Football/Soccer Session (Moderate): Warm up scanning, turning and movement.

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Christopher Xuereb
Name: Christopher Xuereb
City: Moreton-In-Marsh
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Animation 1

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Animation 1
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Animation 1 (5 mins)

SETUP.
  • GAME 1 - 2 KEEPERS AND 2V2 + GOAL.
  • GAME 2 - 4 DEFENDERS AND 5 ATTACKERS. + GOAL.

GAME 1.
  • GK'S PLAY WITH THE TEAM IN POSSESSION. 
  • TEAMS MUST COMBINE 6 PASSES (3 PASSES FROM BOTH DIRECTION) BEFORE THEY PUT THE BALL IN THE NET.
  • GK'S CAN BE USED AS SUPPORTING PLAYERS, A PASS TO THEM COUNTS AS 1.
  • OUT OF POSSESSION TEAM, HAVE TO WORK TOGETHER TO PRESS AND BLOCK THE TEAM IN POSSESSION. 
  • BEFORE WE RECEIVE THE BALL WE  MUST SCAN THE AREA WE WANT TO EXPLOIT TO RUN INTO AND WHO'S FREE, (THE GK OR MY TEAM MATE).
  • DRIBBLING WILL EARN YOU AN EXTRA POINT.
  • TURNING WILL EARN YOU 3 POINTS.

GAME 2.
  • THE PRACTICE STARTS BY THE ATTACKER RUNNING TO THE MIDDLE TO RECEIVE THE BALL FROM THE COACH FACING THE COACH.
  • ONCE THE PASS IS MADE, THE DEFENDER MEETS THE ATTACKER TO STOP HIM FROM ADVANCING.
  • THE ATTACKING AND DEFENDING TEAM HAVE PLAYERS NEAR THE GOAL, THESE PLAYERS COME INTO PLAY ONCE THE PASS IS MADE. 2 ATTACKERS AND 2 DEFENDERS ENTER THE ZONE AND THE OTHER ATTACKER AND DEFENDER MARK EACH OTHER OUTSIDE THE ZONE. THE PLAYER WAITING FOR THEIR TURN ON THE ATTACKING TEAM, ARE IN PLAY AS WELL. THAT PLAYER IS A SUPPORT PLAYER AND HE CAN ONLY RECEIVE AND PASS THE BALL.
  • THE ATTACKER HAS 3 OPTIONS 1) TURN YOUR OPPONENT AND COMBINE WITH THE ATTACKERS UP FRONT TO SCORE 2) PASS BACK, SCAN, RECEIVE THE BALL BACK AND CREATE AN ATTACK, 3) HOLD UP PLAY AND WAIT FOR SUPPORT. 
  • 1 POINT FOR EVERY SUCCESSFUL ATTACK.
  • 3 POINTS FOR TURNING AND EXECUTE THE ATTACK.
  • DEFENDING TEAM MUST BE AGGRESSIVE AND READY TO WIN THE BALL.
  • IF THE DEFENDING TEAM WIN THE BALL, THE ATTACKERS NEED TO COUNTER PRESS WIN THE BALL BACK AND SCORE. 
  • IF THE DEFENDING TEAM WIN THE BALL AND SUCCESSFULLY EXECUTE 5 PASSES THEY EARN 3 POINTS.

FOCUS OF THE WARM UP.

 

In today's session we will be focusing on keeping possession, scanning and keeping composure on the ball. 

In game 1, tight spaces can make us react poorly because all we're thinking about is I am going to be pressed and I need to get rid of the ball. In this game I want the opposite I want the players to cope under pressure and in any direction you're going to find a team mate. The gk's cannot be tackled in this practice so it gives the players more time to think where the next pass should go. Teams cannot score before they have completed 3 passes from 1 gk to the other. The ball needs to travel from one side to the other which means at some point you're going to have to confront your opponent and you're going to have to be creative by movement and passing. Can we scan where our team mate is before we receive the ball? can we scan which area we might dribble the ball to before we receive the ball? if we pass back to the gk, what's my movement going to be and how will that give me the edge on my opponent? These are questions that players should be thinking about before committing to a move. Once the ball has been from 1 gk to the other and 6 passes have been completed, the team can score. In that case, what will the defending team do? 

  • TURNING.
  • SCANNING.
  • PENETRATION.
  • DECISIONS.
  • MOVEMENT.


Football/Soccer Session Plan Drill (Colour): Animation 2

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Animation 2
This session includes animated drill(s) Save Image: Football/Soccer Session Plan Drill (Colour): Animation 2 Create Video:

Animation 2 (5 mins)

SETUP.
  • GAME 1 - 2 KEEPERS AND 2V2 + GOAL.
  • GAME 2 - 4 DEFENDERS AND 5 ATTACKERS. + GOAL.

GAME 1.
  • GK'S PLAY WITH THE TEAM IN POSSESSION. 
  • TEAMS MUST COMBINE 6 PASSES (3 PASSES FROM BOTH DIRECTION) BEFORE THEY PUT THE BALL IN THE NET.
  • GK'S CAN BE USED AS SUPPORTING PLAYERS, A PASS TO THEM COUNTS AS 1.
  • OUT OF POSSESSION TEAM, HAVE TO WORK TOGETHER TO PRESS AND BLOCK THE TEAM IN POSSESSION. 
  • BEFORE WE RECEIVE THE BALL WE  MUST SCAN THE AREA WE WANT TO EXPLOIT TO RUN INTO AND WHO'S FREE, (THE GK OR MY TEAM MATE).
  • DRIBBLING WILL EARN YOU AN EXTRA POINT.
  • TURNING WILL EARN YOU 3 POINTS.

GAME 2.
  • THE PRACTICE STARTS BY THE ATTACKER RUNNING TO THE MIDDLE TO RECEIVE THE BALL FROM THE COACH FACING THE COACH.
  • ONCE THE PASS IS MADE, THE DEFENDER MEETS THE ATTACKER TO STOP HIM FROM ADVANCING.
  • THE ATTACKING AND DEFENDING TEAM HAVE PLAYERS NEAR THE GOAL, THESE PLAYERS COME INTO PLAY ONCE THE PASS IS MADE. 2 ATTACKERS AND 2 DEFENDERS ENTER THE ZONE AND THE OTHER ATTACKER AND DEFENDER MARK EACH OTHER OUTSIDE THE ZONE. THE PLAYER WAITING FOR THEIR TURN ON THE ATTACKING TEAM, ARE IN PLAY AS WELL. THAT PLAYER IS A SUPPORT PLAYER AND HE CAN ONLY RECEIVE AND PASS THE BALL.
  • THE ATTACKER HAS 3 OPTIONS 1) TURN YOUR OPPONENT AND COMBINE WITH THE ATTACKERS UP FRONT TO SCORE 2) PASS BACK, SCAN, RECEIVE THE BALL BACK AND CREATE AN ATTACK, 3) HOLD UP PLAY AND WAIT FOR SUPPORT. 
  • 1 POINT FOR EVERY SUCCESSFUL ATTACK.
  • 3 POINTS FOR TURNING AND EXECUTE THE ATTACK.
  • DEFENDING TEAM MUST BE AGGRESSIVE AND READY TO WIN THE BALL.
  • IF THE DEFENDING TEAM WIN THE BALL, THE ATTACKERS NEED TO COUNTER PRESS WIN THE BALL BACK AND SCORE. 
  • IF THE DEFENDING TEAM WIN THE BALL AND SUCCESSFULLY EXECUTE 5 PASSES THEY EARN 3 POINTS.

FOCUS OF THE WARM UP.

 

In today's session we will be focusing on keeping possession, scanning and keeping composure on the ball. 

In game 1, tight spaces can make us react poorly because all we're thinking about is I am going to be pressed and I need to get rid of the ball. In this game I want the opposite I want the players to cope under pressure and in any direction you're going to find a team mate. The gk's cannot be tackled in this practice so it gives the players more time to think where the next pass should go. Teams cannot score before they have completed 3 passes from 1 gk to the other. The ball needs to travel from one side to the other which means at some point you're going to have to confront your opponent and you're going to have to be creative by movement and passing. Can we scan where our team mate is before we receive the ball? can we scan which area we might dribble the ball to before we receive the ball? if we pass back to the gk, what's my movement going to be and how will that give me the edge on my opponent? These are questions that players should be thinking about before committing to a move. Once the ball has been from 1 gk to the other and 6 passes have been completed, the team can score. In that case, what will the defending team do? 

  • TURNING.
  • SCANNING.
  • PENETRATION.
  • DECISIONS.
  • MOVEMENT.


Football/Soccer Session Plan Drill (Colour): Animation 3

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Animation 3
This session includes animated drill(s) Save Image: Football/Soccer Session Plan Drill (Colour): Animation 3 Create Video:

Animation 3 (5 mins)

SETUP.
  • GAME 1 - 2 KEEPERS AND 2V2 + GOAL.
  • GAME 2 - 4 DEFENDERS AND 5 ATTACKERS. + GOAL.

GAME 1.
  • GK'S PLAY WITH THE TEAM IN POSSESSION. 
  • TEAMS MUST COMBINE 6 PASSES (3 PASSES FROM BOTH DIRECTION) BEFORE THEY PUT THE BALL IN THE NET.
  • GK'S CAN BE USED AS SUPPORTING PLAYERS, A PASS TO THEM COUNTS AS 1.
  • OUT OF POSSESSION TEAM, HAVE TO WORK TOGETHER TO PRESS AND BLOCK THE TEAM IN POSSESSION. 
  • BEFORE WE RECEIVE THE BALL WE  MUST SCAN THE AREA WE WANT TO EXPLOIT TO RUN INTO AND WHO'S FREE, (THE GK OR MY TEAM MATE).
  • DRIBBLING WILL EARN YOU AN EXTRA POINT.
  • TURNING WILL EARN YOU 3 POINTS.

GAME 2.
  • THE PRACTICE STARTS BY THE ATTACKER RUNNING TO THE MIDDLE TO RECEIVE THE BALL FROM THE COACH FACING THE COACH.
  • ONCE THE PASS IS MADE, THE DEFENDER MEETS THE ATTACKER TO STOP HIM FROM ADVANCING.
  • THE ATTACKING AND DEFENDING TEAM HAVE PLAYERS NEAR THE GOAL, THESE PLAYERS COME INTO PLAY ONCE THE PASS IS MADE. 2 ATTACKERS AND 2 DEFENDERS ENTER THE ZONE AND THE OTHER ATTACKER AND DEFENDER MARK EACH OTHER OUTSIDE THE ZONE. THE PLAYER WAITING FOR THEIR TURN ON THE ATTACKING TEAM, ARE IN PLAY AS WELL. THAT PLAYER IS A SUPPORT PLAYER AND HE CAN ONLY RECEIVE AND PASS THE BALL.
  • THE ATTACKER HAS 3 OPTIONS 1) TURN YOUR OPPONENT AND COMBINE WITH THE ATTACKERS UP FRONT TO SCORE 2) PASS BACK, SCAN, RECEIVE THE BALL BACK AND CREATE AN ATTACK, 3) HOLD UP PLAY AND WAIT FOR SUPPORT. 
  • 1 POINT FOR EVERY SUCCESSFUL ATTACK.
  • 3 POINTS FOR TURNING AND EXECUTE THE ATTACK.
  • DEFENDING TEAM MUST BE AGGRESSIVE AND READY TO WIN THE BALL.
  • IF THE DEFENDING TEAM WIN THE BALL, THE ATTACKERS NEED TO COUNTER PRESS WIN THE BALL BACK AND SCORE. 
  • IF THE DEFENDING TEAM WIN THE BALL AND SUCCESSFULLY EXECUTE 5 PASSES THEY EARN 3 POINTS.

FOCUS OF THE WARM UP.

 

In today's session we will be focusing on keeping possession, scanning and keeping composure on the ball. 

In game 1, tight spaces can make us react poorly because all we're thinking about is I am going to be pressed and I need to get rid of the ball. In this game I want the opposite I want the players to cope under pressure and in any direction you're going to find a team mate. The gk's cannot be tackled in this practice so it gives the players more time to think where the next pass should go. Teams cannot score before they have completed 3 passes from 1 gk to the other. The ball needs to travel from one side to the other which means at some point you're going to have to confront your opponent and you're going to have to be creative by movement and passing. Can we scan where our team mate is before we receive the ball? can we scan which area we might dribble the ball to before we receive the ball? if we pass back to the gk, what's my movement going to be and how will that give me the edge on my opponent? These are questions that players should be thinking about before committing to a move. Once the ball has been from 1 gk to the other and 6 passes have been completed, the team can score. In that case, what will the defending team do? 

  • TURNING.
  • SCANNING.
  • PENETRATION.
  • DECISIONS.
  • MOVEMENT.


Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
Join today

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