Football/Soccer Session (Academy Sessions): Greenburgh-Spring-Camp-Day-1-Space (Start Time: 2014-04-14 09:05:00)

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Jeremy Williams

Profile Summary

Jeremy Williams
Name: Jeremy Williams
City: Palo Alto, CA
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer

Description

Space Themed Spring Break Camp Day 7-9 year Olds


Football/Soccer Session Plan Drill (Colour): International Space Station (red light/green light)-

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Football/Soccer Session Plan Drill (Colour): International Space Station (red light/green light)-
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International Space Station (red light/green light)- (20 mins)

Organization:

-20 x 40 yard area, as shown

-(2) 5 x 5 areas within main area, one made with green cones and one with yellow

Instructions:

-International space station- red light green light-

-The players are pilots and their soccer balls are the space ships. They are flying arund the space zone. Coach says red-light to stop and green light to go. As the players move in the area they have to keep moving or the space alien (the coach will get them--10 toe taps) Players also have to make crazy space sounds as they are flying.

-The third command is ''Land in Green" or "Land in Yellow" all the players have to find their way into the green or yellow docking zone, they have to dribble in tht zone until the coach says "back to space"

Coaching Points:

1) Positive first touch out of the feet

2) Play with the laces of the foot closet to the ball

3) Fewest number of touches to cover the distance quickly

4) Run in a straight line

5) Keep head up to see in front

6) In tight spaces, keep the ball close messi

Progressions:


Football/Soccer Session Plan Drill (Colour): Galaxy-Quest

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Football/Soccer Session Plan Drill (Colour): Galaxy-Quest
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Galaxy-Quest (15 mins)

Organization:

-Same area from warm-up divided down the middle

-(4) 5 x 5 yard boxes, one in each corner

Instructions:

Players start by dribbling their spaceships (soccerballs) in their Solar system (Their own square) then when coach yells 'warp speed forward' players dribble clockwise from their solar sytem to the next. The first team to get all of their astronauts and spaceships to the next solar system wins a point first to 5 wins. ('Warp speed backwards" is the same only counter clockwise)

Coaching Points:

-Positive first touch out of the feet

-Play with the laces of the foot closet to the ball

-Fewest number of touches to cover the distance quickly

-Run in a straight line

-Smaller touches as the space becomes less

Progressions:

P-Warp speed diagonal-Players go accross grid

P-Coach holds up a pinnie that the players have to indentify as thy're commuting between solar sytems


Football/Soccer Session Plan Drill (Colour): Monsters vs Aliens

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Football/Soccer Session Plan Drill (Colour): Monsters vs Aliens
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Monsters vs Aliens (15 mins)

Organization:

-Same 20 x 40 yard area divided down middle 1/2 set up for rocket fuel race, 1/2 set up for monsters vs aliens.

Instructions:

2 groups of 6 players each-Blue pinnies are aliens, Yellow pinnies are monsters. Players start lined up on one of the. The object is to get to the other side with out running into another playrs. On the coches command players "charge" players race from their side to the other side. If they run into some one they have to go back to the other side and start again. After a few practice runs we will play for points the first to get to the other side wins. After a while I will spread bibs(Space Gems) on the ground on either side players players will pick up the space gems and continue to dribble, the team that gets the most gems the fastest wins.

Coaching Points:

1) Positive first touch out of the feet

2) Play with the laces of the foot closet to the ball

3) Fewest number of touches to cover the distance quickly

4) Run in a straight line

5) Smaller touches as the space becomes less

6) Head up to avoid collisions

Progressions:


Football/Soccer Session Plan Drill (Colour): Rocket Battery Race

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Football/Soccer Session Plan Drill (Colour): Rocket Battery Race
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Rocket Battery Race (15 mins)

Organization:

-In one half of the grid from the warm-up players dvided into 4 groups of 3

-4 x 4 squares in each corner.

-13 Soccer balls in the middle

Instructions:

-Its the year 2050 and and humans have colonized space. With our newly invented technology we can fly almost as fast as the speed of light. Each team is a space colony at one of the four cornrs of the galaxy, in the middle are the space ship batteries (soccerballs) Each group sends one astronaut out at a time to the middle of the galaxy to get a battery. When that astonaut gets back the next one goes, after the soccer balls (spacebatteries) in the middle are gone, astronauts can go to the other galaxies to get bastteries. The first space colony to get 4 spaceship batteries wins.

Coaching Points:

1) Positive first touch out of the feet

2) Play with the laces of the foot closet to the ball

3) Fewest number of touches to cover the distance quickly

4) Run in a straight line

5) Smaller touches as the space becomes less

Progressions:

R-Add another socce ball


Football/Soccer Session Plan Drill (Colour): Solar-System Trip

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Football/Soccer Session Plan Drill (Colour): Solar-System Trip
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Solar-System Trip (15 mins)

Organization:

-Using zone from warm-up with a cirlce of yellow cones in the middle and red blue green and yellow cones around the outside.

Instructions:

-Players start by freely dribbling in zone-If they do go out of the zone they have to do 10 toe taps to get back in. When coach says 'Orbit' the players must orbit, (dribble around) as many planets as possible.

Coaching Points:

1) Quick touches in tight spaces

2) Using multipe parts of foot to get around the cones

3) Big toches in open spces, dribbl with the pinky toe.

Progressions:

P-Must get back to the center, and go throughthe sun each time before going to orbit another cone(Planet)


Football/Soccer Session Plan Drill (Colour): Conditioned Game

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Football/Soccer Session Plan Drill (Colour): Conditioned Game
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Conditioned Game (20 mins)

Organization:

-20 x 40 yard area, set up as shown.

-12 players two teams of 6.

Instructions:

-Players are divided into two teams of 6.

-They can score through any of the goals from any side.

-If they pass from one side of the gate to the other connecting with a teamate they get one point.

-If they dribble through the gate they can turn and go through the same gate for two points.

-First team to 10 points wins.

Coaching Points:

1) When your team has possesion spread out to create space to dribble into.

2) Observe unopposed teammates and pass to them.

3) Observe open space and dribble to score.

4) Be creative and imrpovise.

Progressions:

P-Place goals at either end to introduce transistion

R-More Goals


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