Football/Soccer Session (U6): TECHNICAL - DRIBBLING - MINI KICKS (NHP) (Start Time: 2014-04-05 09:00:00)

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Pro-Club: Red Bulls New York Academy

CP De Vera, Adult Member

Profile Summary

CP De Vera
Name: CP De Vera
City: New York
Country: United States of America
Rank: Elite – 7 points
Membership: Adult Member
Sport: Football/Soccer

Description

MICROS U4 & U5

9:00 AM - NOON


Football/Soccer Session Plan Drill (Colour): Main Theme

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Football/Soccer Session Plan Drill (Colour): Main Theme
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Main Theme (10 mins)

Organization:

20x30 yard area

Each player with a ball

Instructions:

Coach calls out to players, "I can do this...can you?"

- Examples: Toss ball in the air and clap before catching (add claps to make harder), Toss ball in the air and spin before catching, Kick ball up above your head and catch, Any Coerver technical touches, etc.

Coaching Points:

- Body control and coordination

- Hand & eye coordination

- Dexterity

- Spatial Awareness

Progressions:

- Judge difficulty based on group, challenge individually as well.


Football/Soccer Session Plan Drill (Colour): Main Theme II

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Football/Soccer Session Plan Drill (Colour): Main Theme II
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Main Theme II (10 mins)

Dribbling - MINI KICKS - Pacman & The Jellyfish

Organization:

20x30 yard area.

Instruction:

All players running around in the area trying to avoid the Pacman.

If tagged by the Pacman, Jellyfish has to stand frozen with both hans on their knees while a teammate tries to come pat them free.

Progression: Add additional Pacman(en).

Regression: Make space bigger.

Competitive: How many Jellyfish can you eat in a minute?

Coaching points:

Avoid being tagged by the Pacman(en).

Look for, and sprint into the open space.

Try to feint and change direction against Pacman(en).


Football/Soccer Session Plan Drill (Colour): Main Theme III

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Football/Soccer Session Plan Drill (Colour): Main Theme III
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Main Theme III (10 mins)

Dribbling - MINI KICKS - Pacman & The Jellyfish

Organization:

Same set up as prior screen

Instruction:

Same game as prior screen, now each Jellyfish and Pacman has a ball. If tagged, Jellyfish is frozen, and needs to be set free by teammate.

Progression: Add additional Pacman(en).

Regression: Make space bigger.

Competitive: How many Jellyfish can you eat in a minute?

Coaching points:

Avoid being tagged by the Pacman(en).

Look for, and sprint into the open space.

Try to feint and change direction against Pacman(en).


Football/Soccer Session Plan Drill (Colour): Main Theme IV

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Football/Soccer Session Plan Drill (Colour): Main Theme IV
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Main Theme IV (10 mins)

Dribbling - MINI KICKS - Pacman & The Jellyfish

Organization:

20x30 yard area.

Instructions:

- The Jellyfish are taking over the World, and have set up seahouses in 4 major cities (have the kids choose cities for each corner).

- All the Jellyfish must get from each city to city to relay news they've found about new cities.

- Jellyfish will dribble their ball as they travel and pass news on to the people in that city.

- If the Jellyfish get to the city, they are safe.

Coaching Points:

- Can they find and remember which city to go to?

- Can they get to the coty quickly?

- What do they have to lookout for? (The correct city, Other Jellyfish, Pacman, etc.)

Progressions:

- Add more Pacman(en)

- Add obstacles for the Jellyfish to swim around

Regressions:

- Make sea bigger

- Make cities bigger


Football/Soccer Session Plan Drill (Colour): Main Theme V

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Football/Soccer Session Plan Drill (Colour): Main Theme V
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Main Theme V (10 mins)

Dribbling - MINI KICKS - Pacman & The Jellyfish

Organization:

20x30 yard area

Goals

Instructions:

- Pacmen vs the Jellyfish

- First player in each line runs out and around their Pellet

- Ball is served to each player

- First to score in their own glass house gets a point for their team

Coaching Points:

- Quickness and agility to get out and around the pellet

- Head up to locate the traveling ball

- Good/positive 1st touch to get the ball out into space

- Head up to observe where goal is located

- Solid contact with shot

- Plant foot and follow through pointed at the glass house

Progressions:

- Players must score in opposite glass house

- Use only one ball instead of one each


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Custom Movement
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Pass
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Dribble
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Pitch Line 1
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Pitch Line 2
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Pitch Line 3
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Pitch Line 4
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