Football/Soccer Session (Difficult): Attacking Principles 2.1

Profile Summary

Frank Greenawalt
Name: Frank Greenawalt
City: Riverside
Country: United States of America
Rank: Elite – 20 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Warm Up

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Football/Soccer Session Plan Drill (Colour): Warm Up
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Learning Objectives

Technical Technical
General technique
Technical Tactical
Move up the pitch as a team
Technical Physical
Fitness
Technical Psychological
Game awareness

Warm Up (15 mins)

Warm Up (15 min)

Juggling (5 min)

Coerver Ball Work (5 min)

Stretching (5 min)


Football/Soccer Session Plan Drill (Colour): Stage 2 - Bleep Test

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Football/Soccer Session Plan Drill (Colour): Stage 2 - Bleep Test
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Stage 2 - Bleep Test (20 mins)

Standard Beep Test

Set Up: A 20 meter lane is defined for each player. The lane is set up on flat ground or turf, with two cones on the ground at each end of the lane to define a shoulder width gate at each end of the lane.

There should be one lane for every two players to be tested.

The runner, stands with at least one foot on the line between the two cones that define a gate at the end of the lane. The runner faces the far end of the lane.

A single beep is used to indicate the start and completion of each interval. The first beep starts the runner, the next one signals the end of the first interval and the start of the next.

Runner Instructions:

The runner is to start at one end of the lane, facing the other end.

At the start, the player must have one foot between the two cones that define the gate.

At each beep from the audio tape, the player must run to the gate at the opposite end, and get a foot between the cones at that opposite end gate before the next beep sounds.

If the runner does not arrive early enough to place a foot in the cone gate, that is, on the imaginary line connecting the two cones, a miss will be recorded.

Two misses in a row retire the runner from the test.

CP:

The coach must ensure that the runners who arrive early at the end gate wait until the beep to return to the other end.

Note that, at the lower speeds, players might be laughing or complaining about the ease of the test. However, things get quiet at about Speed 9, and by Speed 11 to 13, people are dropping out.


Football/Soccer Session Plan Drill (Colour): 8 v 3 + 1

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Football/Soccer Session Plan Drill (Colour): 8 v 3 + 1
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8 v 3 + 1 (15 mins)

8v3+1 Posession (15 min)

Set Up: 20 x 20. 8 Orange/3 Blue/1 Yellow Penny. 12 balls

8 Orange & 1 Yellow play posession, Blues Defend. Switch Defenders ea 2 min. Connect as many passes an possible. If Defenders win the ball, Attackers Close down on Defender (Move into the Grid) to immediatly win the ball. Encourage Defenders to work hard regardless of it being an attacking session.

Variation: Coach holds up different colored cones so that the Yellow Attacking player in the grid has to seivel his head to look behind and call the color.

CP: Don't fall off the pass (Chest over the ball), move to angles of support on the weak side, move the ball fast to get in behind

Coaching Points.


Football/Soccer Session Plan Drill (Colour): 1v1, 2v1, 3,v2

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Football/Soccer Session Plan Drill (Colour): 1v1, 2v1, 3,v2
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1v1, 2v1, 3,v2 (15 mins)

Sm Sided Game (15 min)

Work to rest: 3:1

1v1 to 2 v1 to 3 v 2 (Yellow plays to orange for 1v1, immediate transition to a yellow 2 v1 followed my immeaditate transition to a orange 3 v 2)

Coaching Points: Be mentally prepared for quick transition, look for combination play and offer angels of support, look to finish when not closed down


Football/Soccer Session Plan Drill (Colour): ESSG Posession

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Football/Soccer Session Plan Drill (Colour): ESSG Posession
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ESSG Posession (25 mins)

ESSG 7 v 7 (15 min)

1-3-3 v 4-2-0.

Restrictions: Players must connect 5 passes before shooting. Passes reset at each goal scored.

Coaching Points: Look for the highest available player, move the ball quickly, head up to see the field & make eye contact on passes

Progression

7 v7 No Restrictions (15 min)


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Custom Movement
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Pass
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Pitch Line 1
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