Football/Soccer Session (Difficult): B00

Profile Summary

Frank Greenawalt
Name: Frank Greenawalt
City: Riverside
Country: United States of America
Rank: Elite – 20 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Stage 1

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Stage 1
Save Image: Football/Soccer Session Plan Drill (Colour): Stage 1

Stage 1 (15 mins)

Beep Test Warm Up

Juggling (5 min)

RWB (5 min)

Dynamic Warm Up (5 min)


Football/Soccer Session Plan Drill (Colour): Stage 1

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Stage 1
Save Image: Football/Soccer Session Plan Drill (Colour): Stage 1

Learning Objectives

Technical
Technical
Technical
Tactical
Technical
Physical
Technical
Psychological
Technical
Social

Stage 1 (10 mins)

Passing Combinations (10 min)

CP: Communication, Hips & Shoulders to Taget, Connect & Move


Football/Soccer Session Plan Drill (Colour): Stage 2 - Beep Test

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Stage 2 - Beep Test
Save Image: Football/Soccer Session Plan Drill (Colour): Stage 2 - Beep Test

Stage 2 - Beep Test (20 mins)

Standard Beep Test

Set Up: A 20 meter lane is defined for each player. The lane is set up on flat ground or turf, with two cones on the ground at each end of the lane to define a shoulder width gate at each end of the lane.

There should be one lane for every two players to be tested.

The runner, stands with at least one foot on the line between the two cones that define a gate at the end of the lane. The runner faces the far end of the lane.

A single beep is used to indicate the start and completion of each interval. The first beep starts the runner, the next one signals the end of the first interval and the start of the next.

Runner Instructions:

The runner is to start at one end of the lane, facing the other end.

At the start, the player must have one foot between the two cones that define the gate.

At each beep from the audio tape, the player must run to the gate at the opposite end, and get a foot between the cones at that opposite end gate before the next beep sounds.

If the runner does not arrive early enough to place a foot in the cone gate, that is, on the imaginary line connecting the two cones, a miss will be recorded.

Two misses in a row retire the runner from the test.

CP:

The coach must ensure that the runners who arrive early at the end gate wait until the beep to return to the other end.

Note that, at the lower speeds, players might be laughing or complaining about the ease of the test. However, things get quiet at about Speed 9, and by Speed 11 to 13, people are dropping out.


Football/Soccer Session Plan Drill (Colour): Passing to dribble out of Pressure

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Passing to dribble out of Pressure
Save Image: Football/Soccer Session Plan Drill (Colour): Passing to dribble out of Pressure

Passing to dribble out of Pressure (15 mins)

Passing to Dribble Out of Pressure (15 min)

Set up: Interior players pass to exterior plays, exterior players dribble into grid switching places with interior player.

Progression: Add neutrals

Coaching Points: Offer angels of support. Play away from pressure & when to dribble/when to pass. Postive movement off the ball.


Football/Soccer Session Plan Drill (Colour): Expanded Sm Sided Game

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Expanded Sm Sided Game
Save Image: Football/Soccer Session Plan Drill (Colour): Expanded Sm Sided Game

Expanded Sm Sided Game (30 mins)

6 v 6 Expanded Sm Sided (15 min)

Switch groups ea 2 min or 2 goals

Restrictions: 5 touches before shooting

Progression to 6 v 6 no restrictions (15 min)


Arrow Large Line Straight 2px Arrow Medium Right
Movement
Arrow Large Line Straight 2px Arrow Medium Right
Custom Movement
Arrow Large Line Straight 2px Arrow Medium Right
Pass
Arrow Large Line Straight 2px Arrow Medium Right
Dribble
To link this page so that even non-Members can see it, copy paste this URL