Football/Soccer Session (Beginner): Goalkeeping week 2 (Start Time: 2014-09-16 18:30:00)

Profile Summary

Daniel Martin
Name: Daniel Martin
City: Warwick
Country: United States of America
Rank: Elite – 1 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Warm Up

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Football/Soccer Session Plan Drill (Colour): Warm Up
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Warm Up (10 mins)

Setup:

Cones 8 yards apart, as shown. Each GK starts in the middle of the two cones, 1 yard out from the mid line, no balls.

Revisiting side-stepping:

• The idea of the exercise is to mirror the partner’s movement as quickly as possible.

• One GK starts by taking the lead and must try to side step to one of the cones and touch with their hand, while the other GK mirrors their movements at the same time.

• The lead GK must try and fake the mirroring GK out by moving quickly side to side before making a move to one of the cones.

• GK’s takes three turns at leading, and then switches. Repeat two or three times.

• Focus on keeping the body in the starting position and hands up.

• Reinforce the idea of reducing the amount of ‘splashes’ the GK’s make with

their feet (see in handling & footwork session)

• This can be run as a competition.


Football/Soccer Session Plan Drill (Colour): Intro to Diving

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Football/Soccer Session Plan Drill (Colour): Intro to Diving
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Intro to Diving (10 mins)

Part 1

Setup:

Cones 8 yards apart, as shown. Each GK starts in the middle of the two cones, 1 yard out from the mid line,

no balls.

Part 2

Setup:

Cones 8 yards apart, as shown. Each GK starts in the middle of the two cones, 1 yard out from the mid line, each GK starts with a ball in their hands.

Introduction to diving

• Part 1 setup – The same idea of mirroring the lead GK applies, but this time the lead GK will make a dive to one cone or the other.

• The GK’s must focus on using the correct diving technique when making their dive to the cones. Starting without a ball means they will be able to do this and not focus on the ball.

• Part 2 setup – The exercise will now be performed with a ball, which means more emphasis on the tecnique so the GK’s do not lose control of the ball.

• The GK must keep control of their body and the ball and finish in the end position.

• This can be run as a competition.

Emphasise on the leading their dive with the hands/ball first to the cone so they dive in a forward motion.


Football/Soccer Session Plan Drill (Colour): Core Skill 1

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Football/Soccer Session Plan Drill (Colour): Core Skill 1
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Core Skill 1 (15 mins)

Setup:

20x20 grid, each GK starts with a ball in their hands.

• In pairs, the GK’s move around the grid by side stepping, covering the most amount of space, with the aim of keeping as much distance between the partners as possible.

• On the coaches command of ‘GO!’, the GK’s must place the ball down on the floor with two hands, and as quickly as possible go and dive onto their partner’s ball with the correct diving technique.

• GK’s must finish in the end position.

• The key is to keep their own on their partner so they know where they are at

all times, and also to keep aware of their surroundings when they are going

to the ball.

• Introduce a competition to see which partner can get to their partner’s ball

quickest each time.

• Advance – one the GK has got to their partner’s ball, have them hold in the

end position until the second command of ‘GO!’, at which point they must leave the ball and go back to their own and dive on the other side of the body to the first dive. This can be repeated more times over.


Football/Soccer Session Plan Drill (Colour): Core Skill Con....

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Football/Soccer Session Plan Drill (Colour): Core Skill Con....
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Core Skill Con.... (15 mins)

Setup:

20x20 grid, each GK starts with a ball in their hands. Scatter cones an equal distance apart across the grid.

• The same principal applies as the initial practice, except this time the GK must now place the ball down with two hand, touch a cone and then go and dive on their partner’s ball.

• This can be progressed to touching two or three cones.

• The GK must then do a complete rotation around a cone in the side stepping

position, before they go and dive on their partners balls.

• This can be progressed to two or three cones.

• Advance - one the GK has got to their partner’s ball, have them hold in the

end position until the second command of ‘GO!’, at which point they must leave the ball and go back to their own and dive on the other side of the body to the first dive. A second rotation around a cone can also be added on the before the second dive.

• This can either be run with or without competition.


Football/Soccer Session Plan Drill (Colour): Cond game

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Football/Soccer Session Plan Drill (Colour): Cond game
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Cond game (20 mins)

Game:

• The game is set up with two goals (or two cones 8 yards apart) which are set 10 yards apart. The coach is situated between the two goals with all of the balls.

• The group is split into teams; one half located at cone 1 and the other half at cone 2.

• The players at cone 1 are the GK’s and the players at cone 2 are the shooters.

• One the coach’s command, the goal keeper leaves his cone and side steps into the first goal. At the same time, the player on cone 2 leaves their cone, and runs

around cone 3 to take a short shot from the coach’s pass.

• Once the player either scores, misses, or the shot is saved, the GK must recover and side step into the second goal, while the shooter will run around cone 4, to

take a long shot.

• Once both shots have been made, the player’s recover any balls that missed and switch lines.

• Points can be scored by either making a save, or scoring a goal. An individual running score is kept to see who scored the most points at the end.

• This is a game to help footwork, handling and diving.


Football/Soccer Session Plan Drill (Colour): Conditioned game 2

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Football/Soccer Session Plan Drill (Colour): Conditioned game 2
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Conditioned game 2 (20 mins)

Goalie Wars

Setup:

Mark a field up 30x30 with a goal at each end (preferably a full size goal, but cones work if not available). Mark a halfway line and put balls in the goals.

Game:

• Group split into two teams, and within the teams, the GK’s select a partner to work with.

• The game starts with one pair from each team starting together in the goals. They are both the GK’s and can save the ball. Both teams take it in turns to shoot

against the opposing GK’s from their own half, switching which GK takes the shot each time.

• Once a team scores two goals against their opposing GK’s, they knock that team out, and they are replaced by a new pair that are waiting behind the goal.

• Each time a GK misses the goal on a shot, they have to run to get the ball as quick as they can, and giving the opposing team an advantage momentarily. The

game continues even if both GK’s have missed and are retrieving their balls.

• Once a team win two games in a row, they come out and a new pair come in.


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Movement
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Custom Movement
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Pass
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Pitch Line 1
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