Football/Soccer Session (U15): Fastbreak. Attacking Principles (Start Time: 2014-01-05 19:40:00)

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Jeff Ashton, Adult Member

Profile Summary

Jeff Ashton
Name: Jeff Ashton
City: Stoke-on-Trent
Country: United Kingdom
Rank: Elite – 4 points
Membership: Adult Member
Sport: Football/Soccer

Description

Positive forward Play.


Football/Soccer Session Plan Drill (Colour): Technical First Touch / Awareness

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Football/Soccer Session Plan Drill (Colour): Technical First Touch / Awareness
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Technical First Touch / Awareness (25 mins)

Session Organisation:

5 v 5 game with 4 from each team on outside of 44 x 44 area. 6 target goal poles

Detail:

To score a goal, player must pass (not dribble) through pole gate and received on other side by a teammate.

Players on outside on 1 touch, free play on inside.

Progression:

Players on outside can bring the ball into the area and be replaced by passing teammate. Rotational movement.

Four Corners

Technical.

Work on Receiving skills, dealing with the ball under pressure, passing and keeping possession by using the ball effectively.

Tactical

Individual rolls and resposibilities both defensively and offensively

Physical

Develop. Aerobic and Anaerobic capabilities of players. Game specific work

.

Psychological.

Test the ability to work under pressure, scenario

Social

Encourage your team mates

Give clear/concise information.


Football/Soccer Session Plan Drill (Colour): Fastbreak

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Football/Soccer Session Plan Drill (Colour): Fastbreak
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Fastbreak (25 mins)

Session Organisation

60x40 play area + 2 10x40 target free zones. Play 5v5; 6v6 + 1 floater.

Detail

High intensive session. Team in possession to score need to recieve from team player in a target zone and pass the ball into the opposite target team player, the final pass must be made inside the final 20yd zoned area. Target player receives the ball unopposed and runs the ball back into play.Player who made the pass becomes the zonal target player Floating player can only combine with team in possession and not swope positions with target zone player.

Four Corners

Technical.

Work on Receiving skills, dealing with the ball under pressure, passing and keeping possession by using the ball effectively.

Tactical

Individual rolls and resposibilities,positive play, identifying when to run and when to retain possesion.

Physical

Develop. Aerobic and Anaerobic capabilities of players. Game specific work

.

Psychological.

Test the ability to work under pressure, scenario

Social

Encourage your team mates


Football/Soccer Session Plan Drill (Colour): S.S.Game

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Football/Soccer Session Plan Drill (Colour): S.S.Game
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S.S.Game (40 mins)

Session Organisation

Area 60x40yds, divided into thirds with central third divided in half & appropriate size goals at each end, as illustrated.

18 players (incl. 2 GK’s), organised in two groups of 9, 2 balls.

Practice starts with: 3v2 in each end third, plus 3 attacking MF players for each team in each of two central safe zones, who remain in their own half.

MF’s can only provide one touch passes into A’s, through the screen of their MF opponents.

Objective of game is to pass through central zones into A’s who look to link-up play & enter into goal scoring situations

Detail

Realistic defending in challenge areas.

Communication between A’s & MF’s essential through recognising signals & body shape.

Encourage clever & inventive individual & combination plays by A’s. Range of passing skills (which may be disguised) to supply A’s. Simple progression for this practice is:

When receivers are allowed to use 2 touches, D’s may press in safe zones after opponents’ first

touch.

Four Corners

Technical

Quick play to open-up forward passing opportunities to A’s.

A’s timing their movement. Receiving, passing, turning, dribbling & shooting skills.

Shielding, passing & turning skills. Changing tempo of attacks. Playing in between opponents.

Tactical

Combination & support play from front & behind in attacking areas.

Recognising & exploiting space in front & to side of D’s.

Physical

Develop. Aerobic and Anaerobic capabilities of players. Game specific work

.

Psychological.

Test the ability to work under pressure, scenario

Social

Encourage your team mates


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