Football/Soccer Session (Beginner): U6/U8 Week 3

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Brian Seifert

Profile Summary

Brian Seifert
Name: Brian Seifert
City: Sacramento
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer

Description

Training for U8 players focusing on ball mastery and agility/coordination. Three stations 10 minutes each. Do 2 stations, give a water break, 1 stations water break, then scrimmage. If a player wants water, let them get it. Don't stop for water too often unless there is excessive heat. Stop the last station with 20 minutes left regardless of the time into 3rd station. Always end each session with a cheer. Do this training for both of your practice days in the same week. i.e do this same training Monday and Wednesday. 


Football/Soccer Session Plan Drill (Colour): 1v1 w/rear defender

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Football/Soccer Session Plan Drill (Colour): 1v1 w/rear defender
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1v1 w/rear defender

ORGANIZATION (Physical Environment /Equipment / Players)

Cones to mark attacking player, defender, and coach, small goals 8-10 yards apart. 1 ball per two players

COACHING POINTS / KEY CONCEPTS

Coach says GO! Both players enter the field. Coach plays the ball to attacking player (red) who turns and goes to rear goal. Defending players tries to win the ball and go to the counter goal.

Football/Soccer Session Plan Drill (Colour): 1v1 Tournament

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Football/Soccer Session Plan Drill (Colour): 1v1 Tournament
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1v1 Tournament

ORGANIZATION (Physical Environment / Equipment / Players)

Cones in 8x10 grids. Yellow and orange cones are starting positions. 1 grid per 2 players. 1 ball 2 players. 

COACHING POINTS / KEY CONCEPTS

Players play 1v1 in the grid and must dribble over the line to score a point. When a player scores a point, they must retreat to the 1/2 way point to allow the opponent to get the ball into the game. Games last 1-2 minutes then switch opponents.


Football/Soccer Session Plan Drill (Colour): 2v1

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Football/Soccer Session Plan Drill (Colour): 2v1
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2v1

ORGANIZATION (Physical Environment / Equipment / Players)

Cones to mark 20x15 field. 3 goals.

COACHING POINTS / KEY CONCEPTS

Coach plays the ball or player dribbles onto the playing surface to start. Attacking players go to goal on the opponents half. Defender may win the ball and go to either counter goal. Keep the games moving to limit standing.

Coaching point: coach the player without the ball. Get them to stay away from their teammate. 

Coaching Point: focus on the player without the ball. Make sure they stay out of the way and not take the ball from a teammate.


Football/Soccer Session Plan Drill (Colour): Relay Race

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Football/Soccer Session Plan Drill (Colour): Relay Race
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Relay Race

ORGANIZATION (Physical Environment / Equipment / Players)

2 cones per gate, each gate 7 yd apart. 1 ball per player

COACHING POINTS / KEY CONCEPTS

Players dribble through the gates then straight back to the beginning. Encourage players to use their right foot to go right and left foot to go left. Make it a competition.1v1 races and/or teams.


Football/Soccer Session Plan Drill (Colour): 4v4 Games as a station

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Football/Soccer Session Plan Drill (Colour): 4v4 Games as a station
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4v4 Games as a station

ORGANIZATION (Physical Environment / Equipment /Players)

Cones to mark the field 20x30 cones to mark the goal or pugg goals. All extra balls with coach in the middle.

COACHING POINTS / KEY CONCEPTS

Players play in a diamond shape (defender, left and right midfielder, forward). A line of cones down the middle to keep the outside players from crossing to the other side.

Coaching points: Have players start in their shape. If players bunch up, yell Freeze! Shape, have players get back into their position in relation to the ball. Let the player that had the ball keep it and restart play. Encourage players to keep the ball. Do not tell them to pass.


Football/Soccer Session Plan Drill (Colour): Defend the Zone

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Football/Soccer Session Plan Drill (Colour): Defend the Zone
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Defend the Zone

ORGANIZATION (Physical Environment / Equipment / Players)

Cones to mark a 20x15 area. 1 ball per attacking player.

COACHING POINTS / KEY CONCEPTS

Attacking player starts with ball to the opposite end of the grid. Defender attempt to win the ball and dribble out of the zone. The players that lose their ball become a defender in the next game. If an attacker dribbles out of bounds, they become a defender. Once everyone has made it to the end of the zone, the game begins again. Defending players do not kick everyones ball out of the grid.

Encourage attackers to keep the ball close. Touch the ball every 1-2 steps and use cut moves to avoid losing the ball. Only increase the number of defenders if attackers are not being challenged. Don't let the players only go after the same person.


Animation Controls (PCs, Macs, Laptops):

Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop

Back/Forward: Drag timeline button