Football/Soccer Session (Beginner): St. Thomas SC: Fundamentals (U6-U8) Session #8

Profile Summary

Ian McClurg
Name: Ian McClurg
City: Ancaster
Country: Canada
Rank: Elite – 2 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Red Light/Green Light

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Football/Soccer Session Plan Drill (Colour): Red Light/Green Light
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Red Light/Green Light (20 mins)

Objective:

A fun warm-up game. Teaches ball control and dribbling

Organization:

Players start on end line each with a ball. The coach starts five yards in front of them. He turns so now his back is to the players and shouts "Green Light." This is the signal for the players and the coach to move forward. The coach will then shout "Red Light!" and turn quickly with the ball. If he catches anyone moving they must move back four paces. When the coach gets to the end of the field and shouts "Red Light!" and turns, the winner is the player nearest to the end-line who is not moving and has the ball under control. Then reverse the direction to start the next phase.

Teaching:

Encourage players to make short fast movements, with the ball under close control.

Advise them to keep an eye on the coach and their ball. Encourage them to quickly put their foot on the ball on the "Red Light!" shout.

Target:

Not to get caught out on the Red Light, but also to get ahead of team-mates.


Football/Soccer Session Plan Drill (Colour): Keep Away

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Football/Soccer Session Plan Drill (Colour): Keep Away
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Keep Away (15 mins)

Objective:

To encourage players from an early age to appreciate the benefits of passing the ball to a teammate.

Developing passing and receiving and an appreciation of space.

Organization:

Mark a grid 15 x 15 yards depending on numbers. If possible split group in half, say two groups of 5.

Use pinnies to distinguish the two groups. One group of 5 goes into the square and just one of the other group also goes into the square. The rest wait in line for their turn. The 5 players try to keep the ball away from the one defender. When the defender wins the ball or forces the ball to be played out of the area he/she changes with the next defender. This goes on until every defender has been through and they then change with the other team. The team that keeps the ball for the longest time (stop watch out) is the winner. If a team is doing so well the defender cannot get the ball after 30 seconds shout, "Change!" and the next defender replaces the one in the middle. However, the game continues until 5 interceptions or errors have taken place. The coach keeps a supply of balls handy so after an interception or a ball is kicked out of play he/she kicks or rolls another ball in.

Teaching:

Coach must assess whether the playing area is too big or too small and make adjustments if necessary. For the first few minutes allow the players to play in a non-competitive way so that when a mistake is made, the coach can recreate the situation and then ask the player who made the mistake what the alternatives are. Praise him or her for coming up with the answers (as they surely will). If they can see what should be done they will learn more quickly to do it when the ball is in play.

Then go into the stopwatch competition described above without any interventions by the coach other than putting the ball back in play.

This practice should be used on a regular basis and progressed when the children are ready. The ways to progress are- Make the space smaller.

Reduce the numbers attackers, e.g., 5 vs. 1 and then 4 vs.1.

Or increase the number of defenders, e.g., 6 vs. 2.

Condition the attackers, e.g., no more then two touches (control and pass).

Target:

To keep the ball for the longest time; for the defender to win the ball or force an error.


Football/Soccer Session Plan Drill (Colour): Shooting

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Football/Soccer Session Plan Drill (Colour): Shooting
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Shooting (15 mins)

Objective:

To encourage players to enjoy and want to score from an early age.

To develop accurate shooting with both feet.

Organization:

Team is split in half - one group is the shooting group; the other retrieves the ball.

A regulation or small-sided goal is used (or cones if there are no goals). The shooters start from 15 to 20 yards out opposite the goalpost. The Server (Coach) starts from the side of the goal at the opposite post. On the shout "Go!" the player at the front cone runs towards the Server and the Server plays a pass to the player who shoots for goal. The shooter then returns to the back of the line.

After three shots by each player the teams change. If possible use two goals (and therefore 4 groups) to increase the activity level and the number of shots per player. Change the starting positions for the coach and the players as shown in the graphic to now come from the other side, which will encourage left footed shots.

Teaching:

Server/Coach must play an accurate and fastball to force the child to kick the ball instinctively. If the coach is not confident, use a rolled service by hand. Encourage the children when playing the ball to use the right foot in the graphic example, but to have confidence to use the left foot when the practice is moved to the other side. Coach biases the service according to the ability of the child. If one player is lacking in confidence or technique play a soft pass that will draw the player nearer to the goal and make it easier to kick. With stronger players play a faster pass.

Target:

To see which group can score the most goals (if groups are uneven then make it how many goals can be scored with 20 shots).


Football/Soccer Session Plan Drill (Colour): 3v3 Game

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Football/Soccer Session Plan Drill (Colour): 3v3 Game
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3v3 Game (20 mins)

Objective:

To create a Jamboree atmosphere.

Children just play without any coaching

Organization:

Any number of players above 11 can create a Jamboree atmosphere. Consider joining up with another team who practice at the same time. If less than 12 players, make up three teams (of 3 or 4 players). Have a second activity area (such as the Circle Game) as one team waits their turn to play.

With 12 or more put in two fields or more, depending on numbers. With more than one field synchronize the play. The time-keeper starts the game for everyone with a long whistle, and signals the end of the quarters and the end of the games. One long blast signals the start of play.

A short blast signals the end of each quarter.

After the end of each quarter the substitutions/rotations take place and the game is recommenced as quickly as possible without a signal from the time-keeper.

Restart with an indirect free kick from the part of the field where the period ended with the kick taken by the team that was in possession.

A short blast, followed by a long blast signifies the end of the game at the conclusion of the fourth quarter.

Play 4-periods of two minutes. Try not to have more than 4 players on a team.

With 4, at the end of each period, the sub becomes the goalkeeper, the goalkeeper moves out onto the field. One field player comes off. After 4-periods each player will have played 3 quarters - once in goal and twice on the field. Use the same principle with 3 players or 5 players (equal time in goal and on the field). Teams work on a Round-Robin format.

Teaching:

Coaches have to work hard to say … nothing!

Target:

To enjoy the sheer fun of unadulterated soccer with plenty of opportunities to get touches of the ball and score goals.


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