Name: | RICK MULLINS |
---|---|
City: | Kalispell MT |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
All groups dribble at same time to next station (color). Who can arrive in control first?
Dribble two stations ahead
Dribble three stations ahead
Dribble four stations ahead back to original starting station
Dribble square across through each other
Dribble diagonal to next station through each other. Then all four sides dribble diagonal at the same time
Dribble to a color from central area
Add defenders
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
DEFENDING : BANDIT BALL
One to three players without a ball. the rest have a ball dribbling, Each player attempts to maintain possession of their ball. If the Bandit steals the ball, the player that was dribbling becomes the bandit and the other player dribbles the ball. When time is called, don't be the one without a ball
Coaching Points
Immediate transition and hunger to win a ball back
Variations:
Coaches can make the grid smaller
Add additional Bandits to start
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
DRIBBLING: CRAB SOCCER
Players with balls attempt to dribble thru the crabs safely to the other side. If players ball is won by a crab (between the feet or legs) or knocked out of the area by the crab, the dribbling player now becomes a crab.
Crabs can't run. Dribbling players can't chip the ball into the air (safety). They automatically become a crab. Keep the ball on the ground. If a crab uses their hands on the ball at anytime, the dribbler gets free access to the other side.
Coaching Points
Eyes up (scan the field)
Deception
Change of speed
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
WARM UP : BLOB
Two to three players are without a ball holding hands (BLOB). Everyone else is dribbling
On coaches command, the Blob sprints in and attempts to poke players balls out of the grid. If they dribble the ball out of the grid or the blob pokes their ball out, they join the blob. The Blow will get bigger and bigger. Play until all balls have left the area. Select new blobs, play again
Progress: When the blob has four players, they split in two's (Mutating Blob)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Once the balls are stolen, the players losing the balls go and attempt to steal another ball form other players
When the music ends, the players without a ball are eliminated. Then another game is played with reduced amount of balls
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SHARKS AND MINNOWS
Players with balls (minnows) attempt to dribble thru the Sharks safely to the other side. If players ball is won by a Shark or knocked out of the area, the dribbling player now becomes a Shark
Dribbling players can't chip the ball into the air (safety). They automatically become a Shark. Keep the ball on the ground. If a Shark uses their hands on the ball at anytime, the dribbler gets free access to the other side.
Variation:
Use colors, animal names, food to call out (not all players dribbling at once)
Add two central goals. If a shark wins a ball, they can score in either goal
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
GRID DRIBBLE
WARM UP: GRID DRIBBLE :Everyone with a ball dribbling inside the area.
Review Feint move
Dribbling move of day: Pullback