Football/Soccer Session (U7): Yonkers camp 7/7 dribbling-laces (ages 6-7)

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Robeson Hilton, Adult Member

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Robeson  Hilton
Name: Robeson Hilton
City: Baldwin
Country: United States of America
Rank: Elite – 0 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Warm Up II

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Football/Soccer Session Plan Drill (Colour): Warm Up II
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Warm Up II

Organization:

1.20 x 20 yard area set up as shown

2.12 players (10 Attackers, 2 Defenders) set up as shown

3.1 ball per attacker (Additional around the outside)

Instructions:

1.Attackers have to dribble their ball and stay away from the defenders who have pinnies in their hands

2.Defenders have to tag the attackers with the pinnie

3.If an attacker gets tagged, they then take the pinnie

4.If attackers dribble outside the square they are automatically given the pinnie

5.Players are not allowed tag the player that just tagged them play for a set time limit

Coaching Points:

1.Appropriate turn to protect or change direction

2.Bend the knees to create a platform to accelerate

3.Use the upper body to add disguise

4.Turn into space

Progressions:

P – Add more players with pinnies to start

P – ll players now have a ball

R – Reduce the number of players with pinnies

R – Increase the size of the area


Football/Soccer Session Plan Drill (Colour): Warm up

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Football/Soccer Session Plan Drill (Colour): Warm up
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Warm up

Organization:

1.20 x 20 yard area set up as shown

2.12 players set up as shown

3.1 ball per player

Instructions:

1.All players dribble around the area

2.On coach’s call “switch”, players stop their ball from moving, and start dribbling with a new ball (see A)

3.One ball is removed every 30 seconds, leaving one more player without a ball each time

4.Players without a ball must try to steal one from another player

5.If a ball is stolen, that player must steal one from a different person

6.Play for set time period

Coaching Points:

1.Change of speed and direction

2.Head up, accelerate away

Progressions:

1.P – Coach can restrict the surfaces players may use to control the ball, e.g. inside only, outside only, soles only

P – Players can steal the ball back from the person who stole it from them, immediately

R – Add in more balls than players


Football/Soccer Session Plan Drill (Colour): Sponge Bob

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Football/Soccer Session Plan Drill (Colour): Sponge Bob
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Sponge Bob

Size of area dependant on number of players

If possible 1 ball/pinnie to every player

Story/Description:

1.SpongeBob wants to take his pet Gary the snail (ball) to visit his best friend Patrick for a play date by running from his pineapple (start line made with yellow cones) through bikini bottom (side lines made from blue cones) to Patricks’ house (end line made with different colored cones).

2.Unfortunately Mr. Krabs (coach) is mad with SpongeBob and wants to stop him having any fun by taking Gary and turning him into a Krabby patty at the Krusty Krab (designated coned area outside of area shown above).

3.When the coach shouts ‘WHO LIVES IN A PINEAPPLE UNDER THE SEA’, the players reply ‘SPONGE BOB SQUARE PANTS’, and try to get Gary to Patricks’ house without the Mr. Krabs catching him.

4.If Gary is caught then that player is turned into another Mr. Krabs with coach. If a player (Mr. Krabs) catches a Gary from a Sponge Bob, he must take that Gary into the Krusty Krab restaurant and cook him until he’s well done (perform ‘x’ amount of sole-rolls/top-taps etc.) before coming back into Bikini bottom to catch another Gary (steal another ball).

5.If a Sponge Bob is able to get their Gary to Patricks’ house successfully, they are safe in Patrick’ house from Mr. Krabs until the coach shouts again ‘WHO LIVES IN A PINEAPPLE UNDER THE SEA’, and once the Sponge Bob’s reply with ‘SPONGE BOB SQUARE PANTS’, they must attempt to get back home and the Mr. Krabs are able to catch more Gary’s once the players take their Gary’s back through Bikini Bottom.

6.Simply repeat the above steps until all Gary’s are cooked in the Krusty Krab restaurant ready to eat.

Coaching Points:

1.Keep head/looking up when trying to take Gary to Patricks’ house to see were all the Mr. Krabs are so can avoid getting Gary caught (losing possession of ball).

2.Keep Gary close to you (taking small touches on ball) to not let him get away from you and so you can move Gary away from Mr. Krabs quickly when he’s coming to catch him.

3.If you can see a part of Bikini Bottom/a route to Patricks’ house were no Mr. Krabs are, quickly take Gary to/through it (dribble ball quickly into available space) before they have a chance to see you.

4.Try to incorporate simple ball mastery skills when players have to ‘cook’ Gary at the Krusty Krab.

Developments:

1.R-Players start game without a ball each as Sandy (not Sponge Bob) with yellow/blue pinnies down the back of their shorts as tails, coach is Sponge Bob/Squidward wearing a yellow/blue pinnie, if coach takes a Sandy’s tail they must put the pinnie on and become a Sponge Bob/Squidward with coach.

2.R-Start game without players (Sponge Bobs) using a ball, coach is Squidward/Plankton who tags players to ‘catch’ them, when Sponge Bobs tagged, they turn into Seaweed instead of another Squidward/Plankton and must plant themselves in bikini bottom (can’t move feet) and so can only tag players who run past them by extending their wiggly seaweed arms.

3.R-Same as above (R-2) but Sponge Bobs now start game with a Gary each, if player is tagged it means Gary is caught in Seaweed and the Sponge Bobs become seaweed with Gary held in between their legs.

4.P-Make Bikini Bottom smaller, add harder ball mastery/techniques when ‘cooking’ Gary (turns, moves etc.)


Football/Soccer Session Plan Drill (Colour): Capture the Flag (II)

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Football/Soccer Session Plan Drill (Colour): Capture the Flag (II)
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Capture the Flag (II) (15 mins)

Organization:

20 x 30 yard are set up as shown

2 groups of 5 players

Description:

1.The group is divided into two teams

2.Each team chooses their own team name

3.Games starts, each team must cross to the other side of the field to capture a ball

4.If player is tagged before making it inside the box with the balls, they must return home

5.If player makes it into the box, they are safe until they leave the box with the ball

6.Player must try to bring the ball back to their home before getting tagged; if tagged, they must replace the flag and return to their side empty handed and start again

7.If they make it to their side before getting the ball stolen, they are safe

8.Can only bring one ball back at a time

Coaching Points:

1.Head up to see defenders and open space

2.Find window of opportunity (when to go/when to wait)

3.Change of direction and speed

4.Agility and body control to avoid taggers

5.Keep the ball close

Progressions:


Football/Soccer Session Plan Drill (Colour): Bank Robbers 2

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Football/Soccer Session Plan Drill (Colour): Bank Robbers 2
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Bank Robbers 2

Dribbling - MINI KICKS - Bank Robbers

Organisation:

30x40 area with 4 5x5 squares in each corner.

Instructions:

Once all the balls have been retrieved from the middle and brought back to the corners, on coach command, teams have 1 minute to go "rob" the other corners to try to get more balls into their corner. Players can opt to go steal balls, or they can choose to defend their bank.

Progression: Prohibit players from staying inside their own corner.

Regression: Allow players to stay inside their own corner.

Competitive: How many can your team steal (defend)?

Coaching points:

Outside (pinky-toe) for close control.

Laces for fast, longer distance dribbling.

Heads up to locate players coming to steal.

Head up to locate players trying to defend while stealing.


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Movement
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Dribble
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Pitch Line 1
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Pitch Line 4
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