Football/Soccer Session (Difficult): Finishing in the Final 1/3

Profile Summary

Frank Greenawalt
Name: Frank Greenawalt
City: Riverside
Country: United States of America
Rank: Elite – 20 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): 1 v 1 Finishing Circuit

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Football/Soccer Session Plan Drill (Colour): 1 v 1 Finishing Circuit
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1 v 1 Finishing Circuit (20 mins)

1 v 1 Finishing Circuit (20 min)

SET UP: Station 1: The attacker has three touches to score in a 1v1 against the keeper.

Station 2: The defender passes to the attacker who must dribble away from the defender and score.

Station 3: The defender passes to the attacker who attempts to lose the defender and score in one of the goalkeeper. Rotate Stations ea 5 min.

Coaching Points: Game speed, finish, change of direction & accelerate away


Football/Soccer Session Plan Drill (Colour): 1v1, 2v1, 3,v2

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Football/Soccer Session Plan Drill (Colour): 1v1, 2v1, 3,v2
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1v1, 2v1, 3,v2 (20 mins)

Sm Sided Game (20 min)

Work to rest: 3:1

1v1 to 2 v1 to 3 v 2 (Yellow plays to orange for 1v1, immediate transition to a yellow 2 v1 followed my immeaditate transition to a orange 3 v 2)

Coaching Points: Be mentally prepared for quick transition, look for combination play and offer angels of support, look to finish when not closed down


Football/Soccer Session Plan Drill (Colour): Goal Line Corner

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Football/Soccer Session Plan Drill (Colour): Goal Line Corner
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Learning Objectives

Technical
Technical
Technical
Tactical
Technical
Physical
Technical
Psychological
Technical
Social

Goal Line Corner (10 mins)

Goal Line Corners (15 min)

Objective:

To create space inside of the 6 yard box with movement away to take the defender out, following by attacking the ball/space

Preparation:

- 6-7 attackers into the box.

- #2 & #3 stay back as defenders we assume marking 1 striker. Additional striker, #6 to hold so always numbers up on defense unless game situation requires taking risks

Execution:

- #11, #9, #5, #4 & #7 all begin on the goal line.

- #11 just a few yards off of the goal line at the back post.

- #6 at the penalty spot.

- #8 out wide making a late run to show for a short corner.

- This starting point makes it difficult for defenders to know where the runs will be made.

Quality:

- As the corner taker proceeds towards the ball, players will make a 5-7 yard sprint at an angle away from the ball, then sprint towards finishing point. Important, two movements: 1 sprint at an angle away (Red arrows) then sprint back & attack the ball

- #8 sprints to show late for the ball as a short corner or as a supporting player

- #7 at the corner of the 6 yard box to flick a near post ball onwards.

- #4 finishes near the line at the near post.

- #9 finishes central on the 6 yard box.

- #5 finishes slightly behind the back post on the 6 yard box.

- #11 finishes 12 yards high, outside of the back post, not allowing anything to carry out past that area, but can continue run 12 yards high more centrally depending on where the ball is coming into.

- #6 finishes a few yards outside of the 18 yard box, and must 1 touch drive towards goal any ball that comes out. This player should NEVER take a player on in order to prevent an outnumbered counter attack. #6 & #8 must foul & stop the play in defensive third, if opponent counter attaks

- If a short corner occurs, all players should repeat the initial runs and not stand in one place.


Football/Soccer Session Plan Drill (Colour): Zonal/Man Corner

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Football/Soccer Session Plan Drill (Colour): Zonal/Man Corner
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Zonal/Man Corner (10 mins)

Zonal/Man Corner

#2 & #3 Protect the posts. Two players placed on each post to clear shots off the line that beat the keeper and cover the keeper if they attempt to punch or catch the ball.

#4, #5, #6 stand inside the six. Each player defends players/balls that come into their zones, one each opposite the posts and one opposite the centre of the goal

#7 (#11), #10 & #8 are man marking players from outside the 6 who are making runs

#11 (#7) Disrupt the kicker. The defender stands 10 yards from the player taking the corner kick to prevent the ball from being driven to the near post, or tries to block the kick by jumping, so forcing the attacker to play the ball differently. The #11 (#7) takes responsibiliity for short corners also.

If opponents sends additional players forward, reinforce the near post area with #9 in the six-yard box, outside the near post and few yards from the goal-line to guard against dangerous ‘flick-ons’

The #9 will lead the counter-attack so when the ball is cleared they can hold it to allow team-mates to get out. #11 (#7) should be quick to join in counterattack. Play balls to the pockets, preferably to the side with space or with the #11 (#7)

#1 should stand in a position where they can see the ball and as much of the penalty area as possible, which will mean a little forward from the goal line near the middle of the goal. Decision has to be made early whether or not to challenge for the ball by catching or punching. Catch the lofted ball at it's highest point & approach the ball from behind, not directly. Balls driven near post requrie a direct approach


Football/Soccer Session Plan Drill (Colour): Expanded Sm Sided Game

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Football/Soccer Session Plan Drill (Colour): Expanded Sm Sided Game
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Expanded Sm Sided Game (30 mins)

Expanded Small Sided Game (15 min)

6 v 6 ea 2 min or two goals switch, ball starts with keeper

Restrictions: 5 connected passes & one of the following (1-2 pass, short-short-long, wall pass, overlap, etc.) before shooting

Coaching Points: Movement off the ball, move the ball quickly, look for penetrating balls into the attacking 1/3, Immediate Pressure, Cover & Communication, Open up/tuck in

6 v 6 No Restrictions (15 min)


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Movement
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Custom Movement
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Pass
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Custom Pass
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Dribble
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