Football/Soccer Session (U12): NSCAA National Instruction - Individual Defending

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Pro-Club: Red Bulls New York Academy

Ryan Rademacher, Adult Member

Profile Summary

Ryan  Rademacher
Name: Ryan Rademacher
City: Harrison, NJ
Country: United States of America
Rank: Elite – 4 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Warm-Up

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Football/Soccer Session Plan Drill (Colour): Warm-Up
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Warm-Up (10 mins)

Organization:

-5x5 area

-2 players per grid

Instructions:

- Players tap hands to initiate game

- Players try to tap each other's knees in order to score a point

- If player gets "pushed" out of area, point for his opponent

Coaching Points:

- Body shape / position (bent knees, on toes, quick movements)

- When to tackle / delay

Progressions:

- World Cup, Promotion / Relegation set-up. Winners move up, Losers move down.


Football/Soccer Session Plan Drill (Colour): Technical Passive / Opposed - Main Activity

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Football/Soccer Session Plan Drill (Colour): Technical Passive / Opposed - Main Activity
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Technical Passive / Opposed - Main Activity (30 mins)

Organization:

- 4 players: 3 attacker, 1 defender

- 15x10 area

Instructions:

- Player 1 takes small angled touch in either direction.

- Player 2 opens gap to player 3 opposite of player 1's touch.

- Player 3 moves to create triangle / gap to receive ball from player 1.

- Player 1 passes into player 2, player 2 looks to forward (cannot), player 2 sets back to player 1.

- Player 1 then plays down to player 3.

- Player 3 dribbles back to opposite endline.

- Rotation: Player 1 to Player 2, Player 2 to Defender, Defender to Player 3, Player 3 to Player 1.

Manipulate when defender A can begin to move / try to win ball

- Defender moves on player 1's first touch (deny seperation / penetration)

- Defender moves on player 1's pass (deny turn, appropriate tackle)

- Player 1 can play through line straight to attacker 3 (deny penetration, delay with pressure, speed / angle of approach, visual cues, when to tackle)

- Player 2 cannot play backwards (work on tackling, 1v1 situations)

Progressions (LIve):

- Addition of PUG goal, Player 1 becomes live defender on Player 3's first touch, player 3 tries to score in PUG (See group on right).

-Attackers attempt to get ball from Player 1 to Player 3 and back to Player 1.

Coaching Points:

1. Intercept / win ball on pass? Visual cues - eye contact, head down to pass.

2. Cannot intercept? Pressure ball, prervent turn, force attacker to receive on front foot (angle / shape of approach, side on, touch tight, mirror attacker's feet.

3. If attacker can face up; deny penetration, delay with pressure (distance from attacker and how it will affect him).

4. Can you seperate 1st attacker from his support? Create true 1v1

5. Tackling technique: poke, block, slide

6. Tackling tactics: when to tackle / delay

-tackle: bad touch, ball away from foot, head up (from already close distance)

-delay: head down (from already close distance), head up (bigger distance from attacker, can i get head down by pressuring?), attacking player has a lot of support.


Football/Soccer Session Plan Drill (Colour): 5v5 + 2 Opposed - Conditioned Game

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Football/Soccer Session Plan Drill (Colour): 5v5 + 2 Opposed - Conditioned Game
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5v5 + 2 Opposed - Conditioned Game (20 mins)

Organization:

-12 Players: 5 Blues, 5 Whites, 2 Nuetrals (green)

- 45 x 30 yds

Instructions:

- Players play 5v5 + 2 to targets.

- Teams score by playing the ball to one target, then playing the opposite target without the opposite team getting a touch / winning possession

- Switch target players after given time / score

Coaching Points:

1. Intercept / win ball on pass? Visual cues - eye contact, head down to pass.

2. Cannot intercept? Pressure ball, prervent turn, force attacker to receive on front foot (angle / shape of approach, side on, touch tight, mirror attacker's feet.

3. If attacker can face up; deny penetration, delay with pressure (distance from attacker and how it will affect him).

4. Can you seperate 1st attacker from his support? Create true 1v1

5. Tackling technique: poke, block, slide

6. Tackling tactics: when to tackle / delay

-tackle: bad touch, ball away from foot, head up (from already close distance)

-delay: head down (from already close distance), head up (bigger distance from attacker, can i get head down by pressuring?), attacking player has a lot of support.

Progressions:

- Add nuetral into playing area (Defenders having too much success)

Regressions:

- Touch restriction (Attacker having too much success)

- Touch requirement or man-to-man defending (cannot defend other players than "your man"), (Not enough 1v1 dribbling opportunities)


Football/Soccer Session Plan Drill (Colour): 6v6 to Goal - Small Sided Game

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Football/Soccer Session Plan Drill (Colour): 6v6 to Goal - Small Sided Game
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6v6 to Goal - Small Sided Game (30 mins)

Organization:

- 6v6 small-sided to goal

Instructions:

- Players play 6v6 to goal.

Coaching Points:

1. Intercept / win ball on pass?

2. Deny attacker opportunity to play forward first time or turn? - visual cues, when to tackle / delay

3. If attacker can face up; deny penetration, delay with pressure (distance from attacker and how it will affect him), angle / speed of approach.

4. Tackling technique: poke, block, slide

5. Tackling tactics: when to tackle / delay

-tackle: bad touch, ball away from foot, head up (from already close distance)

-delay: head down (from already close distance), head up (bigger distance from attacker, can i get head down by pressuring?), attacking player has a lot of support.

Progressions / Regressions:

- Touch restrictions / requirements

- Players cannot play the ball forward unless it's a dribble / shot

- Zonal restricitons


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Movement
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Custom Movement
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Pass
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Dribble
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Pitch Line 1
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