Football/Soccer Session (Beginner): St. Thomas SC: Fundamentals (U6-U8):Session #4

Profile Summary

Ian McClurg
Name: Ian McClurg
City: Ancaster
Country: Canada
Rank: Elite – 2 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Square Dance with Sharks

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Football/Soccer Session Plan Drill (Colour): Square Dance with Sharks
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Square Dance with Sharks (20 mins)

Objective:

To start practice in a lively way with a fun warm-up.

Develop the fundamentals of dribbling and of screening the ball.

Organization:

Mark a square approximately 15 yards by 15 yards, depending on numbers.

Each player should have a ball. If not, use the "Change Soccer" principle: half the players inside the square, each with a ball, the remaining half outside the square, without a ball. Trade places when coach shouts "Change!" Use the progressions from previous Square Dances and the North, South, East and West activities. The big difference this time is that the coach becomes the Shark. And he is a ball-eating shark! The Shark will try to kick a player's ball out of the square.

If that happens, the player goes to retrieve the ball and after three magic toe-touches - Left, Right, Left - he/she can return to the square.

Teaching:

Encourage players to keep a careful eye on the Shark and stay out of his way.

If the Shark is coming towards a player, that player should turn away and keep his/her body between the Shark and the ball as a shield. Players need to look around to see where the rest are and not bump into them. See how many different ways they can turn with the ball.

Quick bursts of speed will take them away from the big - possibly slow! - Shark.

Target:

Not to get your ball eaten by the shark, while avoiding contact with other players and other balls.


Football/Soccer Session Plan Drill (Colour): Micro Soccer

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Football/Soccer Session Plan Drill (Colour): Micro Soccer
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Micro Soccer (15 mins)

Objective:

To give each player plenty of opportunity to kick the ball in a 3 vs 3 game.

To gain a fundamental understanding of the game of soccer.

Organization:

Field size 20 x 30 yards. Six-yard "boxes," marked by cones or lines, within which each designated goalkeeper may handle. Center line marked by cones/lines. Each player takes a turn in goal for two to three minutes. When ball goes out of play, game is restarted by:

Sideline - throw-in (or pass-in - opponents must stay 5-yards away.)

Endline - goal kick or corner kick (5-yard rule) depending on which player last touched ball.

After a goal, re-start with either goal kick or center kick (if center, opponents must retreat to own six-yard line). In practice with numbers greater than six, either have two 3 vs 3, or if less than 12, have three teams with a separate practice operating and rotate in and out of the 3 vs 3 game.

Teaching:

This is the introductory session for Micro Soccer. You will need to show just what a Throw-In is, but don't get bogged down on the correct technique of the Throw-In just yet (this is covered in Mack 1 & 2 in subsequent sessions). Encourage at least one player to go fully wide on goal kicks or when goalkeeper has ball in hands. Encourage goalkeeper to move off line to support attacks or to intercept through balls (this will take time, too!). Encourage players to pass, dribble and communicate with each other. On throw-ins, encourage non-throwing attacker to look for a forward shooting chance - and not to go too close to thrower.

Target:

To outscore opposition.


Football/Soccer Session Plan Drill (Colour): This Way/That Way

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Football/Soccer Session Plan Drill (Colour): This Way/That Way
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This Way/That Way (15 mins)

Objective:

To learn at an early age without the complications of a challenge, the correct GK diving technique in 1-on-1 situations. To prepare future goalkeepers to deal with for one of the most dangerous situations in soccer.

Organization:

Set out the practice as shown in Graphic A. If sufficient balls (one per player) work in pairs (Graphic A).

Try to keep groups as small as possible for greater repetitions.

Player facing the goal initiates the practiced by pointing to the ball "This Way" or "That Way."

In Graphic B, the Goalkeeper (at the front of the file) comes out and dives at the ball simulating the requirement in a real game. The Pointer having pointed, runs to the ball indicated, but does not try to kick the ball. The players then change. Or if more than two players, move to end of file and wait their next turn. Don't keep the activity going for too long, as it is basically a drill - a very important one nevertheless.

Teaching:

You can see the good technique of the keeper in Graphic B.

Hands must always lead, as they are the "protectors" and well as the "collectors."

Hands and head cover the near post and the body and legs cover the middle off the goal and the far post (in case they have to make a block in later years).

Goalkeepers have to come on a line inside the ball to enable them to dive outwards on their side - otherwise they are diving headfirst. They must go down early and slide on their side into the collecting/blocking position. If they go down late their legs will swing round and they may dive over the ball. Watch for the player who "corkscrews" and swings around to dive on the wrong side of the ball, i.e., that the body and legs are outside the line of the near post.

Target:

To learn the correct way of diving at an incoming player's feet that will protect the goal, but also protect the goalkeeper.


Football/Soccer Session Plan Drill (Colour): 3v3 Game

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Football/Soccer Session Plan Drill (Colour): 3v3 Game
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3v3 Game (20 mins)

Objective:

To create a Jamboree atmosphere.

Children just play without any coaching

Organization:

Any number of players above 11 can create a Jamboree atmosphere. Consider joining up with another team who practice at the same time. If less than 12 players, make up three teams (of 3 or 4 players). Have a second activity area (such as the Circle Game) as one team waits their turn to play.

With 12 or more put in two fields or more, depending on numbers. With more than one field synchronize the play. The time-keeper starts the game for everyone with a long whistle, and signals the end of the quarters and the end of the games. One long blast signals the start of play.

A short blast signals the end of each quarter.

After the end of each quarter the substitutions/rotations take place and the game is recommenced as quickly as possible without a signal from the time-keeper.

Restart with an indirect free kick from the part of the field where the period ended with the kick taken by the team that was in possession.

A short blast, followed by a long blast signifies the end of the game at the conclusion of the fourth quarter.

Play 4-periods of two minutes. Try not to have more than 4 players on a team.

With 4, at the end of each period, the sub becomes the goalkeeper, the goalkeeper moves out onto the field. One field player comes off. After 4-periods each player will have played 3 quarters - once in goal and twice on the field. Use the same principle with 3 players or 5 players (equal time in goal and on the field). Teams work on a Round-Robin format.

Teaching:

Coaches have to work hard to say … nothing!

Target:

To enjoy the sheer fun of unadulterated soccer with plenty of opportunities to get touches of the ball and score goals.


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