Football/Soccer Session (U6): U6_Week4_Transformers

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Pro-Club: Red Bulls New York Academy

Jeremy Williams, Adult Member

Profile Summary

Jeremy Williams
Name: Jeremy Williams
City: New Rochelle
Country: United States of America
Rank: Elite – 6 points
Membership: Adult Member
Sport: Football/Soccer

Description


Football/Soccer Session Plan Drill (Colour): Coach says Transformers

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Football/Soccer Session Plan Drill (Colour): Coach says Transformers
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Coach says Transformers

Organization:

Each player has a ball

Instructions:

Coach demonstrates diffferent movements with the ball. When coach says "Autobots Transform" Players have to copy what ever the coach transforms into....

Race car (Moves fast bigger touches)

Steam roller (Moves slower tight touches with pinky toes)

Jet plane

Optimun Prime

Coaching Points:

1) Can you copy the sound theses things make

2) If you are in a crowd can you look out for other transformers

3) can you use the right part of your foot to dribble the ball

Progressions:


Football/Soccer Session Plan Drill (Colour): Transformers

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Football/Soccer Session Plan Drill (Colour): Transformers
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Transformers

Organization:

Area dependent on number of players but 'Earth' is a bigger circular area then "Cybertron"

1 ball/pinnie per player

Instructions:

The Decepticons (players) have taken control of planet Earth (larger circular area).

Optimus Prime (coach) must attempt to make Earth safe again by ridding the planet of the Decepticons by shooting them with his blaster (striking his ball at the players, hitting their knee or anywhere below).

The Decepticons can transform into any type of vehicle to avoid getting hit by an Autobot blaster; a car to run really fast, or a jet to jump over the ball.

If a Decepticon leaves Earth or is hit by Optimus Prime's blaster they must transform into a flying machine and fly back through space to Cybertron (smaller circular area) where they are transformed into Autobots and collect a blaster for themselves before returning to Earth to help Optimus Prime.

Players start the game with pinnies on to designate themselves as Decepticons, but when they fly to Cybertron they remove them to transform into Autobots.

Before Autobots fly back to Earth they must first charge up their blaster (perform ‘x’ amount of ball mastery techniques).

Play until the Earth is safe from all Decepticons!

Coaching Points:

1. Try to get as close as possible to a Decepticon before shooting your blaster.

2. Make sure you know where on Earth the Decepticons are by looking up.

3. Try to make sure you aim for a Decepticon and not just shoot your blaster randomly.

Progressions:

1. R - Decepticons can only transform into ground vehicles (cars, trucks etc.) which means they can’t leave the ground (jump, dive) to avoid getting hit by an Autobot blaster.

2. P - An Autobot's blaster will only work if you shoot it properly (using designated part of foot – inside or laces, if players use their toes then their blaster miss-fires and can’t hurt a Decepticon).


Football/Soccer Session Plan Drill (Colour): Battle for Cybertron

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Football/Soccer Session Plan Drill (Colour): Battle for Cybertron
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Battle for Cybertron

Organization:

2 teams

Field split in half with 2 jails (oppposite corners) and 2 capture zones in each half

Equal amount of balls placed in each capture zone

Instructions:

All players are now on Cybertron. One team is the decepticons, the other team is the Autobots.

Players must get into opposing team's capture zone, retrieve a ball, then dribble it back to their zone.

The team who 'captures' all the balls first wins.

If a player runs into the opposing team's half, the player can be tagged. If tagged, the player must go to jail (in back corner of opposing team's half).

A player can be freed from jail if they or anyone else in the jail is tagged by a teammate. (Players cannot be tagged in their own half).

Players in the opposing team's capture zones cannot be tagged/player cannot go into their own capture zone.

If a player is tagged whilst in possession of a ball, the ball is placed back into the other team's capture zone.

Coaching Points:

1. Physical literacy

2. Decision-making and teamwork

3. Look for space/gaps and accelerate into it quickly to avoid defenders

4. Big touches when lots of space, little touches when less space

Progressions:

Add a 3rd central zone in which players can tackle each other for possession of a ball and may not be tagged.


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG

Organization:

Two puggs per field

One ball per field

Pinnies

Instructions:

3v3 (min) or 4v4 (max)

No corners

Restart with dribble in or kick-in

Coaching Points:

1. Awareness

2. Application of techniques

Progressions:


Arrow Large Line Straight 2px Arrow Medium Right
Movement
Arrow Large Line Straight 2px Arrow Medium Right
Pass
Arrow Large Line Straight 2px Arrow Medium Right
Dribble
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