Football/Soccer Session (Beginner): FDP- Session 8

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Grant Steine

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Grant Steine
Name: Grant Steine
City: Plymouth
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Description

FDP- Session 8

Topic: 2v1 Attacking Play

Player demonstrates ability to make a decisions on when to pass, dribble, or shoot. The attackers should be encouraged to score as quickly as possible, in order to take advantage of their numbers up situation.


Football/Soccer Session Plan Drill (Colour): Arrival Free Play

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Football/Soccer Session Plan Drill (Colour): Arrival Free Play
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Arrival Free Play (10 mins)

1v1-4v4 Arrival Game

Free Play

  • Get kids into even teams upon arrival. Adjust as they arrive.

Football/Soccer Session Plan Drill (Colour): Technical Introduction- 2v1 Attacking

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Football/Soccer Session Plan Drill (Colour): Technical Introduction- 2v1 Attacking
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Technical Introduction- 2v1 Attacking (15 mins)

Organization:

- As shown (in Pairs)

Instructions:

- Players pair up with partners on same side of area.

- Players see how many passes they can get before the reach the end of the grid.

- Make Competitive, see if they can beat their score next time through.

- Can decide to work on stationary passing as well, if the group is lower level. (shown in picture B)

Coaching Points:

- Focus on leading passes in front of your teammate. (playing into space)

- Emphasize good passing technique

- Inside of foot, ankle locked, toe up.


Football/Soccer Session Plan Drill (Colour): Technical Progression- 2v1 Attacking

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Football/Soccer Session Plan Drill (Colour): Technical Progression- 2v1 Attacking
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Technical Progression- 2v1 Attacking (15 mins)

Organization:

- As shown (2 teams of 2, Blue/Green vs. Black)

(6 players) per area

Instructions:

Start this activity as indicated.

- Green (3) passes to Green (2) to start activity.

- Attackers (Green) attempt to score in the PUG 2v1 for 3 pts.

- The defender cannot leave his line until the initial pass is made and must win the ball above the red line (as shown).

- If defender wins possession, he attempts to pass/dribble through one of the corner goals (red cones)

- Once a team scores or ball leaves the area, next group starts.

- Players return to same line. Rotate after 3-4 min (3 rounds with each team defending once)

Coaching Points:

Encourage players to be creative with runs/movements- Most will attack in a straight line, show them an overlap or something different to encourage different thoughts.

1st attacker

- Quality of first touch and small touches vs. larger touches. (smaller as we approach defenders/larger as we get past)

- Reading defender's body position to make a decision to dribble or pass. 

- Encourage players to be selfish when defender takes away the pass.

- Weight and accuracy of pass.

- Quality of decoying technique. (body feint/scissors/etc)

- Next movement after playing pass.

2nd attacker

- Timing of run

- Communication (for pass or to help decoy)

- Quality of touch to set up shot or to score first time.

Progressions: (make harder for attackers)

- Defender leaves on pass.

- Time limit to score.

Regressions: (make easier for attackers)

- Defender can't leave until player 2 takes his first touch

- Defender is passive and cannot win the ball


Football/Soccer Session Plan Drill (Colour): Small Sided Games 3v3-4v4

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Football/Soccer Session Plan Drill (Colour): Small Sided Games 3v3-4v4
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Small Sided Games 3v3-4v4 (15 mins)

Set-up 1-2 fields and play 3v3-4v4

  • Build out Line at half
  • Kick-ins for restarts
  • Combine with another group if necessary so as many kids are playing as possible.
Coaching Points:
  • Ensure proper rules of the game are being followed!!!!
  • Allow players time to get used to the activity before stepping in.
  • Shape; movement of the ball is essential, spread out to create gaps to pass and dribble/time on the ball.
  • find coachable moments (Topic Driven)
  • Use Q and A, guided discovery to make coaching points.
  • Refrain from stopping the game to make coaching points. Coach in natural stoppages/Flow of the game.


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