Name: | Ryan Bjelland |
---|---|
City: | San Antonio |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Corners: 2v2 Situations (Edgemont Jaguars) 11/4 UPDATED 11/6
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
See Fig 2. Attacking lines with soccer balls. Two red gates and two blue gates in opposite corners of box. Field is 30x25. (Adjust size as needed). Four total lines of players. One team in bibs.
Instructions:
Both lines go at the same time. The coach adds balls to the attacking line. The attackers can only score at the gate of their color. (red with red, blue with blue). Defender is a shadow defender, and goes to line directly across the grid. Once player reaches the other grid, they switch roles (attacker to defender). P1: Game starts with a pass from the defender.
Coaching Points:
* Good positive first touch to attack defender
* Three E's during move (any move)
* Timing of the move
* Attacking defender straight on so you can go to either side
* Change of direction/change of pace to beat player
* Heads up play for the other 1v1 group in the area
Progressions:
P1: Both corners attack at the same time, live defenders.
* Heads up passing and dribbling to avoid other 1v1 in area
* Good timing of skill moves and touches
* Using their body to protect the ball if unable to attack quickly
* Using angles to win the 1v1s
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
See Fig 2. Attacking lines with soccer balls. Two red gates and two blue gates in opposite corners of box. Field is 30x25. (Adjust size as needed). Four total lines of players. One team in bibs.
Instructions:
Defenders are live, players are on either the bib team or the shirt team. Teams keep track of their points. Defender can win ball and score in attacker's gate for a point. Attackers score in defenders gate for a point. Rotate lines after 1v1 is finished. Play three minute games. Play 3 games. Game starts when attacking players raise their hands and take a first touch.
Coaching Points:
* Three E's of skill move
* Attacking defender straight on to be able to beat them either side
* Positive first touch
* Eyes up to see defender and read his angle of approach and body shape
* Awareness of other players in the grid
Progressions:
P1: Play same game with both attacking corners attacking at the same time. Play one minute games. Play 3 games.
* Eyes up play to avoid other players in the grid
* Attacking with speed
* Using skill moves/ turns to beat a defender
P2: Add pugg goals inbetween gates at the end lines. Pugg goals are now worth 3 points, gates are worth one.
P3: Play multiple balls into the area at the same time forcing the players to make a decision.
P4: 3v3 (Add a line behind the Pugg goals) with multiple balls in the area (communication on who covers what ball, recognizing 1v1 and 2v1 situations in the 3v3
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Field 30x25. 3v3 play, one team in bibs. Two pugg goals in the center of the field.
Instructions:
Soccer. Players play 3v3 to Pugg goals. Kick-ins instead of throw ins.
Coaching Points:
* Coach 1v1 situations and penetration via dribbling moments during the game.
Progressions:
None
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Corners: SAQ Warmup (15 mins)
Organization:
See Fig 1. Field is 30x25. Two red gates and two blue gates in opposite corners. Lines of players at each gate as above, one team in bibs. All balls in pile with coach.
Instructions:
Players from attacking side (indicated above) attempt to score in their gate on the defender's side of the field. The gate that is the same color as the gate they left from (red or blue) is worth 2 points, a gate with a different color is 1 point. (goal directly across grid from start gate worth 2). The defenders can score a point if they are able to tag the attacker. Players then switch lines (stay with their color) after they go (grays and yellows above).
Coaching Points:
* Attacking player straight on, lets you move to both sides
* Change of direction/change of pace to beat defender
* Attacking quickly to beat defender
* Head up to avoid collisions
Progressions:
P1: The coach adds balls to the attacking line. The attackers can only score at the gate of their color. (red with red, blue with blue). Defender is a shadow defender, and goes to line directly across the grid. Once player reaches the other grid, they switch roles (attacker to defender). Game starts with a pass from the defender.
* Good positive first touch to attack defender
* Three E's during move
* Timing of the move
* Attacking defender straight on so you can go to either side
P2: Both corners attack at the same time, still shadow defenders.
* Heads up passing and dribbling to avoid other 1v1 in area
* Good timing of skill moves and touches
* Using their body to protect the ball if unable to attack quickly
* Using angles to win the 1v1s
P3: Defenders are live, alternate corners (red corner first, the blue, etc). Players keep track of their points. Defender can win ball and score in attacker's gate for a point. Attackers score in defenders gate for a point. Rotate lines after 1v1 is finished. Play three minute games. Play 3 games.
* Three E's of skill move
* Attacking defender straight on to be able to beat them either side
* Positive first touch
* Eyes up to see defender and read his angle of approach and body shape
P4: Play same game with both attacking corners attacking at the same time. Play one minute games. Play 3 games.
* Eyes up play to avoid other players in the grid
* Attacking with speed
* Using skill moves/ turns to beat a defender
P5: Free play to pugg goals 3v3 or 4v4. Coach 1v1 situations as needed, focus on penetration for principle of play