Football/Soccer Session (Academy Sessions): Harrison - RWTB II (Start Time: 2013-05-21 15:45:00)

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See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
15 mins
Organization:
1.10 x 10 yard area set up as shown
2.2 players (1 Attacker, 1 Defender)
3.1 balls (Additional around the outside)
Instructions:
1.Objective is to dribble the ball to the cone behind the opponent for 5 points, or to the left or right of the opponent for 1 point
2.Game starts by opponent passing to attacker. Opponent is free to defend after the attackers first touch
3.If the defender wins the ball then they can attack their opponents goals
4.Play 5 repetitions and then rotate players
Coaching Points:
1.Positive first touch, pushing the ball away from self
2.Observing position of other player, defender
3.Use fakes and feints to deceive defender
4.Accelerate after passing the defender
5.Improvisation/Creativity
Progressions:
P – Defender becomes active directly after passing to attacker
R – Defender is passive, acts as an obstacle, rather than opponent
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10 mins
Organization:
1.10 x 10 yard area set up as shown
2.6 players (3 Attackers, 3 Defenders) set up as shown
3.2 markers at each end of area for teams to wait behind
4.1 ball per team (Additional around the outside)
Instructions:
1.On coach’s call, first player in each line runs with ball to complete one full lap of diamond
2.When completing full lap, they allow the next teammate in line to take the ball
3.Coach must ensure that the ball is dribbled all the way to the starting marker, and not passed
4.First team to catch and tag their opponents wins a point
5.If team is not tagged, team who is leading after 5 repetitions each wins point
Coaching Points:
1.Positive first touch out of the feet
2.Head up and observe situation
3.Play with the laces of the foot closet to the ball
4.Fewest number of touches to cover the distance quickly
Progressions:
P – Coach can shout “switch” at any time, to change the direction of play to counter clockwise
P – Tagging opponents awards 1 point, overtaking them awards 3 points
R – Players may pass the ball into the path of their teammate after rounding the final marker