David Zook
Name: | David Zook |
---|---|
City: | Phoenix |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Attacking Objective: Players demonstrate the ability to recognize and connect to hard runs.
Defending Objective: Players demonstrate the ability to disrupt hard runs by bumping and using arms to show down.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Objective:
ATTACK: Make a run from end space into the middle space
DEFENSE: Disrupt run
Topic:
ATTACK: Adjust and Readjust to Shoot
DEFEND: Anticipate and Intervene
Who:
ATTACK: Forwards and CAM
Where: Final Third
When:
ATTACKING CUES: When BC makes eye contact with you
DEFENDING CUES: Watch BC eyes, anticipate and go
What:
ATTACKING: Adjusting our runs, touches, and movements to create space and use it.
DEFENDING: Anticipate; Eyes on ball; If near ball step to pressure; if off ball drop to protect goal and cut off passing angles.
Layout: 30 x 45
Restrictions: 3:8:1
Scoring:
ATTACK: One point for completed run.
DEFEND: One point for each recovery
Game: Regular: four passes completed before run can be made. When defense recovers ball then team that losses it moves to the middle. One defender can go and one defender can drop.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Objective:
ATTACK: Make a run from end space into the middle space
DEFENSE: Disrupt run
Topic:
ATTACK: Adjust and Readjust to Shoot
DEFEND: Anticipate and Intervene
Who:
ATTACK: Forwards and CAM
Where: Final Third
When:
ATTACKING CUES: When BC makes eye contact with you
DEFENDING CUES: Watch BC eyes, anticipate and go
What:
ATTACKING: Adjusting our runs, touches, and movements to create space and use it.
DEFENDING: Anticipate; Eyes on ball; If near ball step to pressure; if off ball drop to protect goal and cut off passing angles.
Layout: 30 x 45
Restrictions: 3:8:1
Players: 7v7+2
Scoring:
ATTACK: One point for completed run.
DEFEND: One point for each recovery
Game: Regular: Field divided in half. 4v3 in each half with bumper to play the ball into for hard runs. Bumpers can also make hard runs and shoot or play the ball in. Hard runs can be made from anywhere on field. Free flowing game.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Objective:
ATTACK: Make a hard run.
DEFEND: Disrupt hard run.
Topic:
ATTACK: Adjust and Readjust to Shoot
DEFEND: Anticipate and Intervene
Who: 9, 8, 10 primarily
Where: Finishing Third :
When:
ATTACKING CUES: When the BC looks at you.
DEFENDING CUES: When the BC looks your way
What:
ATTACKING: Adjust your run when spacing is created
DEFENDING: Anticipate, close, or intervene.
Layout: Half field
Restrictions: either 8v8 with 8 conditioning or divide players in half; Two touch; 3 sessions; 8 minute games; 1 cycle. 3:8:1
Scoring:
ATTACK: One point for hard run; one point for goal
DEFEND: One point for disrupting a hard run.
Game: Regular Game; FIFA Rules
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Phase 3 Warm Up: Make Runs (25 mins)
Game Objective:
ATTACK: Warm up to make runs
DEFEND: Disrupt runs
Topic:
ATTACK: Adjust and Readjust to Shoot
DEFEND: Anticipate and Intervene
Who:
ATTACK: Forwards and CAM
Where: Final Third
When:
ATTACKING CUES: When BC makes eye contact
DEFENDING CUES: Watch BC eyes, anticipate and go
What:
ATTACKING: Adjusting our run
DEFENDING: Anticipate; Eyes on ball; If near ball step to pressure; if off ball drop to protect goal and cut off passing angles.
Layout: 30 x 30; 5 yards in middle for CAM
Restrictions: 2:4 Two minute game; four games
Players: 3v4+3
Scoring:
ATTACK: One point for moving ball across line.
DEFEND: One point for each recovery
Game: The bumpers play the entry pass into the hard runner. Free flowing game.