Football/Soccer Session (Academy Sessions): Defending basics through to defending high SSG

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Pro-Club: PRESTATYN TOWN ACADEMY FC

Mark Fuller, Adult Member

Profile Summary

Mark Fuller
Name: Mark Fuller
City: Prestatyn
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Warm up

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Football/Soccer Session Plan Drill (Colour): Warm up
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Warm up (10 mins)

Warm up.

Jog around the squares, stretch and then form 2 x outfield 6. 2 players in the middle, receive and pass the ball back. remainder on their toes, altering their body position for quick pass. After 8 -12 passes switch players till all have had a turn in the middle.

As well as the warm up, focus on the technical aspects, half turn, communications etc.


Football/Soccer Session Plan Drill (Colour): Defending as an Individual

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Football/Soccer Session Plan Drill (Colour): Defending as an Individual
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Defending as an Individual (10 mins)

Each pair have their respective lanes. The exercise starts with one player passing the ball to their opposite player. that player receives the ball and then starts to RWTB/Dribble to opposite line which is now the 'De-Facto' end zone.

Show an example and highlight all of the points mentioned below.

The Defender will try and utilise the lines of the lane which represent the FoP. If they can dispossess the player and have a run on their end zone they are encouraged to do so. If they have just won possession but are not 'goal side' than that will be the end of that phase.

The Defenders are to press immeadiately on the oppositions first touch. They are to reduce their options by pressing and showing them the line or stop them coming forward. Encourage mistakes and always squeeze where possible.

Use the Defending principles where necessary. They are as follows

Pressure on the Ball, When? How? Where? Who?

Comms

Angles & Distance of Sp

Compact & narrow shape

Tracking runners

Decision making

After a minimum of 6 turns, change over. Each successful end zone reached, the player gets 1 point.

Progression, 2 v 2 or even 2 attackers v 1 defender, tweak the lanes to double the width if thats the case.


Football/Soccer Session Plan Drill (Colour): Quick press (Rondo)

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Football/Soccer Session Plan Drill (Colour): Quick press (Rondo)
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Quick press (Rondo) (10 mins)

Number off the players 1 to 8. call 2 players in at a time. The players on the outside are to play around or through the 2 in the middle. Play around or through. The players in the middle are to give a high intensity of the press and try to regain possession of the ball or at least intercept and force the players to go around and not through.

A progression could be to place a player in the middle too to bounce off.


Football/Soccer Session Plan Drill (Colour): High press

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Football/Soccer Session Plan Drill (Colour): High press
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High press (15 mins)

18 players

6 (1-4-1) try to play out vs 3 pressing and 3 screening (Front 3 - MF 3)

If the ball is successfully played across - then the 3 screeners become the pressing players and the pressers then screen.

On receiving ball - team of 6 must complete a minimum of 2 passes.

1 point every time the ball is sucessfully played through central area.

If the ball transfers down the sides to maintain possession, this enables the 'out', however this does not score points.

Each team has 3 life's, giving away possession loses a life, lose all and then they become the defenders.

Progression -

1 (then up to 2) player(s) can drop into middle area from opposite side, replicating Midfield players looking to receive.

They can turn out and play themselves, or bounce back to then play forward.

Regressive points - If need be, utilise the GK and they can pick up and re-distribute as necessary.

Coaching points

9 split CB, dictate play 1 way. No aimless running, be clever in press - when can/can't

7/11 to split FB/CB Screen ball into #4, on front foot ready to press FB

Angle of pressure to show outside, do not let them play through middle.

Far side, tuck in to add balance

CMs - screen ball, slide across as the ball does. ANTICIPATE the oppositions ball play and act on the triggers.

(after progression) - be on front foot to press ball into midfield,

do not allow players to receive 'on your shoulder' and break lines


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG (15 mins)

Set the teams up as a 9 v 8. If only 1 GK, use an end zone and go with a 9 v 7. This will ensuretat the Blues remain energised and have importance to their press.

Manage the Reds, Coach the Blues.

Reds are to utilise their 1 man ( 2 man with the GK) overload and find the midfield 4 who will try to score.

The blues need to stop the red team from passing around or through them. They need to press with vigour, purpose and once they gain possession, SHOOT!!

So; GK the trigger is the (WHO) 2 CBs drop in their area and come deep to circa 12-16 yards away. The 2 FBs go wide to the extremeties and give another passing angle, FORCING the blues (THE WHY) to split more and work harder. WHAT the blues need to do is communicate well & press as a unit DENYING the reds time & space, hopefully encouraging them to make a mistake. Once the Blues receive the ball, they are to shoot.

All goals scored are 1 point.


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Movement
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Pass
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Pitch Line 1
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Pitch Line 2
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Pitch Line 4
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Shaded Pitch Area

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