Football/Soccer Session (U16): Midfield and Attacking Combination Play

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Pro-Club: FAW Coach Ed

Benjamin Sohier, Adult Member

Profile Summary

Benjamin Sohier
Name: Benjamin Sohier
City: Telford
Country: United Kingdom
Rank: Elite – 0 points
Membership: Adult Member
Sport: Football/Soccer

Description

Working on Combination and Interlink play between Midfield and Attacking Units with a view to creating and scoring.


Football/Soccer Session Plan Drill (Colour): Warm-Up

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Football/Soccer Session Plan Drill (Colour): Warm-Up
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Warm-Up (10 mins)

Organisation

30x40m playing area (Avoid squared pitches)

7v7 (Red v Blue)

2 "end" players from each team on outside of area.

Coach to be "ball master" and play into any team/player.

Aim is to work the ball from one end player to another.

If there is a successful pass into end player, passer swaps with that end player receiving.

Focus

High tempo (match speed)

Combination and link up play between players and teams

Communication

"Switch" brain on

Lots of touches on the football

Competitive and exciting - influence player arousal


Football/Soccer Session Plan Drill (Colour): Function

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Football/Soccer Session Plan Drill (Colour): Function
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Function (20 mins)

Organisation

- 70x40 area (or half pitch) split into Thirds

- 14 Players

- 8v6 Attacking Overload

- Attackers (Blues) setup in a 1-2-3-2 formation

- Defenders (Reds) setup in a 1-2-2-1 Formation

- Blues have free roam through all thirds

- Reds locked to their third

- Ball starts with Blue GK

- Play out to either Blue Defender (Red ST to apply passive pressure but not tackle)

- Blue CM to drop into area 1 to receive (unnopposed)

- Play through area 2 (Midfield zone), combine with Midfield and Attacking Unit to score.

- If Reds win possession back, can they score into opposite goal within 15 seconds.

- If Blues score, ball starts back with Blue GK

Coaching Points

- Awareness of own receiving situation and location of other support players. Check shoulder - create a mental image/picture.

- Quality of first touch; directional, immediate control, larger touch to open out or travel

- Pass; speed/strength, accuracy, appropriatness, receiver preferences or skill set, feet or space, floor or aerial.

- Speed of play; create gaps/space and exploit them, split opposition, 1-2 touch.

- Speed of thought; decision making, when to pass, when to dribble, chance/space creation, opposition weakness/unbalance.

- Quality of support and movement, on, off and away from the ball. Help the player on the ball. Attacking to generate 2-3 options for passer at all times. Type of run; arced, bent, straight, in behind, to feet, space.

- Attacking lines and corridors on pitch; try to occupy 4/5 corridors (width) and differing lines (depth). Again helps to split opposition and create space for receiver.

- End product; shot - chipped, driven, placed, pass and cross - appropriate, back/front post, central, edge, support runs.

- Inventive and creative combination play; roam between area 2 and 3, drop deep to receive, fill space created by another run, 1-2 touch, one-twos, flair play.

- Body position to receive; open out or protect/hide ball

- Pitch geography in relation to other attackers, defenders and goal(s).

Progression(s)

- Introduce offside line in area 3; either cones set by coach or active line set by defending team

- Red ST can now tackle in area 1

- Red can free roam

Regression(s)

- Red midfielders in area 2 become passive defenders


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG (25 mins)

Organisation

- Half pitch + 15m.

- 16 Players

- Attackers (Blues) setup in a 1-3-3-2 Formation

- Defenders (Reds) setup in a 1-3-3-1 Formation (additional ST may be added at a later stage)

- Ball starts with Blue GK, play out to any Blue Defender, try to play through midfield 3, combine and score

- If Blues score, ball starts back with Blue GK

- If Reds win the ball back, 15 seconds to score into opposite goal

- Work on midfield and attacking unit combination and interlink play

- Offside line active indicated by cones/flags. (set appropriately)

Coaching Points

- As per function

- Drag and split opposition for overload to come into play.

- Play to create a 2v1 in dangerous attacking area

- Make pitch as wide and long as possible

- Consider opposition counter attack; anchorman in midfield, ability to defensively recover quickly and efficiently.

- Ruthless; play to win, take chances and oppourtunities.

Progression(s)

- Offside line now set by defending team

- Introduce additional Red ST, increase press and decrease time/space for Blue team initating attacks

Questions

What if?

Why?

How?

When?

Where?

What?

Who?


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Movement
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Pass
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Dribble
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