Football/Soccer Session (Beginner): St. Thomas SC: Learning to Train (U9-U12): Session #2

Profile Summary

Ian McClurg
Name: Ian McClurg
City: Ancaster
Country: Canada
Rank: Elite – 2 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Warm-Up

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Football/Soccer Session Plan Drill (Colour): Warm-Up
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Warm-Up (20 mins)

Objective:

A fun warm-up that teaches dribbling, change of pace and direction.

Also encourages disciplined marking

Organization:

In pairs with a ball between two. If there is an odd number make one a trio or coach joins in.

On a signal the player with the ball (the Dribbler) tries to lose his/her Shadow. Shadow must be disciplined and persistent. After a few seconds the coach shouts "Change!" and the Shadow becomes the Dribbler, and vice-versa. Don't go for too long (30 seconds) as the activity is very demanding.

Introduce other pairs activities in between the runs, e.g., try to head the ball back and forth; play Keep-Up; play Nut Megs (ball is played through the legs of straddling partner).

Teaching:

Try to burst away from the Shadow by change of pace and direction.

Shadow tries to stay "touch tight."

Target:

To lose the Shadow; conversely not to lose the Dribbler.


Football/Soccer Session Plan Drill (Colour): Shooting from Distance

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Football/Soccer Session Plan Drill (Colour): Shooting from Distance
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Shooting from Distance (20 mins)

Objective:

To develop ability and willingness to shoot from central areas.

To develop an attitude of looking for half-chances and rebounds

Organization:

Mark area 25 x 18 yards, with halfway line. Use portable or improvised goals with cones/poles.

If using regulation-sized goals (8-yards x 8-feet) allow goals only below head height. Two goalkeepers, but everyone rotates through the goalkeeping position. Goalkeepers cannot shoot

4 vs. 1 (plus goalkeeper) in each half. A goalkeeper starts by rolling ball to one of four players.

Four keep possession from the opponent while working to create a shooting position.

Shots can only be taken from within own half. After shot the one advanced team player (the "Sniffer") looks for scoring opportunities from rebounds off the goalkeeper, defenders or goal posts.

Four players in possession may play back to their goalkeeper.

Rotate the "Sniffer" and goalkeepers every 3- or 4-minutes.

Teaching:

Encourage players to try a strike for goal. Tell "Sniffer" to always gamble on possibility of a rebound.

Have defending players take up good positions to block shots (even though confined to their half).

Encourage goalkeeper to work at maintaining a view of the ball at all times.

Teach goalkeepers to make good decisions relative to the situation (e.g., whether to catch or deflect the ball into non-dangerous areas). Encourage supporting play to give alternative for shot or pass.

Target:

To outscore the opposition.


Football/Soccer Session Plan Drill (Colour): GKing

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Football/Soccer Session Plan Drill (Colour): GKing
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GKing (20 mins)

Objective:

To create a fun, yet challenging environment.

To teach the correct way of diving on the side for goalkeeping

Organization:

Set out as many goals (3-yards apart) as there are players (goalkeepers).

Two goalkeepers per area, one with a ball, both kneeling up facing one another four yards apart.

Important that the players kneel in an upright position and not sit back on their heels. Feet/toes should be on the imaginary goal line. Balls must be rolled along the ground to the side of each keeper, not straight, but not so far to the side that the receiver cannot roll over and collect the ball. After receiving the ball the keeper should roll back to the kneeling position.

Teaching:

Hands and arms should be pushed reach forward, palms towards ball, to stop ball in front of body.

Hands and arms should relax into a "crooked" position as the pace is taken off the ball.

Upper knee should be drawn in comfortably across the body as the ball is received.

Lower leg should remain loosely trailing. Head and upper shoulder should be drawn over and above the height of the ball. "W" hand position is employed, but with ball "trapped" by the upper hand on top of the ball and lower hand behind the ball and so use the ground as the so-called "Third Hand." (See graphic above)

Target:

To start with, everyone is practicing the side dive technique and there is no pressure.

Then the "battle" begins. The top field is designated the King's Court (coach decides the top and bottom). Ball must be rolled, not thrown. Goals only count if they are "clean" (must not touch the cone). Service must be from a position where the attacker has his/her feet touching the goal line.

Each "round" goes for 2- to 3-minutes and a winner is declared (coach needs a tie breaking method - "paper, scissors, stone") and the changes are made as follows: The winner in the King's Court retains the #1 position. The loser goes all the way to the bottom court. The other winners move up one place. The battle recommences. With large groups have two or three King's Courts with 3 or 4 fields per sub-group. Keep it fun and therefore downplay the "winning at all costs" attitude.


Football/Soccer Session Plan Drill (Colour): 4v4's

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Football/Soccer Session Plan Drill (Colour): 4v4's
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4v4's (20 mins)

Objective:

To create a Jamboree atmosphere.

Allow the children to enjoy playing without any coaching

Organization:

Any number of players above 15 can create a Jamboree atmosphere. Consider joining up with another team who practice at the same time. If less than 16 make up three teams of 4 or 5 players. Have a second activity area as one team waits to play. With 16 or more put in two fields or more, depending on numbers. With more than one field synchronize the play. The time-keeper starts the game for everyone with a whistle. One long blast signals the start of play. A short blast signals the end of each period. After the end of each period the substitutions/rotations take place and the game is recommenced as quickly as possible without a signal from the time-keeper.

Restart is with an indirect free kick from the part of the field where the period ended with the kick taken by the team that was in possession. A short blast, followed by a long blast signifies the end of the game. Use 4-period (quarter) games, but make sure to organize the rotations for the next game to ensure equal time on the field and in goal. Play two to three minute periods.

Try not to have more than 6 players on a team. With 5 players, at the end of each period, one of the subs becomes the goalkeeper, the goalkeeper moves out onto the field. One field players comes off. With 4-quarter games, start the next with the player in goal who was not in goal in the first game and so on. Use the same principle with 4 players or 6 players (equal time in goal and on the field).

Teams work on a Round-Robin format.

Teaching:

Coaches have to work hard to say...nothing!

Target:

To enjoy good fun soccer.


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