Football/Soccer Session (Academy Sessions): Team Training x 8

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FAW Coach Ed

Daniel Andrew Vale

Profile Summary

Name:
Daniel Andrew Vale
City:
Marlborough
Country:
United Kingdom
Membership:
Adult Member
Sport:
Football/Soccer
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Description

These formed part of bigger sessions over the Season


They were delivered along side other modes of Warm up, Match Prep, Technical, Tactical and SSG


Football/Soccer Session Plan Drill (Colour): IP - Build UP

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Football/Soccer Session Plan Drill (Colour): IP - Build UP
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IP - Build UP (20 mins)

Organisation: (30 mins) 3-5-2 vs 4-3-3

As above - Blue start in possession from a structured start - if they are having success then start from a moment of transition

Put conditions/ limitations/ rewards on each team to bring out/focus on the topic

Key Ideas

Individual

Confidence/ Bravery - to break lines

Scanning/ awareness

Communication to recognise overloads

Units

2/5/6 - In possession remain narrow, create space for wing backs

3/7 - Keep width, position not too high that they are marked by the full back

4 - Movement to receive beyond the opposition front 3 and break a line with first touch or pass

Principles

Penetrate

Create Space

Support

Movement

Creativity


Football/Soccer Session Plan Drill (Colour): IP Switching Play

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Football/Soccer Session Plan Drill (Colour): IP Switching Play
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IP Switching Play (20 mins)

Mode: Specific practice

Organisation / Area Size / Equipment

50m x 70m

Play 9v8 GK on the blue team with the reds GK acting as a server for this practice.

Reds are playing a 3-3-2

Blues are playing a GK-4-1-2-1

How

Coach the blue team on switching the play by making the pitch big by using the width and depth of the playing area. If the reds manage to gain possession they must look to go on the counter

attack and score by breaking defensive lines. Manage the red team to prevent the switch play in order to create coaching opportunities on how to counter this. When the ball is in a wide zone there can not be any red players in the opposite zone as they would do in a match by leaving the furthest player


Explanation

Play will always start with the server kicking the ball back to the Blues keeper who will then look to make a pass to one of his

defenders. They must try switch play before attempting to score. In the illustration the ball has been passed to the Blues left back and

the red team are preventing him from switching play by pressing and leaving the furthest man in order to have more bodies in the

middle of the playing area making it problematic for the Blues who are trying to switch the play.

Teams can score by:

1) Blue team switching play and scoring in either mini goal on each wing or by passing it to the server down the middle.

2) Red team by gaining possession and going on the counter.


Challenges, Conditions & Targets

Blue team targets is to score in either goal or pass to the server and for the red team is to score upon gaining possession. Challange

for the Red team is can they score on the counter? Conditions are the full width of the pitch and up to the halfway line.

Wide players are locked in the wide zones with the reds wide players allowed to come into the half-space (shaded area) when the ball is on the opposite flank.

Central players are locked in the central area of the pitch.

In possession there must never be more than two attacking players in the half-space

Key Points

(Red Team)

Force direction of play

Defend narrow

Prevent the switch

Leave the furthest player

Pass = defensive effort

(Blue team)

Try switch play

Over around or through

Use of width and depth

Movement to recieve a pass

Weight of pass

Change of tempo

Interventions

Concurrent

Terminal

Coaching Process

Walk Throughs


Football/Soccer Session Plan Drill (Colour): OOP Defending Mid Block

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Football/Soccer Session Plan Drill (Colour): OOP Defending Mid Block
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OOP Defending Mid Block (20 mins)

Organization: Full width, counter goals on top of the circle.

Instructions: the 4 + 5 are passing between them. One of them open up and finds the winger on their side on which 7v7 play starts. Attacking teams tries to score on the big goal. If defending

team wins the ball they can score on 3 counter goals. Each time ball goes out of bounds/goal they restart from 4/5.

4x 5:00min 1:30min rest (switch players after 2 sets) = 25 min.


Coaching Points:

- 6/8 Positioning on the inside of AMC (no allow through ball) ->

Ready to mark AMC when ball travels.

- 6/8 reading of the run of the AMC or timing of the press when staying below the ball.

- 2/3 Angle and timing of approach on the winger to make play more predictable in the wide area.

- 2/3 Intensify pressure on winger when defending 1v1 outside (block cross with backfoot).

- Backline defending the goal from wide area's.

Teams:

Defending: (3,5,4,2)  (6,8) 

Attacking: (4,5)  (7) , (11)  (10) (8) (9) 

Switch after 2 sets:

Defending: (3,5,4,2) (6,8) .

Attacking: (4,5)(7) (11) (10) (8) (9)


Football/Soccer Session Plan Drill (Colour): OOP Defend Lines

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Football/Soccer Session Plan Drill (Colour): OOP Defend Lines
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OOP Defend Lines (20 mins)

Small Sided Game

Defend the Lines, and Protect the Middle controlling thespaces.

Understanding how and when to pressure the opposition sothat they are unable to play forward and exploit space betweenand beyond defensive lines.

Fast pressure on the ball

Protect the middle

Stay narrow & compact

Stop split passes

Protect the space behind

Area Size

Area size will be half pitch + 18 yards, with 2 full-sized goals

Flats will be used to mark out lines that are reference points for both teams as zones.

Cones will be used to mark out the tapered lines where the pitch will be cut of as the defending team will not have fullbacks.

9v9 with goalkeepers

Defending team formation will be 1-4-3-1 (4-4-1-1 in 11 a side) fullbacks for the defending team have been taken out so coaches can focus on defending the central areas.

Attacking team formation will be 2-4-2-1 (2-4-4-1 in 11 a side) wingers and now brought back in to the SSG but the focus still remains around the central areas.


Explanation

For the small-sided-game, the initial positions of the teams will remain unchanged. However, The wingers are now brought back

on to the pitch. The white line of flats and the tapered edges remain the same. Additionally with adding the wingers this modification

allows further problems for the defending team to protect the lines, granting them the freedom to to play out to the wing. This

adjustment aims to create a more dynamic and fluid gameplay, allowing for increased movement and strategic opportunities for

both teams within this previously restricted zone. Allowing more fluidity to the team in possession means, in theory, they should

pose more questions to the blue defence. This is important as we will be able to clearly see how well learning has transferred from

the specific practice into the small-sided-game.


Key Points

Positional Awareness: Ensure defenders maintain a solid and well-organised defensive shape, covering passing lanes and

spaces between lines to impede opponents' forward progress.

Pressing Triggers: Recognise the opportune moments to initiate pressure on opponents, whether it's when they receive the ball, as

they approach certain zones, or when there's an opportunity to force errors.

Protect the middle: Emphasise the importance of preventing opponents from accessing and exploiting central areas of the field,

positioning defenders strategically to block passing lanes and deny space in the middle.

Communication: Foster effective communication among defenders to coordinate pressing, maintain defensive lines, and quickly

adjust positioning to counter opponent movements.

Interventions:

Coaching Process

Concurrent

Walk Through

Terminal

What if’s


Football/Soccer Session Plan Drill (Colour): OOP defend a box against Front 2

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Football/Soccer Session Plan Drill (Colour): OOP defend a box against Front 2
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OOP defend a box against Front 2 (20 mins)

Defending the Box & Counter-Attacking with Width (8v8 + GK + Target)

18 players

8 attacking the big goal

8 defending + GK

1 target player (No9)

Area

Half pitch (full width)

Big goal with GK

2 mini goals on halfway line

Target No9 positioned centrally on halfway

Session Aim

To improve the team’s ability to:

Defend the box collectively against a front two

Regain possession and counter-attack quickly using width

Primary Learning Outcome (Team with GK)

By the end of the session, the team will:

Stay compact and defend the box effectively

Prevent central finishes and crosses

Transition quickly into wide counter-attacks

Practice Overview

Play starts with the attacking team attacking the big goal

Defending team:

Defends the box

On regain, looks to score in:

Either of the two mini goals, or

Find the target No9 at halfway

If the target No9 receives the ball:

The game restarts with him for the opposition, who attack the big goal

Block 1 – Defending the Box 8 minutes

Primary Focus: 

Out of possession organisation & box defending

Compactness between units

Protect central areas

Deal with front two movement

Defend crosses and second balls

Key Coaching Points

Back line stay connected and goal-side

Midfield screen passes into the front two

Force play wide

GK organises and controls depth

Coach Interventions

Fly-by: reinforce distances and body shapeDrive-by: individual corrections

Freeze (if needed): highlight box organisation

2-minute Break

2-minute Break

Quick feedback

Reinforce defending principles

Block 2 – Transition & Counter-Attack 8 minutes

Primary Focus: Reaction on regain & counter-attacking width

Coaching Focus

First pass forward on regain

Immediate width from wide players

Using the target No9 as an outlet

Key Coaching Points

Secure first contact

Play forward early where possible

Wide players sprint into wide channels

Support runs beyond the ball

Conditions

Goals in mini goals within 10 seconds count double

Counter-attack must involve a wide player

Coach Interventions

Fly-by: praise quick forward play

Drive-by: correct slow or sideways passes

 2-minute Break

Highlight successful counter-attacks

Link defending actions to attacking outcomes

Block 3 – Game Realism & Decision-Making 8 minutes

Primary Focus: Linking box defending to effective counters

Coaching Focus

Decision-making: when to counter vs when to secure possession

Maintaining defensive structure while transitioning

Recognising overloads in wide areas

Conditions (Optional)

Limit counter-attacks to 3 passes before finishing

Encourage different counter routes (direct vs wide)


Football/Soccer Session Plan Drill (Colour): OOP Defending with 9,10 in high positions

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Football/Soccer Session Plan Drill (Colour): OOP Defending with 9,10 in high positions
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OOP Defending with 9,10 in high positions (20 mins)

Defending High with 1 Striker & 1 No10

Players: 18

Area:

Area: Half pitch with full back zone for blue team cut out from edge of box as no fullbacks.

Session Aim:

To develop the team’s ability to defend high up the pitch against a central attacking pair.

Primary Learning Outcome:

Striker and No10 apply coordinated high press

Midfield four provide support by covering passing lanes and stepping up if the front two are bypassed

Defenders maintain compact lines and prevent central penetration

Session Structure

Block 1 – Defensive Organisation (8 min)

Focus: Compactness, pressing triggers

Front two press together to force predictable passes

Midfield four support by covering central lanes and backing up the press

Break: 2 min

Block 2 – Coordinated Press (8 min)

Focus: Pressing triggers against 2 centre-backs

Striker + No10 press the ball-side CB

Midfield four step up to deny easy passes and maintain compactness

Break: 2 min

Block 3 – Transition After Regain (8 min)

Focus: Quick counter-attack or wide exploitation

Front two initiate regain pressure; midfield provide first support options and maintain defensive balance


Football/Soccer Session Plan Drill (Colour): IP Switching Play

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Football/Soccer Session Plan Drill (Colour): IP Switching Play
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IP Switching Play (20 mins)

Mode: Small-sided game

Organisation / Area Size / Equipment

70m x 50m

9v9 including GKs

Red team is in a GK-3-2-3 (GK-4-4-2 missing one CB and one CM)

Blue team is in a GK-4-1-3 ( GK-4-3-3 missing two CMs)

How:

Blue team will continue to be coached on how to switch the play based on the oppositions pressure on the ball

(Red team). The opposition will be managed on preventing the switch of play out of possession in a small-sided game. Reds will continue to look to go on the counter by breaking

lines when they gain possession. Encourage blue full-backs to join in the attack to create 2v1 situations out wide.

Explanation:

The blue team in possession will look to switch play after getting the ball out wide before they score. Red will continue to

press the ball and leave the furthest man and force the direction of play to create problems for the blues who will be

looking to switch the play at every given opportunity. If the red team win the ball then must look to go on the counter

and utilise the full playing area.

Teams can score by:

The blue team switching play from out wide (outside the lines of the 18 yard box) to the opposite zone is worth 2 goals.

Scoring normally past the GK is worth 1 goal

The red team going on the counter and breaking lines is worth 2 goals.

Conditions, Challenges and Targets

Still using the full width of the pitch up until the cones marked past half pitch. Conditons and challenges and targets carry

over from the specific practice. Progression can be if the blue team can get two switches of play before scoring.

Players can roam around the entire playing area as directed by the coach.

Key Points

(Red Team)

Force direction of play

Defend narrow

Prevent the switch

Leave the furthest player

Pass = defensive effort

(Blue team)

Try switch play

Over around or through

Use of width and depth

Movement to recieve a pass

Weight of pass

Change of tempo

Interventions

Interventions

Concurrent

Terminal

Coaching Process

Walk Throughs


Football/Soccer Session Plan Drill (Colour): OOP Defend low against front 3

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Football/Soccer Session Plan Drill (Colour): OOP Defend low against front 3
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OOP Defend low against front 3 (20 mins)

Organisation & Set Up

Red team defending in a 4-2-1 shape: GK, flat back four, two holding CMs, and a 10.

Blue team attacking in a 1-3-3 formation: GK, CB as 5, wingers 7 & 11, two central midfielders, 10 playing off them, and a central striker.

Conditions:

Corners on either side of the goal for the defending team have been removed to focus on defensive principles.

Challenges:

Can the defending team score within 10 seconds of winning possession?

Block 1:

Ball starts with the attacking team goalkeeper and is played to either winger (7 or 11) to try and draw the full-back out, creating a gap between FB and CB for the winger to play into 6 or 8. The 10 would then step into the pocket left by the full-back.

Defending team must stay narrow and compact. As the ball moves to the winger, can the full-back engage with quick

feet to slow them down, forcing them wide and preventing inside passes? Body position and spacing between players are critical.

If the winger plays back into 5 or 6, the back four can step up high (on the yellow flats), pushing the attacking team back.

GK plays into 5. As the defending team drops back, the attacking team looks to play centrally. 5 has the ball, and

both wingers and attacking 6 & 8 drop deep to receive. If the two CMs follow man-for-man and the back four don’t

step up, gaps open centrally for the attacking team. If the CMs track their players, the back four must close the space.

Wingers stay wide, and FBs only engage when the ball is played into them.

Attacking team aims to involve 6, 8, & 10 in the half-spaces. These three plus 5 circulate the ball to draw the

defending team out, before attempting a ball over the top for 9 & 10 running off the shoulder.

Pressing Triggers:

Under-hit pass

Poor first touch

Attacking player not ready for the ball

Problems & Solutions:

Problem 1:

Attacking team easily plays over the top, leaving striker 1v1 with the GK.

Solution:

Defending team drops back as the ball is played.

GK sweeps using the 18-yard box.

Defending team uses the edge of the 18-yard box as a reference. If one CB goes to meet the ball, the other CB sweeps behind, and the FB tucks in.

Defending team drops as soon as the attacking player looks for a run; back four meet the first contact of the ball.

Problem 2:

Attacking team moves the ball out wide to wingers, allowing them to travel around the 18-yard box.

Solution:

As the ball goes to the winger, the FB engages quickly, slowing them down.

CBs and other FB shuffle across to maintain compactness.

Two CMs tuck in around the edge of the 18-yard box to block central passing lanes.

Coaching Points:

Stay narrow and compact

Recognise pressing triggers (bad touch, under-hit pass)

Strong communication between midfielders and back four

Prevent vertical passes through the lines

Back four shuffle side-to-side depending on ball position

What Ifs:

What if the ball is played over the top from the goalkeeper?

What if the ball is played over the top from the goalkeeper?

Back four drop while defending.

GK starts higher and commands their area.


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