Football/Soccer Session (U10): 2013-09-26: Shooting Practice (MTFC U10)

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Marc Coates, Adult Member

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Marc Coates
Name: Marc Coates
City: Swansea
Country: United Kingdom
Rank: Elite – 1 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Technical Shooting - central

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Football/Soccer Session Plan Drill (Colour): Technical Shooting - central
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Technical Shooting - central

Technical Shooting part 1:

20x20 grid.

Attacker A passes ball into Striker B who lays it back into path of advancing A.

Attacker A takes a right footed shot from the central zone (before/between the cones).

Striker B spins round cone to follow up the shot.

Attacker A becomes Striker B and Striker B retrieves ball and returns to the end of the A's queue.

Attacker C then has a turn - does same thing as A did but shoots with left.

Points available for touching away from danger, striking with laces, hitting target, striking it low across keeper towards corner. Bonus 5 points for any goal.

Coaching Points:

1. Do they quickly move ball out of feet/away from danger & towards shooting opportunity?

2. Do they strike middle of ball with laces and follow through for acuraccy & power?

3. Do they hit the target?


Football/Soccer Session Plan Drill (Colour): Technical Shooting Progression - wide

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Football/Soccer Session Plan Drill (Colour): Technical Shooting Progression - wide
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Technical Shooting Progression - wide

Technical Shooting part 2:

As previous but this time A has to shoot right footed and B has to shoot left footed from wide zones outside of cone (shaded areas on diagram).

Coaching Points:

1. Do they aim for far corner across keeper from wide areas?


Football/Soccer Session Plan Drill (Colour): Skills Shooting - 1v1

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Football/Soccer Session Plan Drill (Colour): Skills Shooting - 1v1
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Skills Shooting - 1v1

Shooting Skills part 1:

20x20 square. 1v1 with focus on shooting.

Coach A passes into advancing Attacker B who must beat Defender C and get a shoot off as early as possible. Defender cant tackle - only jockey and block shots.

Attacker joins the defender queue and defender joins the attacker queue.

Points available for touching away from danger, striking with laces, hitting target, striking it low across keeper towards corner. Bonus 5 points for any goal.

Coaching Points:

1. Do they show a quick positive attitude & get an early shooting opportunity?

2. Do they look to eliminate defenders with individual skill?

3. Do they force the keeper into a save by hitting the target?


Football/Soccer Session Plan Drill (Colour): Skills Shooting Progression - 2v1

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Football/Soccer Session Plan Drill (Colour): Skills Shooting Progression - 2v1
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Skills Shooting Progression - 2v1

Shooting Skills part 2 (progression):

As previous but now its 2v1. There are now more attacking options available (pass or dribble) but we still want to encourage positive and fast forward play and getting shots off as quickly as possible.

Coaching Points:

1. Do they get to the ball quickly and launch a quick positive attack with their first couple of touches?

2. Do they make positive/early decisions on best way to beat defender (whether to dribble or play in their partner) and get a shot off quickly?.


Football/Soccer Session Plan Drill (Colour): SSG - 6 Ball Shoot-out

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Football/Soccer Session Plan Drill (Colour): SSG - 6 Ball Shoot-out
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SSG - 6 Ball Shoot-out

SSG

3 or 4 attackers v 2 defenders. 6 balls spread around outside. Defenders start beside goals. Attackers start anywhere. Play starts when attacker passes a ball in. Defenders cant move until first man attacker touches the ball. Play continues until ball is dead (goal or out of area).

Attackers aim is shoot/score. Defenders aim is stop them (no tackling - just jockeying, blocking, intercepting).

Attackers go again with next ball. Continue until all 6 balls are used up. Then swap roles.

Scoring: Attackers - 1 point for a shot on target 2 points for a goal. Defenders - 1 point for not conceding a shot and 2 points for gaining posession.

Coaching Points:

1. Are they positive?

2. Do they select the right time to beat defender/pass to team mate in order to get a shot off quickly? 3. Are they accurate?


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Movement
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Custom Movement
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Pass
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Dribble
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Shaded Pitch Area
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