Ryan Rademacher
Name: | Ryan Rademacher |
---|---|
City: | Harrison, NJ |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 4 players: 3 attacker, 1 defender
- 15x10 area
Instructions:
- Player 1 takes small angled touch in either direction.
- Player 2 opens gap to player 3 opposite of player 1's touch.
- Player 3 moves to create triangle / gap to receive ball from player 1.
- Player 1 passes into player 2, player 2 looks to forward (cannot), player 2 sets back to player 1.
- Player 1 then plays down to player 3.
- Player 3 dribbles back to opposite endline.
- Rotation: Player 1 to Player 2, Player 2 to Defender, Defender to Player 3, Player 3 to Player 1.
Manipulate when defender A can begin to move / try to win ball
- Defender moves on player 1's first touch (deny seperation / penetration)
- Defender moves on player 1's pass (deny turn, appropriate tackle)
- Player 1 can play through line straight to attacker 3 (deny penetration, delay with pressure, speed / angle of approach, visual cues, when to tackle)
- Player 2 cannot play backwards (work on tackling, 1v1 situations)
Progressions (LIve):
- Addition of PUG goal, Player 1 becomes live defender on Player 3's first touch, player 3 tries to score in PUG (See group on right).
-Attackers attempt to get ball from Player 1 to Player 3 and back to Player 1.
Coaching Points:
1. Intercept / win ball on pass? Visual cues - eye contact, head down to pass.
2. Cannot intercept? Pressure ball, prervent turn, force attacker to receive on front foot (angle / shape of approach, side on, touch tight, mirror attacker's feet.
3. If attacker can face up; deny penetration, delay with pressure (distance from attacker and how it will affect him).
4. Can you seperate 1st attacker from his support? Create true 1v1
5. Tackling technique: poke, block, slide
6. Tackling tactics: when to tackle / delay
-tackle: bad touch, ball away from foot, head up (from already close distance)
-delay: head down (from already close distance), head up (bigger distance from attacker, can i get head down by pressuring?), attacking player has a lot of support.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
-12 Players: 5 Blues, 5 Whites, 2 Nuetrals (green)
- 45 x 30 yds
Instructions:
- Players play 5v5 + 2 to targets.
- Teams score by playing the ball to one target, then playing the opposite target without the opposite team getting a touch / winning possession
- Switch target players after given time / score
Coaching Points:
1. Intercept / win ball on pass? Visual cues - eye contact, head down to pass.
2. Cannot intercept? Pressure ball, prervent turn, force attacker to receive on front foot (angle / shape of approach, side on, touch tight, mirror attacker's feet.
3. If attacker can face up; deny penetration, delay with pressure (distance from attacker and how it will affect him).
4. Can you seperate 1st attacker from his support? Create true 1v1
5. Tackling technique: poke, block, slide
6. Tackling tactics: when to tackle / delay
-tackle: bad touch, ball away from foot, head up (from already close distance)
-delay: head down (from already close distance), head up (bigger distance from attacker, can i get head down by pressuring?), attacking player has a lot of support.
Progressions:
- Add nuetral into playing area (Defenders having too much success)
Regressions:
- Touch restriction (Attacker having too much success)
- Touch requirement or man-to-man defending (cannot defend other players than "your man"), (Not enough 1v1 dribbling opportunities)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 6v6 small-sided to goal
Instructions:
- Players play 6v6 to goal.
Coaching Points:
1. Intercept / win ball on pass?
2. Deny attacker opportunity to play forward first time or turn? - visual cues, when to tackle / delay
3. If attacker can face up; deny penetration, delay with pressure (distance from attacker and how it will affect him), angle / speed of approach.
4. Tackling technique: poke, block, slide
5. Tackling tactics: when to tackle / delay
-tackle: bad touch, ball away from foot, head up (from already close distance)
-delay: head down (from already close distance), head up (bigger distance from attacker, can i get head down by pressuring?), attacking player has a lot of support.
Progressions / Regressions:
- Touch restrictions / requirements
- Players cannot play the ball forward unless it's a dribble / shot
- Zonal restricitons
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm-Up (10 mins)
Organization:
-5x5 area
-2 players per grid
Instructions:
- Players tap hands to initiate game
- Players try to tap each other's knees in order to score a point
- If player gets "pushed" out of area, point for his opponent
Coaching Points:
- Body shape / position (bent knees, on toes, quick movements)
- When to tackle / delay
Progressions:
- World Cup, Promotion / Relegation set-up. Winners move up, Losers move down.