Football/Soccer Session (Difficult): B00 US Soccer Curriculum Stage 4.4

Profile Summary

Frank Greenawalt
Name: Frank Greenawalt
City: Riverside
Country: United States of America
Rank: Elite – 20 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Speed & Agility Resistance Band Training

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Football/Soccer Session Plan Drill (Colour): Speed & Agility Resistance Band Training
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Speed & Agility Resistance Band Training (20 mins)

Speed & Agility Resistance Band Training Circuit (15 min)

Area A: Bands on Ankles - Star Jumps, Lateral Shuffles, Lunges

Area B: Bands on knees - Out in Out dots, Lateral Shuffles ea way, Toe Taps (Two feet forward & back over the line), Shuffles (Forward & back foot switch)

Area C: Bands on knees

- High knees to foward sprint to jumps to finishing

- Lateral Shuffles ea way to reverse/foward sprints to jumps to finishing

- Remove bands & perform 3 sets of each again

Coaching Points: Keep feet shoulder with, Stayed balance, Pump arms


Football/Soccer Session Plan Drill (Colour): Stage 2 - Beep Test

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Football/Soccer Session Plan Drill (Colour): Stage 2 - Beep Test
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Stage 2 - Beep Test (30 mins)

Standard Beep Test

Set Up: A 20 meter lane is defined for each player. The lane is set up on flat ground or turf, with two cones on the ground at each end of the lane to define a shoulder width gate at each end of the lane.

There should be one lane for every two players to be tested.

The runner, stands with at least one foot on the line between the two cones that define a gate at the end of the lane. The runner faces the far end of the lane.

A single beep is used to indicate the start and completion of each interval. The first beep starts the runner, the next one signals the end of the first interval and the start of the next.

Runner Instructions:

The runner is to start at one end of the lane, facing the other end.

At the start, the player must have one foot between the two cones that define the gate.

At each beep from the audio tape, the player must run to the gate at the opposite end, and get a foot between the cones at that opposite end gate before the next beep sounds.

If the runner does not arrive early enough to place a foot in the cone gate, that is, on the imaginary line connecting the two cones, a miss will be recorded.

Two misses in a row retire the runner from the test.

CP:

The coach must ensure that the runners who arrive early at the end gate wait until the beep to return to the other end.

Note that, at the lower speeds, players might be laughing or complaining about the ease of the test. However, things get quiet at about Speed 9, and by Speed 11 to 13, people are dropping out.


Football/Soccer Session Plan Drill (Colour): Pressure Activity

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Football/Soccer Session Plan Drill (Colour): Pressure Activity
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Pressure Activity (15 mins)

Pressure Activity (15 min)

1 v 1 to Target. A passes to 1 & defends the ball, 1 receives and tries to pass to 2. Defender may play ball to A/B if posession is won. Repeat with B & 2. Switch ea 2 min. 2 points to connet, -1 for passes not connected. Coaching Points: Deny (Cut off opponents best option. Get attackers head down looking at ball), Delay (Immediate Pressure, Good body position), Dispossess (Block, flick or shield tackle)


Football/Soccer Session Plan Drill (Colour): Stage 4

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Football/Soccer Session Plan Drill (Colour): Stage 4
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Stage 4 (20 mins)

Stage 4: 1-2-3-3 v 1-3-3-2 SSG (20 min)

Working on set plays: Coach blows whistle at various times for set plays from where that ball is at that time.

Direct kicks, Indirect kicks & corners from various locations on the field.

Coaching Points: Quick organization, Determine which players take set plays from different areas of the field, When to play a quick restart, Goal Keepers role, communication, Address different types of corners previously trained


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Movement
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Custom Movement
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Pass
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Dribble
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Pitch Line 1
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