Brian Seifert
| Name: | Brian Seifert |
|---|---|
| City: | Sacramento |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Training for U6 players focusing on ball mastery and agility/coordination. 4 stations 8-10 minutes each. Do 2 stations, give a water break, 2 stations water break, then scrimmage. If a player wants water, let them get it. Don't stop for water too often unless there is excessive heat. Stop the last station with 15 minutes left regardless of the time into 4th station. Always end each session with a cheer. Do this training for both of your practice days in the same week. i.e do this same training Monday and Wednesday.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Cones in 2 grids of 10x15. 1 ball per attacking player.
COACHING POINTS / KEY CONCEPTS
Attacking player starts with ball to the opposite end of the grid. Defender attempt to win the ball and dribble out of the zone. The players that lose their ball become a defender in the next game. If an attacker dribbles out of bounds, they become a defender. Once everyone has made it, the game begins again. Defending players do not kick everyones ball out of the grid.
Encourage attackers to keep the ball close. Touch the ball every 1-2 steps and use cut moves to avoid losing the ball. Only increase the number of defenders if attackers are not being challenged.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Cones in 15x15 grid with 1 bib per player
COACHING POINTS / KEY CONCEPTS
Each player but 1, has a bib tucked into the back of their shorts like a tail.1 player is it. He/She needs to pull the tail of each player. Once a players bib is pulled, they stand next to the coach. The last player with a tail, is it for the next game.
Additional skills: skipping, galloping, side shuffle.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
15x20 field, 2 pugg goals, 1 ball per player
COACHING POINTS / KEY CONCEPTS
Players dribble the ball past the coach and shoot on the goal. Coaching points: if player touch is too long, get it and give it back; force players to dribble with foot away from coach.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment /Players)
Cones to mark the field (20x30 or 30x50) cones tomark the goal or pugg goals. All extra balls.
COACHING POINTS / KEY CONCEPTS
4v4: Encourage players to keep the ball. Do not tell them to pass. Always coach from the middle of the field and try to let them play the last 5 minutes without any instruction. When the ball goes out, restart from the middle. Separate the players to their side, put in a new ball.
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1v1 (10 mins)
ORGANIZATION (Physical Environment / Equipment / Players)
15x20 field, 2 pugg goals, 1 ball per player
COACHING POINTS / KEY CONCEPTS
Coach plays in a ball and 2 players play 1v1 to pugg goals. Coach may play more than 1 game at a time to keep the line moving. Make sure player know which goal they are going to.