Football/Soccer Session (U14): U14 Session 16 : Drill, Function & SSG - Attacking in the Final Third in a 4-2-3-1 (Start Time: 2016-07-23 16:50:00)

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Pro-Club: NEWTOWN AFC

Paul Inns, Adult Member

Profile Summary

Paul Inns
Name: Paul Inns
City: Newtown
Country: United Kingdom
Rank: Elite – 7 points
Membership: Adult Member
Sport: Football/Soccer

Description

Attacking in the Final Third


Football/Soccer Session Plan Drill (Colour): Movement Pattern

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Football/Soccer Session Plan Drill (Colour): Movement Pattern
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Movement Pattern (5 mins)

Movement Patterns:

Effective team movement requires intelligent well-timed co-ordinated runs into space.

Movement patterns are useful in giving players options & ideas.

The overall strategy of the team will be reflected in the movement and set up of players.

Movement off the ball is 90% of the game - or more.

In order to be effective, movement offf the ball must be executed at the right time. Moving too early or too late is not effective and will result in wasted running with no purpose.

Wherever the ball is there should be coordinated well-timed movement between 2-4 players. The rest of the team does not run around - they wait. As the ball moves, the players around the ball start to move - forming triangles and diamonds. Eventually, when the ball is being passed around, a penetrating run through or out wide will happen to unlock the defence.

Wingbacks main job is to provide width in attack.

However, once in the attacking third, wingbacks are free to cut inside.

In the above example, RFB has pressed forward.

Effect RFB - RFB will advance - and once in the attacking third will have to decide - aim for the touchline and cross; cuts in and either got it alone exploiting the space left by the RMF or seek to play into another players feet or play a through ball. Good decision making is essential. If RFB seeks to cross the ball - to where? near post? Near post will be covered by No.9; Penalty spot - covered by No.10? Far post - covered by No.11?

Effect RMF - cuts inside initially, but then interchanges with RFB as RFB cuts inside - creating an overlap option on the wing if need be - or a through ball. If RFB keeps wide and tries to hit the touch line, RMF will provide support - and also defensive cover for RFB.

Effect No. 8 - provides some support - perhaps with a view to a switch of play - or penetrating through ball or playing into No.9's feet - but also provides defensive balance.

Effect No.9 - looks to make runs behind the defence - waiting for a through ball from RFB. However, if a cross is more likely, aims to cover the near post.

Effect No.10 - looks to make runs behind the defence - waiting for a through ball from RFB. However, if a cross is more likely, aims to cover the space between the penalty area and the six yard box.

Effect No. 11 - looks to make runs behind the defence - waiting for a possible through ball. However, if a cross is morelikely, aims to cover the back post to edge of 6 yard box area - coming around the back.

Effect No.3 - To make the team less vulnerable to a counter attack, No.3 would not push forward as aggressively as the RFB. Will await a possible switch of play or cover the area around the edge of the area in the event of a cross.


Football/Soccer Session Plan Drill (Colour): Drill

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Football/Soccer Session Plan Drill (Colour): Drill
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Drill

Organisation

Split players into 4 equal lines and allocate roles of blue No.8 & Blue No.9.

Blue No.8 & Blue No.9 to be approx 30 yards apart.

Set up two mini goals just behind, and to each side of Blue No.9

Instructions

Blue No.8 passes the ball to Blue No.9.

As he does so, the first player in each line proceed forward.

Blue No.9 seeks to lay the ball off to a player, who upon receipt must then pass the ball to another player who must try to pass the ball into the opposite mini goals - therefore in effect a diagonal pass- 2 passes in total.

Rotate Blue No. 8 & 9 periodically.

Conditions

After the initial pass from Blue No.9, the ball cannot be passed backwards.

Initially, Players must remain on their straight line.

Coaching Points

Good control and accurate passing with good weight. Opening up the body to receive the ball on the front foot.

Timing of runs to create a passing line.

Pass the ball into space rather than into feet?

What's the trigger? Communication? Player looking up?

Avoid players being on the same line.

Progressions

1. 3 passes before shooting.

2. 4 passes before shooting.

3. Introduce manequins to represent defenders - Players must adjust accordingly when passing or seeking to create a passing line

4. Players can move from their own line, but must remain within the shaded channel - but never on the same line.

5. As Blue No.8 plays the ball in to Blue No.9, he calls the name of the player that Blue No.9 must pass the ball to. Can Blue No.9 adjust his body position accordingly?

6. As above, but Blue No.8 calls two names - first name is the player Blue No.9 must pass to; second name is the player that the player receiving the ball from Blue No.9 must pass to.

7. Two touch only

8. One touch only


Football/Soccer Session Plan Drill (Colour): 6v6 Phase of Play

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Football/Soccer Session Plan Drill (Colour): 6v6 Phase of Play
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6v6 Phase of Play (15 mins)

Organisation

Set up pitch as above.

Split players into two teams of 7 Blue and 6 Red players plus a server.

Blue team to play a 4-2 with GK.

Red team to play a 2-3-1.

Red team to be coached.

Instructions

Play commences with Yellow Server.

Red team seek to score on the keeper while the blue team look to score in either small goal.

Red team are encouraged to interchange movements when in possession - as a minimum, all players immediately surrounding the player in possession must seek to make moves to create passing lines, or space for others to exploit. Remaining players look to exploit any spaces left by defensive players.

Conditions

Blue team must score within 5 or fewer passes after a turnover.

Coaching Points

Effect Red 6 - Play maker - will provide defensive balance.

Effect Red 7 - retains width in the centre of the pitch; Looking for through balls when possession is on the otherside of the pitch; Good movement is essential - creating triangles of play, and movement patterns with Red 9 & 8 for example or Red 9 & 10;

Effect No. 8 - provides some support - perhaps with a view to a switch of play - or penetrating through ball or playing into No.9's feet - but also provides defensive balance. Good movement is essential - creating triangles of play across the pitch;

Effect No.9 - looks to make runs behind the defence - waiting for a through ball. If ball is played into feet, can he turn and attack the defence of lay off to Red 11, 10 or 7?

Effect No.10 - looks to make runs behind the defence - waiting for a through ball from RFB. Gove movement is essential - looking to create triangles and diamonds across the pitch. Generally plays a slightly deeper role than Red 9, but open to switch.

Effect Red 11 - retains width in the centre of the pitch; Looking for through balls when possession is on the otherside of the pitch; Good movement is essential - creating triangles of play, and movement patterns with Red 9 & 8 for example or Red 9 & 10;

Progressions

1. Ball to be played below head height only;

2. No.9 to play a false No.9 role - playing deeper - alongside No.10 - drawing defence out and making blue team more vulnerable to a ball behind and therefore utilising Red teams pace.


Football/Soccer Session Plan Drill (Colour): 8v6 Phase of Play

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Football/Soccer Session Plan Drill (Colour): 8v6 Phase of Play
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8v6 Phase of Play (15 mins)

Organisation

Use a half pitch - with two mini goals on the half way line.

Split players into two teams of 7 Blue and 8 Red players plus a server.

Blue team to play a 4-2 with GK.

Red team to play a 2-2-3-1.

Red team to be coached.

Instructions

Play commences with Yellow Server.

Red team seek to score on the keeper while the blue team look to score in either small goal.

Red team are encouraged to interchange movements when in possession - as a minimum, all players immediately surrounding the player in possession must seek to make moves to create passing lines, or space for others to exploit. Remaining players look to exploit any spaces left by defensive players.

Conditions

Blue team must score within 5 or fewer passes after a turnover.

Coaching Points

Effect Red No.2 - role is to aggressively will advance - and once in the attacking third will have to decide - aim for the touchline and cross; cuts in and either got it alone exploiting the space left by the Red No.7 or seek to play into another players feet or play a through ball. Good decision making is essential. If Red No.2 seeks to cross the ball - to where? near post? Near post will be covered by No.9; Penalty spot - covered by No.10? Far post - covered by No.11? Realtionship with Red No.7 is critical - never on the same line and never in the same channel. Movement patterns with Red No.7&9 - creating triangles of play. If the ball is on the opposite wing - must take up a deeper role providing defensive balance.

Effect Red No.3 - role is to aggressively will advance - and once in the attacking third will have to decide - aim for the touchline and cross; cuts in and either got it alone exploiting the space left by the Red No.11 or seek to play into another players feet or play a through ball. Good decision making is essential. If Red No.3 seeks to cross the ball - to where? near post? Near post will be covered by No.9; Penalty spot - covered by No.10? Far post - covered by No.7? Realtionship with Red No.11 is critical - never on the same line and never in the same channel. Movement patterns with Red No.11&9 - creating triangles of play. If the ball is on the opposite wing, must take up a deeper role - providing defensive balance.

Effect Red 6 - Play maker - will provide defensive balance.

Effect Red 7 - retains width in the centre of the pitch; Looking for through balls when possession is on the otherside of the pitch; Good movement is essential - creating triangles of play, and movement patterns with Red 9 & 8 for example or Red 9 & 10; Relationship with Red No.3 is critical - if the Red No.2 cuts inside, Red No.7 will take a wide position on the wing - providing an outlet with a view to a cross or a through ball from Red No.2.

Effect No. 8 - provides some support - perhaps with a view to a switch of play - or penetrating through ball or playing into No.9's feet - but also provides defensive balance. Good movement is essential - creating triangles of play, and diamonds, across the pitch;

Effect No.9 - looks to make runs behind the defence - waiting for a through ball. If ball is played into feet, can he turn and attack the defence of lay off to Red 11, 10 or 7?

Effect No.10 - looks to make runs behind the defence - waiting for a through ball from RFB. Good movement is essential - looking to create triangles and diamonds across the pitch. Generally plays a slightly deeper role than Red 9, but open to switch.

Effect Red 11 - retains width in the centre of the pitch; Looking for through balls when possession is on the otherside of the pitch; Good movement is essential - creating triangles of play, and movement patterns with Red 9 & 8 for example or Red 9 & 10; Relationship with Red No.3 is critical - never on the same line and never in the sam


Football/Soccer Session Plan Drill (Colour): SSG -LMF/RMF Both Ways

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Football/Soccer Session Plan Drill (Colour): SSG -LMF/RMF Both Ways
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SSG -LMF/RMF Both Ways (15 mins)

Organisation

Play on reduced length pitch - but full width.

Split players into two teams - 9 yellow and 9 Blue, with 2 neutral Red players (red No.7 & 11).

Both teams to play in a 4-2-1-1 formation - with the Red players playing for whichever team is in possession.

Encourage the team in possession to retain possession - don't give the ball away too easily - use the numerical advantage to breakdown the defending team by creating attacking overloads.

Progression

Instead of using No.7 & 11 as neutral players, use No.10 - this will create an attacking overload in the centre of the midfield. Building the attack through the middle to exploit the central overload should be encouraged.


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