Football/Soccer Session (U7): yonkers camp 7/9, passing-inside, ages6-7

Club Logo

Reseller-Club: Premier Users' Club

Robeson Hilton, Adult Member

Profile Summary

Robeson  Hilton
Name: Robeson Hilton
City: Baldwin
Country: United States of America
Rank: Elite – 0 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Main Theme

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Main Theme
Save Image: Football/Soccer Session Plan Drill (Colour): Main Theme

Main Theme

Organization:

1.20 x 25 yard area set up as shown

2.12 players set up as shown

Story/Description:

1.Taggers have 30 seconds to catch all the players

2.If the taggers catch a player they must stand with their legs open to make a tunnel and shout for help

3.To be freed, another player must crawl through their tunnel and out the other side

Coaching Points:

1.Keep your head up to see where the taggers are

2.Use changes of speed and direction to get away from the taggers

Developments:

1.P – Play with a smaller area

2.P – Add more taggers

3.R – Reduce the number of taggers

4.R – Make the area bigger


Football/Soccer Session Plan Drill (Colour): Mai Theme

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Mai Theme
Save Image: Football/Soccer Session Plan Drill (Colour): Mai Theme

Mai Theme

Organization:

20x30 players are placed on one side of the grid

Instructions:

players are instructed to run without ball to other side without ball, avoiding the cannon balls that are being played through grid by coach. If player is struck by ball they join the coach as a cannonballer. The last players remaining win game.

Coaching point:

Change speed direction

awareness

headup when dribbling and running

messi and ronaldo dribbling to change speeds

Progressions:

players run with their own ball


Football/Soccer Session Plan Drill (Colour): Main activity - Transformers

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Main activity - Transformers
Save Image: Football/Soccer Session Plan Drill (Colour): Main activity - Transformers

Main activity - Transformers

Organization:

25x circle area or square area

5x circle area

1 ball per player

1 pennie per player

Instructions:

1. The Decepticons (players) have taken control of planet Earth (larger circular area)

2. Optimus Prime (coach) must attempt to make Earth safe again by ridding the planet of the Decepticons by

shooting them with his blaster (striking his ball at the players hitting their knee or anywhere below).

3. The Decepticons can transform into any type of vehicle to avoid getting hit by an Autobot blaster; a car to run

really fast, or a jet to jump over the ball.

4. If a Decepticon leaves Earth or is hit by Optimus Primes blaster they must transform into a flying machine and fly

back through space to Cybertron (smaller circular area) where they are transformed into Autobots and collect a

blaster for themselves before returning to Earth to help Optimus Prime.

5. Players start the game with pinnies on to designate themselves as Decepticons, but when they fly to Cybertron

they remove them to transform into Autobots.

6. Before Autobots fly back to Earth they must first charge up their blaster (perform ‘x’ amount of balls mastery

techniques)

7. Play until the Earth is safe from all Decepticons!

Coaching Points:

1. Try to get as close as possible to a Decepticon before shooting your blaster.

2. Make sure you know where on Earth the Decepticons are by looking up.

3. Try to make sure you aim for a Decepticon and not just shoot your blaster when you can as it may end up in outer space and take a long time for you to get it back.

Developments:

1. R- All Decepticons can only transform into ground vehicles (cars, trucks etc.) which mean they can’t leave the ground (jump, dive) to avoid getting hit by an Autobot blaster.

2. P- An Autobots blaster will only work if you shoot it properly (using designated part of foot – inside or laces, if

players use their toes then their blaster miss-fires and can’t hurt a Decepticon).


Football/Soccer Session Plan Drill (Colour): Bank Robbers 2

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Bank Robbers 2
Save Image: Football/Soccer Session Plan Drill (Colour): Bank Robbers 2

Bank Robbers 2

Dribbling - MINI KICKS - Bank Robbers

Organisation:

30x40 area with 4 5x5 squares in each corner.

Instructions:

Once all the balls have been retrieved from the middle and brought back to the corners, on coach command, teams have 1 minute to go "rob" the other corners to try to get more balls into their corner. Players can opt to go steal balls, or they can choose to defend their bank.

Progression: Prohibit players from staying inside their own corner.

Regression: Allow players to stay inside their own corner.

Competitive: How many can your team steal (defend)?

Coaching points:

Outside (pinky-toe) for close control.

Laces for fast, longer distance dribbling.

Heads up to locate players coming to steal.

Head up to locate players trying to defend while stealing.


Football/Soccer Session Plan Drill (Colour): Capture the Flag (II)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Capture the Flag (II)
Save Image: Football/Soccer Session Plan Drill (Colour): Capture the Flag (II)

Capture the Flag (II) (15 mins)

Organization:

20 x 30 yard are set up as shown

2 groups of 5 players

Description:

1.The group is divided into two teams

2.Each team chooses their own team name

3.Games starts, each team must cross to the other side of the field to capture a ball

4.If player is tagged before making it inside the box with the balls, they must return home

5.If player makes it into the box, they are safe until they leave the box with the ball

6.Player must try to bring the ball back to their home before getting tagged; if tagged, they must replace the flag and return to their side empty handed and start again

7.If they make it to their side before getting the ball stolen, they are safe

8.Can only bring one ball back at a time

Coaching Points:

1.Head up to see defenders and open space

2.Find window of opportunity (when to go/when to wait)

3.Change of direction and speed

4.Agility and body control to avoid taggers

5.Keep the ball close

Progressions:


Arrow Large Line Straight 2px Arrow Medium Right
Movement
Arrow Large Line Straight 2px Arrow Medium Right
Dribble
Arrow Large Line Straight 2px Arrow Medium Right
Pitch Line 1
To link this page so that even non-Members can see it, copy paste this URL