|Country:||United States of America|
|Rank:||Elite – 6 points|
Focus: Affecting the player's decision when pressure is traveling across to defend the ball. Player receiving the ball receives it in front of him/her with their back foot. Player is already facing the direction of the target.
Amount of Pressure: One defender - Pressure. Cover located centrally but slightly loose.
Type of Pressure: "Pressure" - Tight. As the ball travels from the #9 to the #7 / #11 the second defender transitions to becoming the first defender. Pressure angles body appropriately. First defender travels across to pressure the outside player transitioning from first to second defender. Depending on speed of defender's movement attacker may choose to cut in the opposite direction and use the defender's momentum against him/her; OR - If the defender approaches the attacker composed and blocks the angle for him/her to enter the center of the field can the attacker create space between them and the defender, down the flank, to cross the ball.
Decisions looking to affect:
1. Ability to identify amount of pressure being applied to the ball, as the player receives it. How is the defender closing down the space between them and the ball? Are they approaching the attacker from the front of them, or are they traveling across at an angle to force the attacker out? At what speed are they traveling?
2. Choice to open up on the back foot - further from the opponent, or receive the ball on the front foot to cut in the opposite direction of the defenders movement.
3. Recognition of the second defender. Is the second defender in a good spot to cover the first defender if I beat him/her? If so, what are to numbers going against us? Are we in favorable odds? If not, do I have a supporting player I can pass the ball to?
4. If the second defender does present themselves as a good option of support can the player with the ball beat the defender (cover) 1v1 after eliminating the first defender?
Review - (A) Outside Cut (B) V Move.
Introduce - (A) Dragback (B) Pull Push (C) Cryuff turn.