Football/Soccer Session (U13): Dribbling: High School Team Camp (Start Time: 2013-08-12 17:30:00)

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Carl Spence, Adult Member

Profile Summary

Carl Spence
Name: Carl Spence
City: New Milford
Country: United States of America
Rank: Elite – 3 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Dynamic Warm Up

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Football/Soccer Session Plan Drill (Colour): Dynamic Warm Up
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Dynamic Warm Up

Organization:

As seen in diagram

deminsions 20X20 yards area

balls are 2yds apart

Instructions:

Have players run for 3-5 mins at moderate pace about 60%

Coaching Points:

Progressions:


Football/Soccer Session Plan Drill (Colour): No.s Game

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Football/Soccer Session Plan Drill (Colour): No.s Game
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No.s Game

Organization:

1. 20 x 20 yard area set up as shown

2.1 ball per player

Instructions:

1. Coach introduces each turn to group through demonstration (pull back, L-turn, cryuff, inside/outside cuts)

2. Coach then assigns each turn a number 1-5

3. Coach asks his players to dribble and execute a turn when number is called.

4. If wrong turn is executed or turn is executed too slow player has to do toe taps/jumping jacks

5. Play for a set time, player with the least mistakes made is the Turning Champ

Coaching Points:

1.Change of speed

2.Change of direction

3. Acceleration after Turn

Progressions:

1. Coach calls 2 numbers for a combination of turns.

2. Change the numbers for different turns or add more numbers to incorporate ball mastery techniques example Boxes/penguins


Football/Soccer Session Plan Drill (Colour): Unopposed

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Football/Soccer Session Plan Drill (Colour): Unopposed
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Unopposed

Organization:

Area is about a 30X30 yard area depending on numbers

Players in display = 8V8

Orange cone area is Jail = 4X4yd square

Red cone area is Home Base = 8X8

Balls in Home base should be as much as number of players on each team

Instructions:

1. Each team starts with a team name

2. Teams are then given a half and a home base with a Jail in their half

3. Players from each team has to leave their half and try to get into opposition's home base to steel a ball

4. Once on enemy turf oppposition is allowed to tag player

5. If player gets tagged he/she must go to jail on enemy turf

6. Once a player gets inside enemy base he/she is safe until he leaves enemy base for home

7. Players are only allowed to take one soccer ball each time the enter enemy base

8. Players can decide to go rescue a teammate from jail or take a ball back home once they enter enemy turf. THEY CANNOT DO BOTH

9. If a player comes to rescue teammate from jail everyone that is in jail is allowed a free walk back home

10. GAME IS WON WHEN ALL THE BALLS ARE MOVED TO ONE HOME BASE OR ALL THE MEMBERS OF ONE TEAM ARE IN JAIL

Coaching Points:

1. Awareness - players should look for open spaces to make their runs without getting tagged

2. Decision Making - players should constantly be making decisions whether to attack opposition's base or defend their's, whether to save a teammate in jail or take a ball from oppostion's base

3. Acceleration -players should pick the right moments to make their sprints so they don't get caught by opponents

Progressions:

1. Players have to dribble ball back to home base after capture


Football/Soccer Session Plan Drill (Colour): Opposed

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Football/Soccer Session Plan Drill (Colour): Opposed
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Opposed

Organization:

Area is about a 30X30 yard area depending on numbers

Field space is then divided into thirds

Middle 3rd between green line represents neutral area

Players in display = 8V8

Orange cone area is Jail = 4X4yd square

Red cone area is Home Base = 8X8

Balls in Home base should be as much as number of players on each team

Instructions:

1. Each team starts with a team name

2. Teams are then given a third with a home base and a Jail

3. Players from each team has to leave their third and try to get into opposition's home base to steel a ball

4. Once on enemy turf oppposition is allowed to tag player

5. If player gets tagged he/she must go to jail on enemy turf

6. Once a player gets inside enemy base he/she is safe until he leaves enemy base for home

7. Players are only allowed to take one soccer ball each time the enter enemy base

8. Players can decide to go rescue a teammate from jail or take a ball back home once they enter enemy turf. THEY CANNOT DO BOTH

9. If a player comes to rescue teammate from jail everyone that is in jail is allowed a free walk back home

10. If player successfully dribbles into neutral area without getting tagged the oppostion can still get their ball if the challenge for it and knocks the ball out of bounds before player can get the ball into his/her home turf

11. Player does not go to jail if he/she loses the ball inside the neutral zone. However, the ball goes back to opposition's base

12. Inorder to get a ball from opposition, a player has to successfully avoid getting tagged while on enemy turf, then protect ball from challenges while in neutral zone. Ball is safe once you cross over into you home turf with it in your position

13. GAME IS WON WHEN ALL THE BALLS ARE MOVED TO ONE HOME BASE OR ALL THE MEMBERS OF ONE TEAM ARE IN JAIL

Coaching Points:

1. Awareness - players should look for open spaces to make their runs without getting tagged

2. Decision Making - players should constantly be making decisions whether to attack opposition's base or defend their's, whether to save a teammate in jail or take a ball from oppostion's base

3. Acceleration -players should pick the right moments to make their sprints so they don't get caught by opponents

4. Proper dribbling techniques

5. Use of body/sheilding technique to protect ball from challenges when in neutral area

Progressions:

1. Game is timed to ensure players think faster under pressure


Football/Soccer Session Plan Drill (Colour): Condition Game

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Football/Soccer Session Plan Drill (Colour): Condition Game
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Condition Game

Organization:

- 8 players playing 4V4 set up as shown

- 20X20 yard playing area

Coach becomes referee

Instructions:

Players are encourage to pass when the see an open player

And shoot when they dont

Coaching Points:

- Use laces to shoot at all times

- Players should communicate I'm open to teammates when they are in good positions

- Players should SHOOT when they see no option to pass

Progressions:

1. Players must shot before half field and only score in opposition half it its a rebound.


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