Pitch Line 1
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Pitch Line 2
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Shaded Pitch Area
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